Files
opensim/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
Melanie Thielker d66f3993de Add group permissions to agent inventory.
Contains a migration. May contain nuts.
Please back up your inventory data store. This revision changes the interface
version!! No older regions can connect to these new UGAIM, and the new regions
can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss
Currently persisted on MySQL only.
2008-11-14 18:54:38 +00:00

2351 lines
96 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Xml;
using System.Drawing;
using System.Timers;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using Nini.Config;
namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
public class RestInventoryServices : IRest
{
private static readonly int PARM_USERID = 0;
private static readonly int PARM_PATH = 1;
private bool enabled = false;
private string qPrefix = "inventory";
private static readonly string PRIVATE_ROOT_NAME = "My Inventory";
/// <summary>
/// The constructor makes sure that the service prefix is absolute
/// and the registers the service handler and the allocator.
/// </summary>
public RestInventoryServices()
{
Rest.Log.InfoFormat("{0} Inventory services initializing", MsgId);
Rest.Log.InfoFormat("{0} Using REST Implementation Version {1}", MsgId, Rest.Version);
// This is better than a null reference.
if (Rest.InventoryServices == null)
throw new Exception(String.Format("{0} OpenSim inventory services are not available",
MsgId));
if (Rest.UserServices == null)
throw new Exception(String.Format("{0} OpenSim user services are not available",
MsgId));
if (Rest.AssetServices == null)
throw new Exception(String.Format("{0} OpenSim asset services are not available",
MsgId));
// If a relative path was specified for the handler's domain,
// add the standard prefix to make it absolute, e.g. /admin
if (!qPrefix.StartsWith(Rest.UrlPathSeparator))
{
Rest.Log.InfoFormat("{0} Domain is relative, adding absolute prefix", MsgId);
qPrefix = String.Format("{0}{1}{2}", Rest.Prefix, Rest.UrlPathSeparator, qPrefix);
Rest.Log.InfoFormat("{0} Domain is now <{1}>", MsgId, qPrefix);
}
// Register interface using the absolute URI.
Rest.Plugin.AddPathHandler(DoInventory,qPrefix,Allocate);
// Activate if everything went OK
enabled = true;
Rest.Log.InfoFormat("{0} Inventory services initialization complete", MsgId);
}
/// <summary>
/// Post-construction, pre-enabled initialization opportunity
/// Not currently exploited.
/// </summary>
public void Initialize()
{
}
/// <summary>
/// Called by the plug-in to halt service processing. Local processing is
/// disabled.
/// </summary>
public void Close()
{
enabled = false;
Rest.Log.InfoFormat("{0} Inventory services closing down", MsgId);
}
/// <summary>
/// This property is declared locally because it is used a lot and
/// brevity is nice.
/// </summary>
internal string MsgId
{
get { return Rest.MsgId; }
}
#region Interface
/// <summary>
/// The plugin (RestHandler) calls this method to allocate the request
/// state carrier for a new request. It is destroyed when the request
/// completes. All request-instance specific state is kept here. This
/// is registered when this service provider is registered.
/// </summary>
/// <param name=request>Inbound HTTP request information</param>
/// <param name=response>Outbound HTTP request information</param>
/// <param name=qPrefix>REST service domain prefix</param>
/// <returns>A RequestData instance suitable for this service</returns>
private RequestData Allocate(OSHttpRequest request, OSHttpResponse response, string prefix)
{
return (RequestData) new InventoryRequestData(request, response, prefix);
}
/// <summary>
/// This method is registered with the handler when this service provider
/// is initialized. It is called whenever the plug-in identifies this service
/// provider as the best match for a given request.
/// It handles all aspects of inventory REST processing, i.e. /admin/inventory
/// </summary>
/// <param name=hdata>A consolidated HTTP request work area</param>
private void DoInventory(RequestData hdata)
{
InventoryRequestData rdata = (InventoryRequestData) hdata;
Rest.Log.DebugFormat("{0} DoInventory ENTRY", MsgId);
// If we're disabled, do nothing.
if (!enabled)
{
return;
}
// Now that we know this is a serious attempt to
// access inventory data, we should find out who
// is asking, and make sure they are authorized
// to do so. We need to validate the caller's
// identity before revealing anything about the
// status quo. Authenticate throws an exception
// via Fail if no identity information is present.
//
// With the present HTTP server we can't use the
// builtin authentication mechanisms because they
// would be enforced for all in-bound requests.
// Instead we look at the headers ourselves and
// handle authentication directly.
try
{
if (!rdata.IsAuthenticated)
{
rdata.Fail(Rest.HttpStatusCodeNotAuthorized,String.Format("user \"{0}\" could not be authenticated", rdata.userName));
}
}
catch (RestException e)
{
if (e.statusCode == Rest.HttpStatusCodeNotAuthorized)
{
Rest.Log.WarnFormat("{0} User not authenticated", MsgId);
Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization"));
}
else
{
Rest.Log.ErrorFormat("{0} User authentication failed", MsgId);
Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization"));
}
throw (e);
}
Rest.Log.DebugFormat("{0} Authenticated {1}", MsgId, rdata.userName);
// We can only get here if we are authorized
//
// The requestor may have specified an UUID or
// a conjoined FirstName LastName string. We'll
// try both. If we fail with the first, UUID,
// attempt, we try the other. As an example, the
// URI for a valid inventory request might be:
//
// http://<host>:<port>/admin/inventory/Arthur Dent
//
// Indicating that this is an inventory request for
// an avatar named Arthur Dent. This is ALL that is
// required to designate a GET for an entire
// inventory.
//
// Do we have at least a user agent name?
if (rdata.Parameters.Length < 1)
{
Rest.Log.WarnFormat("{0} Inventory: No user agent identifier specified", MsgId);
rdata.Fail(Rest.HttpStatusCodeBadRequest, "no user identity specified");
}
// The first parameter MUST be the agent identification, either an UUID
// or a space-separated First-name Last-Name specification. We check for
// an UUID first, if anyone names their character using a valid UUID
// that identifies another existing avatar will cause this a problem...
try
{
rdata.uuid = new UUID(rdata.Parameters[PARM_USERID]);
Rest.Log.DebugFormat("{0} UUID supplied", MsgId);
rdata.userProfile = Rest.UserServices.GetUserProfile(rdata.uuid);
}
catch
{
string[] names = rdata.Parameters[PARM_USERID].Split(Rest.CA_SPACE);
if (names.Length == 2)
{
Rest.Log.DebugFormat("{0} Agent Name supplied [2]", MsgId);
rdata.userProfile = Rest.UserServices.GetUserProfile(names[0],names[1]);
}
else
{
Rest.Log.WarnFormat("{0} A Valid UUID or both first and last names must be specified", MsgId);
rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid user identity");
}
}
// If the user profile is null then either the server is broken, or the
// user is not known. We always assume the latter case.
if (rdata.userProfile != null)
{
Rest.Log.DebugFormat("{0} Profile obtained for agent {1} {2}",
MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
}
else
{
Rest.Log.WarnFormat("{0} No profile for {1}", MsgId, rdata.path);
rdata.Fail(Rest.HttpStatusCodeNotFound, "unrecognized user identity");
}
// If we get to here, then we have effectively validated the user's
// identity. Now we need to get the inventory. If the server does not
// have the inventory, we reject the request with an appropriate explanation.
