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101 lines
4.6 KiB
C#
101 lines
4.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using Tools;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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public class LSL2CSCodeTransformer
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{
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private SYMBOL m_astRoot = null;
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private static Dictionary<string, string> m_datatypeLSL2OpenSim = new Dictionary<string, string>();
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/// <summary>
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/// Pass the new CodeTranformer an abstract syntax tree.
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/// </summary>
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/// <param name="astRoot">The root node of the AST.</param>
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public LSL2CSCodeTransformer(SYMBOL astRoot)
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{
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m_astRoot = astRoot;
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// let's populate the dictionary
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try
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{
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m_datatypeLSL2OpenSim.Add("integer", "LSL_Types.LSLInteger");
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m_datatypeLSL2OpenSim.Add("float", "LSL_Types.LSLFloat");
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//m_datatypeLSL2OpenSim.Add("key", "LSL_Types.key"); // key doesn't seem to be used
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m_datatypeLSL2OpenSim.Add("key", "LSL_Types.LSLString");
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m_datatypeLSL2OpenSim.Add("string", "LSL_Types.LSLString");
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m_datatypeLSL2OpenSim.Add("vector", "LSL_Types.Vector3");
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m_datatypeLSL2OpenSim.Add("rotation", "LSL_Types.Quaternion");
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m_datatypeLSL2OpenSim.Add("list", "LSL_Types.list");
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}
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catch
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{
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// temporary workaround since we are adding to a static datatype
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}
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}
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/// <summary>
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/// Transform the code in the AST we have.
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/// </summary>
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/// <returns>The root node of the transformed AST</returns>
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public SYMBOL Transform()
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{
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foreach (SYMBOL s in m_astRoot.kids)
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TransformNode(s);
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return m_astRoot;
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}
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/// <summary>
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/// Recursively called to transform each type of node. Will transform this
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/// node, then all it's children.
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/// </summary>
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/// <param name="s">The current node to transform.</param>
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private void TransformNode(SYMBOL s)
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{
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// make sure to put type lower in the inheritance hierarchy first
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// ie: since IdentConstant and StringConstant inherit from Constant,
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// put IdentConstant and StringConstant before Constant
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if (s is Declaration)
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((Declaration) s).Datatype = m_datatypeLSL2OpenSim[((Declaration) s).Datatype];
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else if (s is Constant)
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((Constant) s).Type = m_datatypeLSL2OpenSim[((Constant) s).Type];
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else if (s is TypecastExpression)
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((TypecastExpression) s).TypecastType = m_datatypeLSL2OpenSim[((TypecastExpression) s).TypecastType];
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else if (s is GlobalFunctionDefinition && "void" != ((GlobalFunctionDefinition) s).ReturnType) // we don't need to translate "void"
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((GlobalFunctionDefinition) s).ReturnType = m_datatypeLSL2OpenSim[((GlobalFunctionDefinition) s).ReturnType];
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foreach (SYMBOL kid in s.kids)
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TransformNode(kid);
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}
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}
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}
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