Files
opensim/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
Justin Clarke Casey 3d3eec436a * Remove user profile from cache when they log out from a region.
* A much more significant fix is required to clean up the cache when a user moves out of a region, but really better handling of delayed inventory cache updates needs to be 
written first, and possibly better affinity to cut down agent inventory requests when the move is between two regions hosted on the same server.
2008-04-20 20:36:06 +00:00

498 lines
20 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Communications.Cache
{
/// <summary>
/// Holds user profile information and retrieves it from backend services.
/// </summary>
public class UserProfileCacheService
{
private static readonly log4net.ILog m_log
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The comms manager holds references to services (user, grid, inventory, etc.)
/// </summary>
private readonly CommunicationsManager m_commsManager;
/// <summary>
/// Each user has a cached profile.
/// </summary>
private readonly Dictionary<LLUUID, CachedUserInfo> m_userProfiles = new Dictionary<LLUUID, CachedUserInfo>();
public readonly LibraryRootFolder libraryRoot = new LibraryRootFolder();
// Methods
public UserProfileCacheService(CommunicationsManager commsManager)
{
m_commsManager = commsManager;
}
/// <summary>
/// A new user has moved into a region in this instance so retrieve their profile from the user service.
/// </summary>
/// <param name="userID"></param>
public void AddNewUser(LLUUID userID)
{
// Potential fix - Multithreading issue.
lock (m_userProfiles)
{
if (!m_userProfiles.ContainsKey(userID))
{
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
CachedUserInfo userInfo = new CachedUserInfo(m_commsManager, userProfile);
if (userInfo.UserProfile != null)
{
// The inventory for the user will be populated when they actually enter the scene
m_userProfiles.Add(userID, userInfo);
}
else
{
m_log.ErrorFormat("[USER CACHE]: User profile for user {0} not found.", userID);
}
}
}
}
/// <summary>
/// Remove this user's profile cache.
/// </summary>
/// <param name="userID"></param>
/// <returns>true if the user was successfully removed, false otherwise</returns>
public bool RemoveUser(LLUUID userID)
{
lock (m_userProfiles)
{
if (m_userProfiles.ContainsKey(userID))
{
m_userProfiles.Remove(userID);
return true;
}
else
{
m_log.WarnFormat("[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userID);
}
}
return false;
}
/// <summary>
/// Request the inventory data for the given user. This will occur asynchronously if running on a grid
/// </summary>
/// <param name="userID"></param>
/// <param name="userInfo"></param>
public void RequestInventoryForUser(LLUUID userID)
{
CachedUserInfo userInfo = GetUserDetails(userID);
if (userInfo != null)
{
m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
}
else
{
m_log.ErrorFormat("[USER CACHE]: RequestInventoryForUser() - user profile for user {0} not found", userID);
}
}
/// <summary>
/// Get the details of the given user.
/// </summary>
/// <param name="userID"></param>
/// <returns>null if no user details are found</returns>
public CachedUserInfo GetUserDetails(LLUUID userID)
{
if (m_userProfiles.ContainsKey(userID))
return m_userProfiles[userID];
else
return null;
}
/// <summary>
/// Handle an inventory folder creation request from the client.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="folderType"></param>
/// <param name="folderName"></param>
/// <param name="parentID"></param>
public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType,
string folderName, LLUUID parentID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.HasInventory)
{
if (userProfile.RootFolder.ID == parentID)
{
InventoryFolderImpl createdFolder =
userProfile.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
if (createdFolder != null)
{
InventoryFolderBase createdBaseFolder = new InventoryFolderBase();
createdBaseFolder.Owner = createdFolder.Owner;
createdBaseFolder.ID = createdFolder.ID;
createdBaseFolder.Name = createdFolder.Name;
createdBaseFolder.ParentID = createdFolder.ParentID;
createdBaseFolder.Type = createdFolder.Type;
createdBaseFolder.Version = createdFolder.Version;
m_commsManager.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdBaseFolder);
}
}
else
{
InventoryFolderImpl folder = userProfile.RootFolder.HasSubFolder(parentID);
if (folder != null)
{
folder.CreateNewSubFolder(folderID, folderName, folderType);
}
}
}
}
}
/// <summary>
/// Handle a client request to update the inventory folder
///
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
/// and needs to be changed.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="type"></param>
/// <param name="name"></param>
/// <param name="parentID"></param>
public void HandleUpdateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort type, string name,
LLUUID parentID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.HasInventory)
{
InventoryFolderBase baseFolder = new InventoryFolderBase();
baseFolder.Owner = remoteClient.AgentId;
baseFolder.ID = folderID;
baseFolder.Name = name;
baseFolder.ParentID = parentID;
baseFolder.Type = (short) type;
baseFolder.Version = userProfile.RootFolder.Version;
m_commsManager.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, baseFolder);
}
}
}
/// <summary>
/// Handle an inventory folder move request from the client.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="parentID"></param>
public void HandleMoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID, LLUUID parentID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.HasInventory)
{
InventoryFolderBase baseFolder = new InventoryFolderBase();
baseFolder.Owner = remoteClient.AgentId;
baseFolder.ID = folderID;
baseFolder.ParentID = parentID;
m_commsManager.InventoryService.MoveInventoryFolder(remoteClient.AgentId, baseFolder);
}
}
}
/// <summary>
/// Tell the client about the various child items and folders contained in the requested folder.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="ownerID"></param>
/// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
public void HandleFetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// XXX We're not handling sortOrder yet!