//
// Note that inventory retrieval is an asynchronous event, we use the rdata
// class instance as the basis for our synchronization.
//
// TODO
// If something went wrong in inventory processing the thread could stall here
// indefinitely. There should be a watchdog timer to fail the request if the
// response is not received in a timely fashion.
rdata.uuid = rdata.userProfile.ID;
if (Rest.InventoryServices.HasInventoryForUser(rdata.uuid))
{
rdata.root = Rest.InventoryServices.RequestRootFolder(rdata.uuid);
Rest.Log.DebugFormat("{0} Inventory Root retrieved for {1} {2}",
MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
Rest.InventoryServices.RequestInventoryForUser(rdata.uuid, rdata.GetUserInventory);
Rest.Log.DebugFormat("{0} Inventory catalog requested for {1} {2}",
MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
lock (rdata)
{
if (!rdata.HaveInventory)
{
rdata.startWD(1000);
rdata.timeout = false;
Monitor.Wait(rdata);
}
}
if (rdata.timeout)
{
Rest.Log.WarnFormat("{0} Inventory not available for {1} {2}. No response from service.",
MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
rdata.Fail(Rest.HttpStatusCodeServerError, "inventory server not responding");
}
if (rdata.root == null)
{
Rest.Log.WarnFormat("{0} Inventory is not available [1] for agent {1} {2}",
MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
rdata.Fail(Rest.HttpStatusCodeServerError, "inventory retrieval failed");
}
}
else
{
Rest.Log.WarnFormat("{0} Inventory is not locally available for agent {1} {2}",
MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
rdata.Fail(Rest.HttpStatusCodeNotFound, "no local inventory for user");
}
// If we get here, then we have successfully retrieved the user's information
// and inventory information is now available locally.
switch (rdata.method)
{
case Rest.HEAD : // Do the processing, set the status code, suppress entity
DoGet(rdata);
rdata.buffer = null;
break;
case Rest.GET : // Do the processing, set the status code, return entity
DoGet(rdata);
break;
case Rest.PUT : // Update named element
DoUpdate(rdata);
break;
case Rest.POST : // Add new information to identified context.
DoExtend(rdata);
break;
case Rest.DELETE : // Delete information
DoDelete(rdata);
break;
default :
Rest.Log.WarnFormat("{0} Method {1} not supported for {2}",
MsgId, rdata.method, rdata.path);
rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed,
String.Format("{0} not supported", rdata.method));
break;
}
}
#endregion Interface
#region method-specific processing
/// <summary>
/// This method implements GET processing for inventory.
/// Any remaining parameters are used to locate the
/// corresponding subtree based upon node name.
/// </summary>
/// <param name=rdata>HTTP service request work area</param>
private void DoGet(InventoryRequestData rdata)
{
rdata.initXmlWriter();
rdata.writer.WriteStartElement(String.Empty,"Inventory",String.Empty);
// If there are additional parameters, then these represent
// a path relative to the root of the inventory. This path
// must be traversed before we format the sub-tree thus
// identified.
traverse(rdata, rdata.root, PARM_PATH);
// Close all open elements
rdata.writer.WriteFullEndElement();
// Indicate a successful request
rdata.Complete();
// Send the response to the user. The body will be implicitly
// constructed from the result of the XML writer.
rdata.Respond(String.Format("Inventory {0} Normal completion", rdata.method));
}
/// <summary>
/// In the case of the inventory, and probably in general,
/// the distinction between PUT and POST is not always
/// easy to discern. The standard is badly worded in places,
/// and adding a node to a hierarchy can be viewed as
/// an addition, or as a modification to the inventory as
/// a whole. This is exacerbated by an unjustified lack of
/// consistency across different implementations.
///
/// For OpenSim PUT is an update and POST is an addition. This
/// is the behavior required by the HTTP specification and
/// therefore as required by REST.
///
/// The best way to explain the distinction is to
/// consider the relationship between the URI and the
/// enclosed entity. For PUT, the URI identifies the
/// actual entity to be modified or replaced, i.e. the
/// enclosed entity.
///
/// If the operation is POST,then the URI describes the
/// context into which the new entity will be added.
///
/// As an example, suppose the URI contains:
/// /admin/inventory/Clothing
///
/// A PUT request will normally result in some modification of
/// the folder or item named "Clothing". Whereas a POST
/// request will normally add some new information into the
/// content identified by Clothing. It follows from this
/// that for POST, the element identified by the URI MUST
/// be a folder.
/// </summary>
/// <summary>
/// POST adds new information to the inventory in the
/// context identified by the URI.
/// </summary>
/// <param name=rdata>HTTP service request work area</param>
private void DoExtend(InventoryRequestData rdata)
{
bool created = false;
bool modified = false;
string newnode = String.Empty;
// Resolve the context node specified in the URI. Entity
// data will be ADDED beneath this node. rdata already contains
// information about the current content of the user's
// inventory.
Object InventoryNode = getInventoryNode(rdata, rdata.root, PARM_PATH, Rest.Fill);
// Processing depends upon the type of inventory node
// identified in the URI. This is the CONTEXT for the
// change. We either got a context or we threw an
// exception.
// It follows that we can only add information if the URI
// has identified a folder. So only a type of folder is supported
// in this case.
if (typeof(InventoryFolderBase) == InventoryNode.GetType() ||
typeof(InventoryFolderImpl) == InventoryNode.GetType())
{
// Cast the context node appropriately.
InventoryFolderBase context = (InventoryFolderBase) InventoryNode;
Rest.Log.DebugFormat("{0} {1}: Resource(s) will be added to folder {2}",
MsgId, rdata.method, rdata.path);
// Reconstitute the inventory sub-tree from the XML supplied in the entity.
// The result is a stand-alone inventory subtree, not yet integrated into the
// existing tree. An inventory collection consists of three components:
// [1] A (possibly empty) set of folders.
// [2] A (possibly empty) set of items.
// [3] A (possibly empty) set of assets.
// If all of these are empty, then the POST is a harmless no-operation.
XmlInventoryCollection entity = ReconstituteEntity(rdata);
// Inlined assets can be included in entity. These must be incorporated into
// the asset database before we attempt to update the inventory. If anything
// fails, return a failure to requestor.
if (entity.Assets.Count > 0)
{
Rest.Log.DebugFormat("{0} Adding {1} assets to server",
MsgId, entity.Assets.Count);
foreach (AssetBase asset in entity.Assets)
{
Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
MsgId, asset.ID, asset.Type, asset.Name);
Rest.AssetServices.AddAsset(asset);
created = true;
rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>",
asset.Name, asset.ID));
if (Rest.DEBUG && Rest.DumpAsset)
{
Rest.Dump(asset.Data);
}
}
}
// Modify the context using the collection of folders and items
// returned in the XmlInventoryCollection.
foreach (InventoryFolderBase folder in entity.Folders)
{
InventoryFolderBase found;
// If the parentID is zero, then this folder is going
// into the root folder identified by the URI. The requestor
// may have already set the parent ID explicitly, in which
// case we don't have to do it here.
if (folder.ParentID == UUID.Zero || folder.ParentID == context.ID)
{
if (newnode != String.Empty)
{
Rest.Log.DebugFormat("{0} Too many resources", MsgId);
rdata.Fail(Rest.HttpStatusCodeBadRequest, "only one root entity is allowed");
}
folder.ParentID = context.ID;
newnode = folder.Name;
}
// Search the existing inventory for an existing entry. If
// we have one, we need to decide if it has really changed.
