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* LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
139 lines
5.2 KiB
C#
139 lines
5.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using NUnit.Framework;
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using OpenSim.Tests.Common;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Tests.Common.Setup;
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using OpenSim.Region.Framework.Scenes;
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using Nini.Config;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenMetaverse;
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using System;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.ScriptEngine.Shared.Tests
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{
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/// <summary>
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/// Tests for LSL_Api
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/// </summary>
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[TestFixture, LongRunning]
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public class LSL_ApiTest
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{
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private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
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private LSL_Api m_lslApi;
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[SetUp]
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public void SetUp()
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{
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IConfigSource initConfigSource = new IniConfigSource();
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IConfig config = initConfigSource.AddConfig("XEngine");
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config.Set("Enabled", "true");
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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XEngine.XEngine engine = new XEngine.XEngine();
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engine.Initialise(initConfigSource);
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engine.AddRegion(scene);
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m_lslApi = new LSL_Api();
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m_lslApi.Initialize(engine, part, part.LocalId, part.UUID);
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}
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[Test]
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public void TestllAngleBetween()
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{
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CheckllAngleBetween(new Vector3(1, 0, 0), 0);
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CheckllAngleBetween(new Vector3(1, 0, 0), 90);
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CheckllAngleBetween(new Vector3(1, 0, 0), 180);
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CheckllAngleBetween(new Vector3(0, 1, 0), 0);
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CheckllAngleBetween(new Vector3(0, 1, 0), 90);
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CheckllAngleBetween(new Vector3(0, 1, 0), 180);
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CheckllAngleBetween(new Vector3(0, 0, 1), 0);
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CheckllAngleBetween(new Vector3(0, 0, 1), 90);
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CheckllAngleBetween(new Vector3(0, 0, 1), 180);
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CheckllAngleBetween(new Vector3(1, 1, 1), 0);
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CheckllAngleBetween(new Vector3(1, 1, 1), 90);
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CheckllAngleBetween(new Vector3(1, 1, 1), 180);
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}
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private void CheckllAngleBetween(Vector3 axis,float originalAngle)
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{
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Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
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Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
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double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
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Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS);
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Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS);
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}
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#region Conversions to and from LSL_Types
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private float ToRadians(double degrees)
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{
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return (float)(Math.PI * degrees / 180);
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}
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// private double FromRadians(float radians)
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// {
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// return radians * 180 / Math.PI;
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// }
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private double FromLslFloat(LSL_Types.LSLFloat lslFloat)
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{
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return lslFloat.value;
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}
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// private LSL_Types.LSLFloat ToLslFloat(double value)
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// {
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// return new LSL_Types.LSLFloat(value);
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// }
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// private Quaternion FromLslQuaternion(LSL_Types.Quaternion lslQuaternion)
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// {
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// return new Quaternion((float)lslQuaternion.x, (float)lslQuaternion.y, (float)lslQuaternion.z, (float)lslQuaternion.s);
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// }
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private LSL_Types.Quaternion ToLslQuaternion(Quaternion quaternion)
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{
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return new LSL_Types.Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
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}
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#endregion
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}
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}
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