Files
opensim/OpenSim/Grid/UserServer/Main.cs
MW 69817b4d6a Added a AvatarCreationModule to the user server. This handles the "cloning" of a existing avatar's inventory to another avatar's inventory (the base method will also create the inventory for a new avatar if the avatar doesn't alreayd have any inventory).
The code also sets the target avatar as wearing whatever the template avatar was wearing (including attachments). The idea is to allow the use of this to give new avatars a more interesting avatar (and inventory set) than the current default. 
I have include a console command that will clone the inventory from one existing user (template avatar) to another existing avatar (target avatar).  The format of the command is : "clone avatar <templateAvatarFirstName> <templateAvatarLastName> <targetAvatarFirstName> <targetAvatarLastName>" (to use this console command on new accounts, the "create user" command will need to be used first)
While the code was designed for hooking up to a remote call from a web interface, I have left the hookup code out of this commit, as I believe most use cases will want to handle it differently.
Also added a "trusted handler" to the inventory server to allow the user server to create new folders in a user's inventory. 
All this is in the old UGAIM servers so will need porting to the new servers.
2009-05-30 12:51:28 +00:00

296 lines
11 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using log4net;
using log4net.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Statistics;
using OpenSim.Grid.Communications.OGS1;
using OpenSim.Grid.Framework;
using OpenSim.Grid.UserServer.Modules;
namespace OpenSim.Grid.UserServer
{
/// <summary>
/// Grid user server main class
/// </summary>
public class OpenUser_Main : BaseOpenSimServer, IGridServiceCore
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected UserConfig Cfg;
protected UserDataBaseService m_userDataBaseService;
public UserManager m_userManager;
protected UserServerAvatarAppearanceModule m_avatarAppearanceModule;
protected UserServerFriendsModule m_friendsModule;
public UserLoginService m_loginService;
public UserLoginAuthService m_loginAuthService;
public MessageServersConnector m_messagesService;
protected GridInfoServiceModule m_gridInfoService;
protected UserServerCommandModule m_consoleCommandModule;
protected UserServerEventDispatchModule m_eventDispatcher;
protected AvatarCreationModule m_appearanceModule;
public static void Main(string[] args)
{
XmlConfigurator.Configure();
m_log.Info("Launching UserServer...");
OpenUser_Main userserver = new OpenUser_Main();
userserver.Startup();
userserver.Work();
}
public OpenUser_Main()
{
m_console = new LocalConsole("User");
MainConsole.Instance = m_console;
}
public void Work()
{
m_console.Output("Enter help for a list of commands\n");
while (true)
{
m_console.Prompt();
}
}
protected override void StartupSpecific()
{
IInterServiceInventoryServices inventoryService = StartupCoreComponents();
m_stats = StatsManager.StartCollectingUserStats();
//setup services/modules
StartupUserServerModules();
StartOtherComponents(inventoryService);
//PostInitialise the modules
PostInitialiseModules();
//register http handlers and start http server
m_log.Info("[STARTUP]: Starting HTTP process");
RegisterHttpHandlers();
m_httpServer.Start();
base.StartupSpecific();
}
protected virtual IInterServiceInventoryServices StartupCoreComponents()
{
Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml")));
m_httpServer = new BaseHttpServer(Cfg.HttpPort);
RegisterInterface<CommandConsole>(m_console);
RegisterInterface<UserConfig>(Cfg);
//Should be in modules?
IInterServiceInventoryServices inventoryService = new OGS1InterServiceInventoryService(Cfg.InventoryUrl);
// IRegionProfileRouter regionProfileService = new RegionProfileServiceProxy();
RegisterInterface<IInterServiceInventoryServices>(inventoryService);
// RegisterInterface<IRegionProfileRouter>(regionProfileService);
return inventoryService;
}
/// <summary>
/// Start up the user manager
/// </summary>
/// <param name="inventoryService"></param>
protected virtual void StartupUserServerModules()
{
m_log.Info("[STARTUP]: Establishing data connection");
//we only need core components so we can request them from here
IInterServiceInventoryServices inventoryService;
TryGet<IInterServiceInventoryServices>(out inventoryService);
CommunicationsManager commsManager = new UserServerCommsManager(inventoryService);
//setup database access service, for now this has to be created before the other modules.