// It could just be present as (unnecessary) context, and we
// don't want to waste time updating the database in that
// case, OR, it could be being moved from another location
// in which case an update is most certainly necessary.
found = null;
foreach (InventoryFolderBase xf in rdata.folders)
{
// Compare identifying attribute
if (xf.ID == folder.ID)
{
found = xf;
break;
}
}
if (found != null && FolderHasChanged(folder,found))
{
Rest.Log.DebugFormat("{0} Updating existing folder", MsgId);
Rest.InventoryServices.MoveFolder(folder);
modified = true;
rdata.appendStatus(String.Format("<p> Created folder {0}, UUID {1} <p>",
folder.Name, folder.ID));
}
else
{
Rest.Log.DebugFormat("{0} Adding new folder", MsgId);
Rest.InventoryServices.AddFolder(folder);
created = true;
rdata.appendStatus(String.Format("<p> Modified folder {0}, UUID {1} <p>",
folder.Name, folder.ID));
}
}
// Now we repeat a similar process for the items included
// in the entity.
foreach (InventoryItemBase item in entity.Items)
{
InventoryItemBase found = null;
// If the parentID is zero, then this is going
// directly into the root identified by the URI.
if (item.Folder == UUID.Zero)
{
item.Folder = context.ID;
}
// Determine whether this is a new item or a
// replacement definition.
foreach (InventoryItemBase xi in rdata.items)
{
// Compare identifying attribute
if (xi.ID == item.ID)
{
found = xi;
break;
}
}
if (found != null && ItemHasChanged(item, found))
{
Rest.Log.DebugFormat("{0} Updating item {1} {2} {3} {4} {5}",
MsgId, item.ID, item.AssetID, item.InvType, item.AssetType, item.Name);
Rest.InventoryServices.UpdateItem(item);
modified = true;
rdata.appendStatus(String.Format("<p> Modified item {0}, UUID {1} <p>", item.Name, item.ID));
}
else
{
Rest.Log.DebugFormat("{0} Adding item {1} {2} {3} {4} {5}",
MsgId, item.ID, item.AssetID, item.InvType, item.AssetType, item.Name);
Rest.InventoryServices.AddItem(item);
created = true;
rdata.appendStatus(String.Format("<p> Created item {0}, UUID {1} <p>", item.Name, item.ID));
}
}
if (created)
{
// Must include a location header with a URI that identifies the new resource.
rdata.AddHeader(Rest.HttpHeaderLocation,String.Format("http://{0}{1}:{2}/{3}",
rdata.hostname, rdata.port,rdata.path,newnode));
rdata.Complete(Rest.HttpStatusCodeCreated);
}
else
{
if (modified)
{
rdata.Complete(Rest.HttpStatusCodeOK);
}
else
{
rdata.Complete(Rest.HttpStatusCodeNoContent);
}
}
rdata.Respond(String.Format("Profile {0} : Normal completion", rdata.method));
}
else
{
Rest.Log.DebugFormat("{0} {1}: Resource {2} is not a valid context: {3}",
MsgId, rdata.method, rdata.path, InventoryNode.GetType());
rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid resource context");
}
}
/// <summary>
/// PUT updates the URI-identified element in the inventory. This
/// is actually far more flexible than it might at first sound. For
/// PUT the URI serves two purposes:
/// [1] It identifies the user whose inventory is to be
/// processed.
/// [2] It optionally specifies a subtree of the inventory
/// that is to be used to resolve any relative subtree
/// specifications in the entity. If nothing is specified
/// then the whole of the private inventory is implied.
/// Please note that the subtree specified by the URI is only relevant
/// to an entity containing a URI relative specification, i.e. one or
/// more elements do not specify parent folder information. These
/// elements will be implicitly referenced within the context identified
/// by the URI.
/// If an element in the entity specifies an explicit parent folder, then
/// that parent is effective, regardless of any value specified in the
/// URI. If the parent does not exist, then the element, and any dependent
/// elements, are ignored. This case is actually detected and handled
/// during the reconstitution process.
/// </summary>
/// <param name=rdata>HTTP service request work area</param>
private void DoUpdate(InventoryRequestData rdata)
{
int count = 0;
bool created = false;
bool modified = false;
// Resolve the inventory node that is to be modified.
// rdata already contains information about the current
// content of the user's inventory.
Object InventoryNode = getInventoryNode(rdata, rdata.root, PARM_PATH, Rest.Fill);
// As long as we have a node, then we have something
// meaningful to do, unlike POST. So we reconstitute the
// subtree before doing anything else. Note that we
// etiher got a valid node or we threw an exception.
XmlInventoryCollection entity = ReconstituteEntity(rdata);
// Incorporate any inlined assets first. Any failures
// will terminate the request.
if (entity.Assets.Count > 0)
{
Rest.Log.DebugFormat("{0} Adding {1} assets to server",
MsgId, entity.Assets.Count);
foreach (AssetBase asset in entity.Assets)
{
Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
MsgId, asset.ID, asset.Type, asset.Name);
// The asset was validated during the collection process
Rest.AssetServices.AddAsset(asset);
created = true;
rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.ID));
if (Rest.DEBUG && Rest.DumpAsset)
{
Rest.Dump(asset.Data);
}
}
}
// The URI specifies either a folder or an item to be updated.
//
// The root node in the entity will replace the node identified
// by the URI. This means the parent will remain the same, but
// any or all attributes associated with the named element
// will change.
//
// If the inventory collection contains an element with a zero
// parent ID, then this is taken to be the replacement for the
// named node. The collection MAY also specify an explicit
// parent ID, in this case it MAY identify the same parent as
// the current node, or it MAY specify a different parent,
// indicating that the folder is being moved in addition to any
// other modifications being made.
if (typeof(InventoryFolderBase) == InventoryNode.GetType() ||
typeof(InventoryFolderImpl) == InventoryNode.GetType())
{
bool rfound = false;
InventoryFolderBase uri = (InventoryFolderBase) InventoryNode;
InventoryFolderBase xml = null;
// If the entity to be replaced resolved to be the root
// directory itself (My Inventory), then make sure that
// the supplied data include as appropriately typed and
// named folder. Note that we can;t rule out the possibility
// of a sub-directory being called "My Inventory", so that
// is anticipated.
if (uri == rdata.root)
{
foreach (InventoryFolderBase folder in entity.Folders)
{
if ((rfound = (folder.Name == PRIVATE_ROOT_NAME)))
{
if ((rfound = (folder.ParentID == UUID.Zero)))
break;
}
}
if (!rfound)
{
Rest.Log.DebugFormat("{0} {1}: Path <{2}> will result in loss of inventory",
MsgId, rdata.method, rdata.path);
rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid inventory structure");
}
}
// Scan the set of folders in the entity collection for an
// entry that matches the context folder. It is assumed that
// the only reliable indicator of this is a zero UUID ( using
// implicit context), or the parent's UUID matches that of the
// URI designated node (explicit context). We don't allow
// ambiguity in this case because this is POST and we are
// supposed to be modifying a specific node.
