Files
opensim/OpenSim/Services/InventoryService/Tests/XInventoryServiceTests.cs
Justin Clark-Casey (justincc) 2aa58c5843 Do not allow invariants to change on calls to XInventoryService.UpdateItem()
This is to help track down http://opensimulator.org/mantis/view.php?id=6359 where creator IDs on items and rezzed objects have been reported to sometimes change.
This should never happen - a particular item should never change creators (if an item is given then a new item (with new id) is created).
Invariants are inventory type, asset type, folder (changed only on MoveItems()), CreatorIdentification and Owner.
If caller attempts to change an invariant, warning is logged but other properties are still changed.
If you see this warning, reporting on Mantis 6359 would be very welcome with the exact operation being done at the time.
2012-11-17 01:01:14 +00:00

177 lines
7.3 KiB
C#

/*
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*
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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using System;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
namespace OpenSim.Services.InventoryService.Tests
{
/// <summary>
/// Tests for the XInventoryService
/// </summary>
/// <remarks>
/// TODO: Fill out more tests.
/// </remarks>
[TestFixture]
public class XInventoryServiceTests : OpenSimTestCase
{
private IInventoryService CreateXInventoryService()
{
IConfigSource config = new IniConfigSource();
config.AddConfig("InventoryService");
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
return ServerUtils.LoadPlugin<IInventoryService>(
"OpenSim.Services.InventoryService.dll:XInventoryService", new Object[] { config });
}
/// <summary>
/// Tests add item operation.
/// </summary>
/// <remarks>
/// TODO: Test all operations.
/// </remarks>
[Test]
public void TestAddItem()
{
TestHelpers.InMethod();
string creatorId = TestHelpers.ParseTail(0x1).ToString();
UUID ownerId = TestHelpers.ParseTail(0x2);
UUID itemId = TestHelpers.ParseTail(0x10);
UUID assetId = TestHelpers.ParseTail(0x20);
UUID folderId = TestHelpers.ParseTail(0x30);
int invType = (int)InventoryType.Animation;
int assetType = (int)AssetType.Animation;
string itemName = "item1";
IInventoryService xis = CreateXInventoryService();
InventoryItemBase itemToStore
= new InventoryItemBase(itemId, ownerId)
{
CreatorIdentification = creatorId.ToString(),
AssetID = assetId,
Name = itemName,
Folder = folderId,
InvType = invType,
AssetType = assetType
};
Assert.That(xis.AddItem(itemToStore), Is.True);
InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
itemRetrieved = xis.GetItem(itemRetrieved);
Assert.That(itemRetrieved, Is.Not.Null);
Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
Assert.That(itemRetrieved.Name, Is.EqualTo(itemName));
}
[Test]
public void TestUpdateItem()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
string creatorId = TestHelpers.ParseTail(0x1).ToString();
UUID ownerId = TestHelpers.ParseTail(0x2);
UUID itemId = TestHelpers.ParseTail(0x10);
UUID assetId = TestHelpers.ParseTail(0x20);
UUID folderId = TestHelpers.ParseTail(0x30);
int invType = (int)InventoryType.Animation;
int assetType = (int)AssetType.Animation;
string itemName = "item1";
string itemName2 = "item2";
IInventoryService xis = CreateXInventoryService();
InventoryItemBase itemToStore
= new InventoryItemBase(itemId, ownerId)
{
CreatorIdentification = creatorId.ToString(),
AssetID = assetId,
Name = itemName,
Folder = folderId,
InvType = invType,
AssetType = assetType
};
Assert.That(xis.AddItem(itemToStore), Is.True);
// Normal update
itemToStore.Name = itemName2;
Assert.That(xis.UpdateItem(itemToStore), Is.True);
InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
itemRetrieved = xis.GetItem(itemRetrieved);
Assert.That(itemRetrieved, Is.Not.Null);
Assert.That(itemRetrieved.Name, Is.EqualTo(itemName2));
// Attempt to update properties that should never change
string creatorId2 = TestHelpers.ParseTail(0x7).ToString();
UUID ownerId2 = TestHelpers.ParseTail(0x8);
UUID folderId2 = TestHelpers.ParseTail(0x70);
int invType2 = (int)InventoryType.CallingCard;
int assetType2 = (int)AssetType.CallingCard;
string itemName3 = "item3";
itemToStore.CreatorIdentification = creatorId2.ToString();
itemToStore.Owner = ownerId2;
itemToStore.Folder = folderId2;
itemToStore.InvType = invType2;
itemToStore.AssetType = assetType2;
itemToStore.Name = itemName3;
Assert.That(xis.UpdateItem(itemToStore), Is.True);
itemRetrieved = xis.GetItem(itemRetrieved);
Assert.That(itemRetrieved, Is.Not.Null);
Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
Assert.That(itemRetrieved.Name, Is.EqualTo(itemName3));
}
}
}