This website requires JavaScript.
Explore
Help
Sign In
ogb912
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
mirror of
https://github.com/opensim/opensim.git
synced
2026-08-18 20:15:37 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
3bfdc7c8deeb48ddf3aca00480e7fb17c32b6921
opensim
/
OpenSim
/
Region
History
Micheil Merlin
a8a8fb6e13
llVecNorm nant test
2010-11-27 01:29:55 +00:00
..
Application
Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
2010-11-21 13:16:52 -08:00
ClientStack
add "Unacked bytes" column to "show queues"
2010-11-17 22:55:19 +00:00
CoreModules
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
2010-11-27 01:14:36 +00:00
DataSnapshot
First pass at cleaning up thread safety in EntityManager and SceneGraph
2010-09-10 12:04:12 -07:00
Examples
/SimpleModule
Major refactoring of appearance handling.
2010-10-20 16:17:54 -07:00
Framework
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-27 01:27:46 +00:00
OptionalModules
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
2010-11-27 01:14:36 +00:00
Physics
catch an exception when a mesh asset header cant be decoded
2010-11-24 02:05:41 -08:00
RegionCombinerModule
Formatting cleanup.
2010-09-12 13:43:49 -04:00
ReplaceableModules
Some module reshuffling, no user functionality yet
2009-07-10 20:46:16 +00:00
ScriptEngine
llVecNorm nant test
2010-11-27 01:29:55 +00:00
UserStatistics
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00