// We assign any element IDs required as an economy; we don't
// want to iterate over the fodler set again if it can be
// helped.
foreach (InventoryFolderBase folder in entity.Folders)
{
if (folder.ParentID == uri.ParentID ||
folder.ParentID == UUID.Zero)
{
folder.ParentID = uri.ParentID;
xml = folder;
count++;
}
}
// More than one entry is ambiguous. Other folders should be
// added using the POST verb.
if (count > 1)
{
Rest.Log.DebugFormat("{0} {1}: Request for <{2}> is ambiguous",
MsgId, rdata.method, rdata.path);
rdata.Fail(Rest.HttpStatusCodeConflict, "context is ambiguous");
}
// Exactly one entry means we ARE replacing the node
// identified by the URI. So we delete the old folder
// by moving it to the trash and then purging it.
// We then add all of the folders and items we
// included in the entity. The subtree has been
// modified.
if (count == 1)
{
InventoryFolderBase TrashCan = GetTrashCan(rdata);
// All went well, so we generate a UUID is one is
// needed.
if (xml.ID == UUID.Zero)
{
xml.ID = UUID.Random();
}
uri.ParentID = TrashCan.ID;
Rest.InventoryServices.MoveFolder(uri);
Rest.InventoryServices.PurgeFolder(TrashCan);
modified = true;
}
// Now, regardelss of what they represent, we
// integrate all of the elements in the entity.
foreach (InventoryFolderBase f in entity.Folders)
{
rdata.appendStatus(String.Format("<p>Moving folder {0} UUID {1} <p>", f.Name, f.ID));
Rest.InventoryServices.MoveFolder(f);
}
foreach (InventoryItemBase it in entity.Items)
{
rdata.appendStatus(String.Format("<p>Storing item {0} UUID {1} <p>", it.Name, it.ID));
Rest.InventoryServices.AddItem(it);
}
}
/// <summary>
/// URI specifies an item to be updated
/// </summary>
/// <remarks>
/// The entity must contain a single item node to be
/// updated. ID and Folder ID must be correct.
/// </remarks>
else
{
InventoryItemBase uri = (InventoryItemBase) InventoryNode;
InventoryItemBase xml = null;
if (entity.Folders.Count != 0)
{
Rest.Log.DebugFormat("{0} {1}: Request should not contain any folders <{2}>",
MsgId, rdata.method, rdata.path);
rdata.Fail(Rest.HttpStatusCodeBadRequest, "folder is not allowed");
}
if (entity.Items.Count > 1)
{
Rest.Log.DebugFormat("{0} {1}: Entity contains too many items <{2}>",
MsgId, rdata.method, rdata.path);
rdata.Fail(Rest.HttpStatusCodeBadRequest, "too may items");
}
xml = entity.Items[0];
if (xml.ID == UUID.Zero)
{
xml.ID = UUID.Random();
}
// If the folder reference has changed, then this item is
// being moved. Otherwise we'll just delete the old, and
// add in the new.
// Delete the old item
Rest.InventoryServices.DeleteItem(uri);
// Add the new item to the inventory
Rest.InventoryServices.AddItem(xml);
rdata.appendStatus(String.Format("<p>Storing item {0} UUID {1} <p>", xml.Name, xml.ID));
}
if (created)
{
rdata.Complete(Rest.HttpStatusCodeCreated);
}
else
{
if (modified)
{
rdata.Complete(Rest.HttpStatusCodeOK);
}
else
{
rdata.Complete(Rest.HttpStatusCodeNoContent);
}
}
rdata.Respond(String.Format("Profile {0} : Normal completion", rdata.method));
}
/// <summary>
/// Arguably the most damaging REST interface. It deletes the inventory
/// item or folder identified by the URI.
///
/// We only process if the URI identified node appears to exist
/// We do not test for success because we either get a context,
/// or an exception is thrown.
///
/// Folders are deleted by moving them to another folder and then
/// purging that folder. We'll do that by creating a temporary
/// sub-folder in the TrashCan and purging that folder's
/// contents. If we can't can it, we don't delete it...
/// So, if no trashcan is available, the request does nothing.
/// Items are summarily deleted.
///
/// In the interests of safety, a delete request should normally
/// be performed using UUID, as a name might identify several
/// elements.
/// </summary>
/// <param name=rdata>HTTP service request work area</param>
private void DoDelete(InventoryRequestData rdata)
{
Object InventoryNode = getInventoryNode(rdata, rdata.root, PARM_PATH, false);
if (typeof(InventoryFolderBase) == InventoryNode.GetType() ||
typeof(InventoryFolderImpl) == InventoryNode.GetType())
{
InventoryFolderBase TrashCan = GetTrashCan(rdata);
InventoryFolderBase folder = (InventoryFolderBase) InventoryNode;
Rest.Log.DebugFormat("{0} {1}: Folder {2} will be deleted",
MsgId, rdata.method, rdata.path);
folder.ParentID = TrashCan.ID;
Rest.InventoryServices.MoveFolder(folder);
Rest.InventoryServices.PurgeFolder(TrashCan);
rdata.appendStatus(String.Format("<p>Deleted folder {0} UUID {1} <p>", folder.Name, folder.ID));
}
// Deleting items is much more straight forward.
else
{
InventoryItemBase item = (InventoryItemBase) InventoryNode;
Rest.Log.DebugFormat("{0} {1}: Item {2} will be deleted",
MsgId, rdata.method, rdata.path);
Rest.InventoryServices.DeleteItem(item);
rdata.appendStatus(String.Format("<p>Deleted item {0} UUID {1} <p>", item.Name, item.ID));
}
rdata.Complete();
rdata.Respond(String.Format("Profile {0} : Normal completion", rdata.method));
}
#endregion method-specific processing
/// <summary>
/// This method is called to obtain the OpenSim inventory object identified
/// by the supplied URI. This may be either an Item or a Folder, so a suitably
/// ambiguous return type is employed (Object). This method recurses as
/// necessary to process the designated hierarchy.
///
/// If we reach the end of the URI then we return the contextual folder to
/// our caller.
///
/// If we are not yet at the end of the URI we attempt to find a child folder
/// and if we succeed we recurse.
///
/// If this is the last node, then we look to see if this is an item. If it is,
/// we return that item.
///
/// If we reach the end of an inventory path and the URI si not yet exhausted,
/// then if 'fill' is specified, we create the intermediate nodes.
///
/// Otherwise we fail the request on the ground of an invalid URI.
///
/// An ambiguous request causes the request to fail.
