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* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
105 lines
3.4 KiB
C#
105 lines
3.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using libsecondlife;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// A Class for folders which contain users inventory
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/// </summary>
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public class InventoryFolderBase
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{
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/// <summary>
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/// The UUID for this folder
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/// </summary>
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private LLUUID _id;
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/// <summary>
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/// The name of the folder (64 characters or less)
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/// </summary>
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private string _name;
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/// <summary>
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/// The agent who's inventory this is contained by
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/// </summary>
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private LLUUID _owner;
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/// <summary>
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/// The folder this folder is contained in
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/// </summary>
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private LLUUID _parentID;
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/// <summary>
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/// Type of items normally stored in this folder
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/// </summary>
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private short _type;
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/// <summary>
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/// This is used to denote the version of the client, needed
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/// because of the changes clients have with inventory from
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/// time to time (1.19.1 caused us some fits there).
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/// </summary>
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private ushort _version;
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public string Name
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{
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get { return _name; }
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set { _name = value; }
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}
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public LLUUID Owner
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{
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get { return _owner; }
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set { _owner = value; }
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}
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public LLUUID ParentID
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{
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get { return _parentID; }
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set { _parentID = value; }
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}
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public LLUUID ID
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{
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get { return _id; }
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set { _id = value; }
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}
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public short Type
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{
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get { return _type; }
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set { _type = value; }
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}
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public ushort Version
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{
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get { return _version; }
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set { _version = value; }
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}
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}
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} |