InventoryFolderImpl fold = null;
if (folderID == libraryRoot.ID)
{
remoteClient.SendInventoryFolderDetails(
libraryRoot.Owner, libraryRoot.ID, libraryRoot.RequestListOfItems(),
libraryRoot.RequestListOfFolders(), fetchFolders, fetchItems);
return;
}
if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
{
remoteClient.SendInventoryFolderDetails(
libraryRoot.Owner, folderID, fold.RequestListOfItems(),
fold.RequestListOfFolders(), fetchFolders, fetchItems);
return;
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
// XXX: When a client crosses into a scene, their entire inventory is fetched
// asynchronously. However, if the client is logging on and does not have a cached root
// folder, then the root folder request usually comes in *before* the async completes, leading to
// inventory failure.
//
// This is a crude way of dealing with that by retrying the lookup.
if (!userProfile.HasInventory)
{
int attempts = 5;
while (attempts-- > 0)
{
Thread.Sleep(3000);
if (userProfile.HasInventory)
{
break;
}
}
}
if (userProfile.HasInventory)
{
if (userProfile.RootFolder.ID == folderID)
{
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Found root folder {0} for client {1}",
// folderID, remoteClient.AgentId);
remoteClient.SendInventoryFolderDetails(
remoteClient.AgentId, folderID, userProfile.RootFolder.RequestListOfItems(),
userProfile.RootFolder.RequestListOfFolders(),
fetchFolders, fetchItems);
return;
}
else
{
if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null)
{
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Found folder {0} for client {1}",
// folderID, remoteClient.AgentId);
remoteClient.SendInventoryFolderDetails(
remoteClient.AgentId, folderID, fold.RequestListOfItems(),
fold.RequestListOfFolders(), fetchFolders, fetchItems);
return;
}
}
}
else
{
m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", remoteClient.Name);
return;
}
}
else
{
m_log.ErrorFormat(
"[USER CACHE]: HandleFetchInventoryDescendents() could not find user profile {0}, {1}",
remoteClient.Name, remoteClient.AgentId);
return;
}
// If we've reached this point then we couldn't find the folder, even though the client thinks
// it exists
m_log.ErrorFormat("[INVENTORY CACHE]: Could not find folder {0} for user {1}",
folderID, remoteClient.Name);
}
/// <summary>
/// Handle the caps inventory descendents fetch.
///
/// Since the folder structure is sent to the client on login, I believe we only need to handle items.
/// </summary>
/// <param name="agentID"></param>
/// <param name="folderID"></param>
/// <param name="ownerID"></param>
/// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
/// <returns>null if the inventory look up failed</returns>
public List<InventoryItemBase> HandleFetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// XXX We're not handling sortOrder yet!
InventoryFolderImpl fold = null;
if (folderID == libraryRoot.ID)
{
return libraryRoot.RequestListOfItems();
}
if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
{
return fold.RequestListOfItems();
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(agentID, out userProfile))
{
// XXX: When a client crosses into a scene, their entire inventory is fetched
// asynchronously. If the client makes a request before the inventory is received, we need
// to give the inventory a chance to come in.
//
// This is a crude way of dealing with that by retrying the lookup. It's not quite as bad
// in CAPS as doing this with the udp request, since here it won't hold up other packets.
// In fact, here we'll be generous and try for longer.
if (!userProfile.HasInventory)
{
int attempts = 0;
while (attempts++ < 20)
{
m_log.DebugFormat(
"[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}",
attempts, folderID, agentID);
Thread.Sleep(3000);
if (userProfile.HasInventory)
{
break;
}
}
}
if (userProfile.HasInventory)
{
if (userProfile.RootFolder.ID == folderID)
{
return userProfile.RootFolder.RequestListOfItems();
}
else
{
if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null)
{
return fold.RequestListOfItems();
}
}
}
else
{
m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID.ToString());
return null;
}
}
else
{
m_log.ErrorFormat(
"[USER CACHE]: HandleFetchInventoryDescendentsCAPS() Could not find user profile for {0}",
agentID);
return null;
}
// If we've reached this point then we couldn't find the folder, even though the client thinks
// it exists
m_log.ErrorFormat("[INVENTORY CACHE]: " +
"Could not find folder {0} for user {1}",
folderID, agentID.ToString());
return new List<InventoryItemBase>();
}
public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, LLUUID folderID)
{
// m_log.InfoFormat("[INVENTORYCACHE]: Purging folder {0} for {1} uuid {2}",
// folderID, remoteClient.Name, remoteClient.AgentId);
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.HasInventory)
{
InventoryFolderImpl subFolder = userProfile.RootFolder.HasSubFolder(folderID);
if (subFolder != null)
{
List<InventoryItemBase> items = subFolder.RequestListOfItems();
foreach (InventoryItemBase item in items)
{
userProfile.DeleteItem(remoteClient.AgentId, item);
}
}
}
}
}
public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
{
if (ownerID == libraryRoot.Owner)
{
//Console.WriteLine("request info for library item");
return;
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.HasInventory)
{
InventoryItemBase item = userProfile.RootFolder.HasItem(itemID);
if (item != null)
{
remoteClient.SendInventoryItemDetails(ownerID, item);
}
}
}
}
}
}