///
/// </summary>
/// <param name=rdata>HTTP service request work area</param>
/// <param name=folder>The folder to be searched (parent)</param>
/// <param name=pi>URI parameter index</param>
/// <param name=fill>Should missing path members be created?</param>
private Object getInventoryNode(InventoryRequestData rdata,
InventoryFolderBase folder,
int pi, bool fill)
{
InventoryFolderBase foundf = null;
int fk = 0;
Rest.Log.DebugFormat("{0} Searching folder {1} {2} [{3}]", MsgId, folder.ID, folder.Name, pi);
// We have just run off the end of the parameter sequence
if (pi >= rdata.Parameters.Length)
{
return folder;
}
// There are more names in the parameter sequence,
// look for the folder named by param[pi] as a
// child of the folder supplied as an argument.
// Note that a UUID may have been supplied as the
// identifier (it is the ONLY guaranteed unambiguous
// option.
if (rdata.folders != null)
{
foreach (InventoryFolderBase f in rdata.folders)
{
// Look for the present node in the directory list
if (f.ParentID == folder.ID &&
(f.Name == rdata.Parameters[pi] ||
f.ID.ToString() == rdata.Parameters[pi]))
{
foundf = f;
fk++;
}
}
}
// If more than one node matched, then the path, as specified
// is ambiguous.
if (fk > 1)
{
Rest.Log.DebugFormat("{0} {1}: Request for {2} is ambiguous",
MsgId, rdata.method, rdata.path);
rdata.Fail(Rest.HttpStatusCodeConflict, "request is ambiguous");
}
// If we find a match, then the method
// increment the parameter index, and calls itself
// passing the found folder as the new context.
if (foundf != null)
{
return getInventoryNode(rdata, foundf, pi+1, fill);
}
// No folders that match. Perhaps this parameter identifies an item? If
// it does, then it MUST also be the last name in the sequence.
if (pi == rdata.Parameters.Length-1)
{
if (rdata.items != null)
{
int k = 0;
InventoryItemBase li = null;
foreach (InventoryItemBase i in rdata.items)
{
if (i.Folder == folder.ID &&
(i.Name == rdata.Parameters[pi] ||
i.ID.ToString() == rdata.Parameters[pi]))
{
li = i;
k++;
}
}
if (k == 1)
{
return li;
}
else if (k > 1)
{
Rest.Log.DebugFormat("{0} {1}: Request for {2} is ambiguous",
MsgId, rdata.method, rdata.path);
rdata.Fail(Rest.HttpStatusCodeConflict, "request is ambiguous");
}
}
}
// If fill is enabled, then we must create the missing intermediate nodes.
// And of course, even this is not straightforward. All intermediate nodes
// are obviously folders, but the last node may be a folder or an item.
if (fill)
{
}
// No fill, so abandon the request
Rest.Log.DebugFormat("{0} {1}: Resource {2} not found",
MsgId, rdata.method, rdata.path);
rdata.Fail(Rest.HttpStatusCodeNotFound,
String.Format("resource {0}:{1} not found", rdata.method, rdata.path));
return null; /* Never reached */
}
/// <summary>
/// This routine traverse the inventory's structure until the end-point identified
/// in the URI is reached, the remainder of the inventory (if any) is then formatted
/// and returned to the requestor.
///
/// Note that this method is only interested in those folder that match elements of
/// the URI supplied by the requestor, so once a match is fund, the processing does
/// not need to consider any further elements.
///
/// Only the last element in the URI should identify an item.
/// </summary>
/// <param name=rdata>HTTP service request work area</param>
/// <param name=folder>The folder to be searched (parent)</param>
/// <param name=pi>URI parameter index</param>
private void traverse(InventoryRequestData rdata, InventoryFolderBase folder, int pi)
{
Rest.Log.DebugFormat("{0} Traverse[initial] : {1} {2} [{3}]", MsgId, folder.ID, folder.Name, pi);
if (rdata.folders != null)
{
// If there was only one parameter (avatar name), then the entire
// inventory is being requested.
if (rdata.Parameters.Length == 1)
{
formatInventory(rdata, rdata.root, String.Empty);
}
// Has the client specified the root directory name explicitly?
// if yes, then we just absorb the reference, because the folder
// we start looking in for a match *is* the root directory. If there
// are more parameters remaining we tarverse, otehrwise it's time
// to format. Otherwise,we consider the "My Inventory" to be implied
// and we just traverse normally.
else if (folder.ID.ToString() == rdata.Parameters[pi] ||
folder.Name == rdata.Parameters[pi])
{
// Length is -1 because the avatar name is a parameter
if (pi<(rdata.Parameters.Length-1))
{
traverseInventory(rdata, folder, pi+1);
}
else
{
formatInventory(rdata, folder, String.Empty);
}
}
else
{
traverseInventory(rdata, folder, pi);
}
return;
}
}
/// <summary>
/// This is the recursive method. I've separated them in this way so that
/// we do not have to waste cycles on any first-case-only processing.
/// </summary>
private void traverseInventory(InventoryRequestData rdata, InventoryFolderBase folder, int pi)
{
int fk = 0;
InventoryFolderBase ffound = null;
InventoryItemBase ifound = null;
Rest.Log.DebugFormat("{0} Traverse Folder : {1} {2} [{3}]", MsgId, folder.ID, folder.Name, pi);
foreach (InventoryFolderBase f in rdata.folders)
{
if (f.ParentID == folder.ID &&
(f.Name == rdata.Parameters[pi] ||
f.ID.ToString() == rdata.Parameters[pi]))
{
fk++;
ffound = f;
}
}
// If this is the last element in the parameter sequence, then
// it is reasonable to check for an item. All intermediate nodes
// MUST be folders.
if (pi == rdata.Parameters.Length-1)
{
// Only if there are any items, and there pretty much always are.
if (rdata.items != null)
{
foreach (InventoryItemBase i in rdata.items)
{
if (i.Folder == folder.ID &&
(i.Name == rdata.Parameters[pi] ||
i.ID.ToString() == rdata.Parameters[pi]))
{
fk++;
ifound = i;
}
}
}
}
if (fk == 1)
{
if (ffound != null)
{
if (pi < rdata.Parameters.Length-1)
{
traverseInventory(rdata, ffound, pi+1);
}
else
{
formatInventory(rdata, ffound, String.Empty);
}
return;
}
else
{
// Fetching an Item has a special significance. In this
// case we also want to fetch the associated asset.
// To make it interesting, we'll do this via redirection.
string asseturl = String.Format("http://{0}:{1}/{2}{3}{4}", rdata.hostname, rdata.port,
"admin/assets",Rest.UrlPathSeparator,ifound.AssetID.ToString());
rdata.Redirect(asseturl,Rest.PERMANENT);
Rest.Log.DebugFormat("{0} Never Reached", MsgId);
}
}
else if (fk > 1)
{
rdata.Fail(Rest.HttpStatusCodeConflict,
String.Format("ambiguous element ({0}) in path specified: <{1}>",
pi, rdata.path));
}
Rest.Log.DebugFormat("{0} Inventory does not contain item/folder: <{1}>",
MsgId, rdata.path);
rdata.Fail(Rest.HttpStatusCodeNotFound,String.Format("no such item/folder : {0}",
rdata.Parameters[pi]));
}
/// <summary>
/// This method generates XML that describes an instance of InventoryFolderBase.
/// It recurses as necessary to reflect a folder hierarchy, and calls formatItem
/// to generate XML for any items encountered along the way.
