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* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
151 lines
6.1 KiB
C#
151 lines
6.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using log4net.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Grid.InventoryServer
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{
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public class OpenInventory_Main : BaseOpenSimServer, conscmd_callback
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private InventoryManager m_inventoryManager;
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private InventoryConfig m_config;
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private GridInventoryService m_inventoryService;
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public const string LogName = "INVENTORY";
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[STAThread]
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public static void Main(string[] args)
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{
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XmlConfigurator.Configure();
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OpenInventory_Main theServer = new OpenInventory_Main();
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theServer.Startup();
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theServer.Work();
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}
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public OpenInventory_Main()
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{
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m_console = new ConsoleBase(LogName, this);
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MainConsole.Instance = m_console;
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}
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public void Startup()
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{
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m_log.Info("Initialising inventory manager...");
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m_config = new InventoryConfig(LogName, (Path.Combine(Util.configDir(), "InventoryServer_Config.xml")));
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m_inventoryService = new GridInventoryService();
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// m_inventoryManager = new InventoryManager();
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m_inventoryService.AddPlugin(m_config.DatabaseProvider, m_config.DatabaseConnect);
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m_log.Info("[" + LogName + "]: Starting HTTP server ...");
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m_httpServer = new BaseHttpServer(m_config.HttpPort);
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AddHttpHandlers();
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m_httpServer.Start();
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m_log.Info("[" + LogName + "]: Started HTTP server");
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}
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protected void AddHttpHandlers()
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{
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m_httpServer.AddStreamHandler(
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new RestDeserialisehandler<Guid, InventoryCollection>(
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"POST", "/GetInventory/", m_inventoryService.GetUserInventory));
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m_httpServer.AddStreamHandler(
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new RestDeserialisehandler<Guid, bool>(
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"POST", "/CreateInventory/", m_inventoryService.CreateUsersInventory));
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m_httpServer.AddStreamHandler(
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new RestDeserialisehandler<InventoryFolderBase, bool>(
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"POST", "/NewFolder/", m_inventoryService.AddFolder));
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m_httpServer.AddStreamHandler(
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new RestDeserialisehandler<InventoryFolderBase, bool>(
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"POST", "/MoveFolder/", m_inventoryService.MoveFolder));
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m_httpServer.AddStreamHandler(
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new RestDeserialisehandler<InventoryFolderBase, bool>(
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"POST", "/PurgeFolder/", m_inventoryService.PurgeFolder));
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m_httpServer.AddStreamHandler(
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new RestDeserialisehandler<InventoryItemBase, bool>(
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"POST", "/NewItem/", m_inventoryService.AddItem));
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m_httpServer.AddStreamHandler(
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new RestDeserialisehandler<InventoryItemBase, bool>(
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"POST", "/DeleteItem/", m_inventoryService.DeleteItem));
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// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
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// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
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// It would have been better to rename this request, but complexities in the BaseHttpServer
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// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
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// to do this for now.
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m_httpServer.AddStreamHandler(
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new RestDeserialisehandler<Guid, List<InventoryFolderBase>>
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("POST", "/RootFolders/", m_inventoryService.GetInventorySkeleton));
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// httpServer.AddStreamHandler(new InventoryManager.GetInventory(m_inventoryManager));
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}
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private void Work()
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{
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m_console.Notice("Enter help for a list of commands\n");
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while (true)
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{
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m_console.Prompt();
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}
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}
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public override void RunCmd(string cmd, string[] cmdparams)
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{
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base.RunCmd(cmd, cmdparams);
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switch (cmd)
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{
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case "add-user":
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m_inventoryService.CreateUsersInventory(LLUUID.Random().UUID);
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break;
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}
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}
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}
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}
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