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3bea263a99cc9f36d11f4f5baecc424826c764ab
opensim/OpenSim/Region/ScriptEngine/Shared
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Justin Clark-Casey (justincc) c71253bdf1 Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere instead of the old 0.22 prims/meter squared fudge factor.
Thanks to tglion for this.
2011-05-14 03:12:42 +01:00
..
Api
Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere instead of the old 0.22 prims/meter squared fudge factor.
2011-05-14 03:12:42 +01:00
CodeTools
Add configurable path to script engine assemblies
2010-09-26 02:30:46 +01:00
Instance
Deal with possibly un-initialized scripts in object transfers. Mantis #5310
2011-01-06 16:17:43 -08:00
Tests
llVecNorm nant test
2010-11-27 01:29:55 +00:00
AssemblyResolver.cs
Add configurable path to script engine assemblies
2010-09-26 02:30:46 +01:00
Helpers.cs
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
2010-09-16 17:30:46 -07:00
LSL_Types.cs
Use ToString() rather than a cast (more robust)
2011-01-12 21:25:51 +00:00
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