/// The indentation parameter is solely for the benefit of trace record
/// formatting.
/// </summary>
/// <param name=rdata>HTTP service request work area</param>
/// <param name=folder>The folder to be searched (parent)</param>
/// <param name=indent>pretty print indentation</param>
private void formatInventory(InventoryRequestData rdata, InventoryFolderBase folder, string indent)
{
if (Rest.DEBUG)
{
Rest.Log.DebugFormat("{0} Folder : {1} {2} {3} type = {4}",
MsgId, folder.ID, indent, folder.Name, folder.Type);
indent += "\t";
}
// Start folder item
rdata.writer.WriteStartElement(String.Empty,"Folder",String.Empty);
rdata.writer.WriteAttributeString("name",String.Empty,folder.Name);
rdata.writer.WriteAttributeString("uuid",String.Empty,folder.ID.ToString());
rdata.writer.WriteAttributeString("parent",String.Empty,folder.ParentID.ToString());
rdata.writer.WriteAttributeString("owner",String.Empty,folder.Owner.ToString());
rdata.writer.WriteAttributeString("type",String.Empty,folder.Type.ToString());
rdata.writer.WriteAttributeString("version",String.Empty,folder.Version.ToString());
if (rdata.folders != null)
{
foreach (InventoryFolderBase f in rdata.folders)
{
if (f.ParentID == folder.ID)
{
formatInventory(rdata, f, indent);
}
}
}
if (rdata.items != null)
{
foreach (InventoryItemBase i in rdata.items)
{
if (i.Folder == folder.ID)
{
formatItem(rdata, i, indent);
}
}
}
// End folder item
rdata.writer.WriteEndElement();
}
/// <summary>
/// This method generates XML that describes an instance of InventoryItemBase.
/// </summary>
/// <param name=rdata>HTTP service request work area</param>
/// <param name=i>The item to be formatted</param>
/// <param name=indent>Pretty print indentation</param>
private void formatItem(InventoryRequestData rdata, InventoryItemBase i, string indent)
{
Rest.Log.DebugFormat("{0} Item : {1} {2} {3} Type = {4}, AssetType = {5}",
MsgId, i.ID, indent, i.Name, i.InvType, i.AssetType);
rdata.writer.WriteStartElement(String.Empty, "Item", String.Empty);
rdata.writer.WriteAttributeString("name", String.Empty, i.Name);
rdata.writer.WriteAttributeString("desc", String.Empty, i.Description);
rdata.writer.WriteAttributeString("uuid", String.Empty, i.ID.ToString());
rdata.writer.WriteAttributeString("folder", String.Empty, i.Folder.ToString());
rdata.writer.WriteAttributeString("owner", String.Empty, i.Owner.ToString());
rdata.writer.WriteAttributeString("creator", String.Empty, i.Creator.ToString());
rdata.writer.WriteAttributeString("creationdate", String.Empty, i.CreationDate.ToString());
rdata.writer.WriteAttributeString("type", String.Empty, i.InvType.ToString());
rdata.writer.WriteAttributeString("assettype", String.Empty, i.AssetType.ToString());
rdata.writer.WriteAttributeString("groupowned", String.Empty, i.GroupOwned.ToString());
rdata.writer.WriteAttributeString("groupid", String.Empty, i.GroupID.ToString());
rdata.writer.WriteAttributeString("saletype", String.Empty, i.SaleType.ToString());
rdata.writer.WriteAttributeString("saleprice", String.Empty, i.SalePrice.ToString());
rdata.writer.WriteAttributeString("flags", String.Empty, i.Flags.ToString());
rdata.writer.WriteStartElement(String.Empty, "Permissions", String.Empty);
rdata.writer.WriteAttributeString("current", String.Empty, i.CurrentPermissions.ToString("X"));
rdata.writer.WriteAttributeString("next", String.Empty, i.NextPermissions.ToString("X"));
rdata.writer.WriteAttributeString("group", String.Empty, i.GroupPermissions.ToString("X"));
rdata.writer.WriteAttributeString("everyone", String.Empty, i.EveryOnePermissions.ToString("X"));
rdata.writer.WriteAttributeString("base", String.Empty, i.BasePermissions.ToString("X"));
rdata.writer.WriteEndElement();
rdata.writer.WriteElementString("Asset", i.AssetID.ToString());
rdata.writer.WriteEndElement();
}
/// <summary>
/// This method creates a "trashcan" folder to support folder and item
/// deletions by this interface. The xisting trash folder is found and
/// this folder is created within it. It is called "tmp" to indicate to
/// the client that it is OK to delete this folder. The REST interface
/// will recreate the folder on an as-required basis.
/// If the trash can cannot be created, then by implication the request
/// that required it cannot be completed, and it fails accordingly.
/// </summary>
/// <param name=rdata>HTTP service request work area</param>
private InventoryFolderBase GetTrashCan(InventoryRequestData rdata)
{
InventoryFolderBase TrashCan = null;
foreach (InventoryFolderBase f in rdata.folders)
{
if (f.Name == "Trash")
{
foreach (InventoryFolderBase t in rdata.folders)
{
if (t.Name == "tmp")
{
TrashCan = t;
}
}
if (TrashCan == null)
{
TrashCan = new InventoryFolderBase();
TrashCan.Name = "tmp";
TrashCan.ID = UUID.Random();
TrashCan.Version = 1;
TrashCan.Type = (short) AssetType.TrashFolder;
TrashCan.ParentID = f.ID;
TrashCan.Owner = f.Owner;
Rest.InventoryServices.AddFolder(TrashCan);
}
}
}
if (TrashCan == null)
{
Rest.Log.DebugFormat("{0} No Trash Can available", MsgId);
rdata.Fail(Rest.HttpStatusCodeServerError, "unable to create trash can");
}
return TrashCan;
}
/// <summary>
/// Make sure that an unchanged folder is not unnecessarily
/// processed.
/// </summary>
/// <param name=newf>Folder obtained from enclosed entity</param>
/// <param name=oldf>Folder obtained from the user's inventory</param>
private bool FolderHasChanged(InventoryFolderBase newf, InventoryFolderBase oldf)
{
return (newf.Name != oldf.Name
|| newf.ParentID != oldf.ParentID
|| newf.Owner != oldf.Owner
|| newf.Type != oldf.Type
|| newf.Version != oldf.Version
);
}
/// <summary>
/// Make sure that an unchanged item is not unnecessarily
/// processed.
/// </summary>
/// <param name=newf>Item obtained from enclosed entity</param>
/// <param name=oldf>Item obtained from the user's inventory</param>
private bool ItemHasChanged(InventoryItemBase newf, InventoryItemBase oldf)
{
return (newf.Name != oldf.Name
|| newf.Folder != oldf.Folder
|| newf.Description != oldf.Description
|| newf.Owner != oldf.Owner
|| newf.Creator != oldf.Creator
|| newf.AssetID != oldf.AssetID
|| newf.GroupID != oldf.GroupID
|| newf.GroupOwned != oldf.GroupOwned
|| newf.InvType != oldf.InvType
|| newf.AssetType != oldf.AssetType
);
}
/// <summary>
/// This method is called by PUT and POST to create an XmlInventoryCollection
/// instance that reflects the content of the entity supplied on the request.