m_userDataBaseService = new UserDataBaseService(commsManager);
m_userDataBaseService.Initialise(this);
//TODO: change these modules so they fetch the databaseService class in the PostInitialise method
m_userManager = new UserManager(m_userDataBaseService);
m_userManager.Initialise(this);
m_avatarAppearanceModule = new UserServerAvatarAppearanceModule(m_userDataBaseService);
m_avatarAppearanceModule.Initialise(this);
m_friendsModule = new UserServerFriendsModule(m_userDataBaseService);
m_friendsModule.Initialise(this);
m_consoleCommandModule = new UserServerCommandModule();
m_consoleCommandModule.Initialise(this);
m_messagesService = new MessageServersConnector();
m_messagesService.Initialise(this);
m_gridInfoService = new GridInfoServiceModule();
m_gridInfoService.Initialise(this);
}
protected virtual void StartOtherComponents(IInterServiceInventoryServices inventoryService)
{
m_appearanceModule = new AvatarCreationModule(m_userDataBaseService, Cfg, inventoryService);
m_appearanceModule.Initialise(this);
StartupLoginService(inventoryService);
//
// Get the minimum defaultLevel to access to the grid
//
m_loginService.setloginlevel((int)Cfg.DefaultUserLevel);
RegisterInterface<UserLoginService>(m_loginService); //TODO: should be done in the login service
m_eventDispatcher = new UserServerEventDispatchModule(m_userManager, m_messagesService, m_loginService);
m_eventDispatcher.Initialise(this);
}
/// <summary>
/// Start up the login service
/// </summary>
/// <param name="inventoryService"></param>
protected virtual void StartupLoginService(IInterServiceInventoryServices inventoryService)
{
m_loginService = new UserLoginService(
m_userDataBaseService, inventoryService, new LibraryRootFolder(Cfg.LibraryXmlfile), Cfg, Cfg.DefaultStartupMsg, new RegionProfileServiceProxy());
if (Cfg.EnableHGLogin)
m_loginAuthService = new UserLoginAuthService(m_userDataBaseService, inventoryService, new LibraryRootFolder(Cfg.LibraryXmlfile),
Cfg, Cfg.DefaultStartupMsg, new RegionProfileServiceProxy());
}
protected virtual void PostInitialiseModules()
{
m_consoleCommandModule.PostInitialise(); //it will register its Console command handlers in here
m_userDataBaseService.PostInitialise();
m_messagesService.PostInitialise();
m_eventDispatcher.PostInitialise(); //it will register event handlers in here
m_gridInfoService.PostInitialise();
m_userManager.PostInitialise();
m_avatarAppearanceModule.PostInitialise();
m_friendsModule.PostInitialise();
m_avatarAppearanceModule.PostInitialise();
}
protected virtual void RegisterHttpHandlers()
{
m_loginService.RegisterHandlers(m_httpServer, Cfg.EnableLLSDLogin, true);
if (m_loginAuthService != null)
m_loginAuthService.RegisterHandlers(m_httpServer);
m_userManager.RegisterHandlers(m_httpServer);
m_friendsModule.RegisterHandlers(m_httpServer);
m_avatarAppearanceModule.RegisterHandlers(m_httpServer);
m_messagesService.RegisterHandlers(m_httpServer);
m_gridInfoService.RegisterHandlers(m_httpServer);
m_avatarAppearanceModule.RegisterHandlers(m_httpServer);
}
public override void ShutdownSpecific()
{
m_eventDispatcher.Close();
}
#region IUGAIMCore
protected Dictionary<Type, object> m_moduleInterfaces = new Dictionary<Type, object>();
/// <summary>
/// Register an Module interface.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="iface"></param>
public void RegisterInterface<T>(T iface)
{
lock (m_moduleInterfaces)
{
if (!m_moduleInterfaces.ContainsKey(typeof(T)))
{
m_moduleInterfaces.Add(typeof(T), iface);
}
}
}
public bool TryGet<T>(out T iface)
{
if (m_moduleInterfaces.ContainsKey(typeof(T)))
{
iface = (T)m_moduleInterfaces[typeof(T)];
return true;
}
iface = default(T);
return false;
}
public T Get<T>()
{
return (T)m_moduleInterfaces[typeof(T)];
}
public BaseHttpServer GetHttpServer()
{
return m_httpServer;
}
#endregion
public void TestResponse(List<InventoryFolderBase> resp)
{
m_console.Output("response got");
}
}
}