Files
opensim/OpenSim/Examples/SimpleApp/Program.cs
MW 38a800400a Disabled the CheckSum Server as it seems that isn't used by viewer 1.18.
Started to add support for asset uploads over CAPS (the asset is uploaded but seems to come out corrupt). 
Started to cleanup/rewrite the AssetCache.
Fixed bug in MapBlock requests, where data for some regions wasn't being sent.
Renamed PrimData's Texture  to TextureEntry.   
most likely a few other small changes.
2007-06-24 15:24:02 +00:00

130 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenSim;
using OpenSim.GridInterfaces.Local;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Console;
using OpenSim.Assets;
using libsecondlife;
using OpenSim.UserServer;
using OpenSim.Servers;
using OpenSim.Framework;
using OpenSim.Caches;
using OpenGrid.Framework.Communications;
using OpenSim.LocalCommunications;
namespace SimpleApp
{
class Program : IAssetReceiver, conscmd_callback
{
private LogBase m_log;
AuthenticateSessionsBase m_circuitManager;
private void Run()
{
m_log = new LogBase(null, "SimpleApp", this, false);
MainLog.Instance = m_log;
// CheckSumServer checksumServer = new CheckSumServer(12036);
// checksumServer.ServerListener();
string simAddr = "127.0.0.1";
int simPort = 9000;
LoginServer loginServer = new LoginServer( simAddr, simPort, 0, 0, false );
loginServer.Startup();
loginServer.SetSessionHandler( AddNewSessionHandler );
m_circuitManager = new AuthenticateSessionsBase();
InventoryCache inventoryCache = new InventoryCache();
LocalAssetServer assetServer = new LocalAssetServer();
assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
assetServer.SetReceiver(this);
AssetCache assetCache = new AssetCache(assetServer);
UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_log, m_circuitManager );
PacketServer packetServer = new PacketServer( udpServer, (uint) simPort );
udpServer.ServerListener();
ClientView.TerrainManager = new TerrainManager(new SecondLife());
CommunicationsManager communicationsManager = new CommunicationsLocal(1000, 1000);
RegionInfo regionInfo = new RegionInfo( );
BaseHttpServer httpServer = new BaseHttpServer(simPort);
udpServer.LocalWorld = new MyWorld( packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer );
// World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo);
// PhysicsScene physicsScene = new NullPhysicsScene();
// world.PhysicsScene = physicsScene;
// udpServer.LocalWorld = world;
httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod );
httpServer.Start();
m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
m_log.ReadLine();
}
private bool AddNewSessionHandler(ulong regionHandle, Login loginData)
{
m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last);
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = loginData.Agent;
agent.firstname = loginData.First;
agent.lastname = loginData.Last;
agent.SessionID = loginData.Session;
agent.SecureSessionID = loginData.SecureSession;
agent.circuitcode = loginData.CircuitCode;
agent.BaseFolder = loginData.BaseFolder;
agent.InventoryFolder = loginData.InventoryFolder;
agent.startpos = new LLVector3(128, 128, 70);
m_circuitManager.AddNewCircuit(agent.circuitcode, agent);
return true;
}
#region IAssetReceiver Members
public void AssetReceived( AssetBase asset, bool IsTexture)
{
throw new Exception("The method or operation is not implemented.");
}
public void AssetNotFound( AssetBase asset)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
#region conscmd_callback Members
public void RunCmd(string cmd, string[] cmdparams)
{
throw new Exception("The method or operation is not implemented.");
}
public void Show(string ShowWhat)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
static void Main(string[] args)
{
Program app = new Program();
app.Run();
}
}
}