/// Any elements in the completed collection whose UUID is zero, are
/// considered to be located relative to the end-point identified int he
/// URI. In this way, an entire sub-tree can be conveyed in a single REST
/// PUT or POST request.
///
/// A new instance of XmlInventoryCollection is created and, if the request
/// has an entity, it is more completely initialized. thus, if no entity was
/// provided the collection is valid, but empty.
///
/// The entity is then scanned and each tag is processed to produce the
/// appropriate inventory elements. At the end f the scan, teh XmlInventoryCollection
/// will reflect the subtree described by the entity.
///
/// This is a very flexible mechanism, the entity may contain arbitrary,
/// discontiguous tree fragments, or may contain single element. The caller is
/// responsible for integrating this collection (and ensuring that any
/// missing parent IDs are resolved).
/// </summary>
/// <param name=rdata>HTTP service request work area</param>
internal XmlInventoryCollection ReconstituteEntity(InventoryRequestData rdata)
{
Rest.Log.DebugFormat("{0} Reconstituting entity", MsgId);
XmlInventoryCollection ic = new XmlInventoryCollection();
if (rdata.request.HasEntityBody)
{
Rest.Log.DebugFormat("{0} Entity present", MsgId);
ic.init(rdata);
try
{
while (ic.xml.Read())
{
switch (ic.xml.NodeType)
{
case XmlNodeType.Element :
Rest.Log.DebugFormat("{0} StartElement: <{1}>",
MsgId, ic.xml.Name);
switch (ic.xml.Name)
{
case "Folder" :
Rest.Log.DebugFormat("{0} Processing {1} element",
MsgId, ic.xml.Name);
CollectFolder(ic);
break;
case "Item" :
Rest.Log.DebugFormat("{0} Processing {1} element",
MsgId, ic.xml.Name);
CollectItem(ic);
break;
case "Asset" :
Rest.Log.DebugFormat("{0} Processing {1} element",
MsgId, ic.xml.Name);
CollectAsset(ic);
break;
case "Permissions" :
Rest.Log.DebugFormat("{0} Processing {1} element",
MsgId, ic.xml.Name);
CollectPermissions(ic);
break;
default :
Rest.Log.DebugFormat("{0} Ignoring {1} element",
MsgId, ic.xml.Name);
break;
}
// This stinks, but the ReadElement call above not only reads
// the imbedded data, but also consumes the end tag for Asset
// and moves the element pointer on to the containing Item's
// element-end, however, if there was a permissions element
// following, it would get us to the start of that..
if (ic.xml.NodeType == XmlNodeType.EndElement &&
ic.xml.Name == "Item")
{
Validate(ic);
}
break;
case XmlNodeType.EndElement :
switch (ic.xml.Name)
{
case "Folder" :
Rest.Log.DebugFormat("{0} Completing {1} element",
MsgId, ic.xml.Name);
ic.Pop();
break;
case "Item" :
Rest.Log.DebugFormat("{0} Completing {1} element",
MsgId, ic.xml.Name);
Validate(ic);
break;
case "Asset" :
Rest.Log.DebugFormat("{0} Completing {1} element",
MsgId, ic.xml.Name);
break;
case "Permissions" :
Rest.Log.DebugFormat("{0} Completing {1} element",
MsgId, ic.xml.Name);
break;
default :
Rest.Log.DebugFormat("{0} Ignoring {1} element",
MsgId, ic.xml.Name);
break;
}
break;
default :
Rest.Log.DebugFormat("{0} [0] Ignoring: <{1}>:<2>",
MsgId, ic.xml.NodeType, ic.xml.Value);
break;
}
}
}
catch (XmlException e)
{
Rest.Log.WarnFormat("{0} XML parsing error: {1}", MsgId, e.Message);
throw e;
}
catch (Exception e)
{
Rest.Log.WarnFormat("{0} Unexpected XML parsing error: {1}", MsgId, e.Message);
throw e;
}
}
else
{
Rest.Log.DebugFormat("{0} Entity absent", MsgId);
}
if (Rest.DEBUG)
{
Rest.Log.DebugFormat("{0} Reconstituted entity", MsgId);
Rest.Log.DebugFormat("{0} {1} assets", MsgId, ic.Assets.Count);
Rest.Log.DebugFormat("{0} {1} folder", MsgId, ic.Folders.Count);
Rest.Log.DebugFormat("{0} {1} items", MsgId, ic.Items.Count);
}
return ic;
}
/// <summary>
/// This method creates an inventory Folder from the
/// information supplied in the request's entity.
/// A folder instance is created and initialized to reflect
/// default values. These values are then overridden
/// by information supplied in the entity.
/// If context was not explicitly provided, then the
/// appropriate ID values are determined.
/// </summary>
private void CollectFolder(XmlInventoryCollection ic)
{
Rest.Log.DebugFormat("{0} Interpret folder element", MsgId);
InventoryFolderBase result = new InventoryFolderBase();
// Default values
result.Name = String.Empty;
result.ID = UUID.Zero;
result.Owner = ic.UserID;
result.ParentID = UUID.Zero; // Context
result.Type = (short) AssetType.Folder;
result.Version = 1;
if (ic.xml.HasAttributes)
{
for (int i = 0; i < ic.xml.AttributeCount; i++)
{
ic.xml.MoveToAttribute(i);
switch (ic.xml.Name)
{
case "name" :
result.Name = ic.xml.Value;
break;
case "uuid" :
result.ID = new UUID(ic.xml.Value);
break;
case "parent" :
result.ParentID = new UUID(ic.xml.Value);
break;
case "owner" :
result.Owner = new UUID(ic.xml.Value);
break;
case "type" :
result.Type = Int16.Parse(ic.xml.Value);
break;
case "version" :
result.Version = UInt16.Parse(ic.xml.Value);
break;
default :
Rest.Log.DebugFormat("{0} Folder: unrecognized attribute: {1}:{2}",
MsgId, ic.xml.Name, ic.xml.Value);
ic.Fail(Rest.HttpStatusCodeBadRequest, String.Format("unrecognized attribute <{0}>",
ic.xml.Name));
break;
}
}
}
ic.xml.MoveToElement();
// The client is relying upon the reconstitution process
// to determine the parent's UUID based upon context. This
// is necessary where a new folder may have been
// introduced.
if (result.ParentID == UUID.Zero)
{
result.ParentID = ic.Parent();
}
else
{
bool found = false;
foreach (InventoryFolderBase parent in ic.rdata.folders)
{
if ( parent.ID == result.ParentID )
{
found = true;
break;
}
}
if (!found)
{
Rest.Log.ErrorFormat("{0} Invalid parent ID ({1}) in folder {2}",
MsgId, ic.Item.Folder, result.ID);
ic.Fail(Rest.HttpStatusCodeBadRequest, "invalid parent");
}
}
// This is a new folder, so no existing UUID is available
// or appropriate
if (result.ID == UUID.Zero)
{
result.ID = UUID.Random();
}
// Treat this as a new context. Any other information is
// obsolete as a consequence.
ic.Push(result);
}
/// <summary>
/// This method is called to handle the construction of an Item
/// instance from the supplied request entity. It is called
/// whenever an Item start tag is detected.
/// An instance of an Item is created and initialized to default
/// values. These values are then overridden from values supplied
/// as attributes to the Item element.
/// This item is then stored in the XmlInventoryCollection and
/// will be verified by Validate.
/// All context is reset whenever the effective folder changes
/// or an item is successfully validated.
/// </summary>
private void CollectItem(XmlInventoryCollection ic)
{
Rest.Log.DebugFormat("{0} Interpret item element", MsgId);
InventoryItemBase result = new InventoryItemBase();
result.Name = String.Empty;
result.Description = String.Empty;
result.ID = UUID.Zero;
result.Folder = UUID.Zero;
result.Owner = ic.UserID;
result.Creator = ic.UserID;
result.AssetID = UUID.Zero;
result.GroupID = UUID.Zero;
result.GroupOwned = false;
result.InvType = (int) InventoryType.Unknown;
result.AssetType = (int) AssetType.Unknown;
if (ic.xml.HasAttributes)
{
for (int i = 0; i < ic.xml.AttributeCount; i++)
{
ic.xml.MoveToAttribute(i);
switch (ic.xml.Name)
{
case "name" :
result.Name = ic.xml.Value;
break;
case "desc" :
result.Description = ic.xml.Value;
break;
case "uuid" :
result.ID = new UUID(ic.xml.Value);
break;
case "folder" :
result.Folder = new UUID(ic.xml.Value);
break;
case "owner" :
result.Owner = new UUID(ic.xml.Value);
break;
case "invtype" :
result.InvType = Int32.Parse(ic.xml.Value);
break;
case "creator" :
result.Creator = new UUID(ic.xml.Value);
break;
case "assettype" :
result.AssetType = Int32.Parse(ic.xml.Value);
break;
case "groupowned" :
result.GroupOwned = Boolean.Parse(ic.xml.Value);
break;
case "groupid" :
result.GroupID = new UUID(ic.xml.Value);
break;
case "flags" :
result.Flags = UInt32.Parse(ic.xml.Value);
break;
case "creationdate" :
result.CreationDate = Int32.Parse(ic.xml.Value);
break;
case "saletype" :
result.SaleType = Byte.Parse(ic.xml.Value);
break;
case "saleprice" :
result.SalePrice = Int32.Parse(ic.xml.Value);
break;
default :
Rest.Log.DebugFormat("{0} Item: Unrecognized attribute: {1}:{2}",
MsgId, ic.xml.Name, ic.xml.Value);
ic.Fail(Rest.HttpStatusCodeBadRequest, String.Format("unrecognized attribute",
ic.xml.Name));
break;
}
}
}
ic.xml.MoveToElement();
ic.Push(result);
}
/// <summary>
/// This method assembles an asset instance from the
/// information supplied in the request's entity. It is
/// called as a result of detecting a start tag for a
/// type of Asset.
/// The information is collected locally, and an asset
/// instance is created only if the basic XML parsing
/// completes successfully.
/// Default values for all parts of the asset are
/// established before overriding them from the supplied
/// XML.
/// If an asset has inline=true as an attribute, then
/// the element contains the data representing the
/// asset. This is saved as the data component.
/// inline=false means that the element's payload is
/// simply the UUID of the asset referenced by the
/// item being constructed.
/// An asset, if created is stored in the
/// XmlInventoryCollection
/// </summary>
private void CollectAsset(XmlInventoryCollection ic)
{
Rest.Log.DebugFormat("{0} Interpret asset element", MsgId);
AssetBase asset = null;
string name = String.Empty;
string desc = String.Empty;
sbyte type = (sbyte) AssetType.Unknown;
bool temp = false;
bool local = false;
// This is not a persistent attribute
bool inline = true;
UUID uuid = UUID.Zero;
// Attribute is optional
if (ic.xml.HasAttributes)
{
for (int i = 0; i < ic.xml.AttributeCount; i++)
{
ic.xml.MoveToAttribute(i);
switch (ic.xml.Name)
{
case "name" :
name = ic.xml.Value;
break;
case "type" :
type = SByte.Parse(ic.xml.Value);
break;
case "description" :
desc = ic.xml.Value;
break;
case "temporary" :
temp = Boolean.Parse(ic.xml.Value);
break;
case "uuid" :
uuid = new UUID(ic.xml.Value);
break;
case "inline" :
inline = Boolean.Parse(ic.xml.Value);
break;
case "local" :
local = Boolean.Parse(ic.xml.Value);
break;
default :
Rest.Log.DebugFormat("{0} Asset: Unrecognized attribute: {1}:{2}",
MsgId, ic.xml.Name, ic.xml.Value);
ic.Fail(Rest.HttpStatusCodeBadRequest,
String.Format("unrecognized attribute <{0}>", ic.xml.Name));
break;
}
}
}
ic.xml.MoveToElement();
// If this is a reference to an existing asset, just store the
// asset ID into the item.
if (!inline)
{
if (ic.Item != null)
{
ic.Item.AssetID = new UUID(ic.xml.ReadElementContentAsString());
Rest.Log.DebugFormat("{0} Asset ID supplied: {1}", MsgId, ic.Item.AssetID);
}
else
{
Rest.Log.DebugFormat("{0} LLUID unimbedded asset must be inline", MsgId);
ic.Fail(Rest.HttpStatusCodeBadRequest, "no context for asset");
}
}
// Otherwise, generate an asset ID, store that into the item, and
// create an entry in the asset list for the inlined asset. But
// only if the size is non-zero.
else
{
string b64string = null;
// Generate a UUID of none were given, and generally none should
// be. Ever.
if (uuid == UUID.Zero)
{
uuid = UUID.Random();
}
// Create AssetBase entity to hold the inlined asset
asset = new AssetBase(uuid, name);
asset.Description = desc;
asset.Type = type; // type == 0 == texture
asset.Local = local;
asset.Temporary = temp;
b64string = ic.xml.ReadElementContentAsString();
Rest.Log.DebugFormat("{0} Data length is {1}", MsgId, b64string.Length);
Rest.Log.DebugFormat("{0} Data content starts with: \n\t<{1}>", MsgId,
b64string.Substring(0, b64string.Length > 132 ? 132 : b64string.Length));
asset.Data = Convert.FromBase64String(b64string);
// Ensure the asset always has some kind of data component
if (asset.Data == null)
{
asset.Data = new byte[1];
}
// If this is in the context of an item, establish
// a link with the item in context.
if (ic.Item != null && ic.Item.AssetID == UUID.Zero)
{
ic.Item.AssetID = uuid;
}
}
ic.Push(asset);
}
/// <summary>
/// Store any permissions information provided by the request.
/// This overrides the default permissions set when the
/// XmlInventoryCollection object was created.
/// </summary>
private void CollectPermissions(XmlInventoryCollection ic)
{
if (ic.xml.HasAttributes)
{
for (int i = 0; i < ic.xml.AttributeCount; i++)
{
ic.xml.MoveToAttribute(i);
switch (ic.xml.Name)
{
case "current" :
ic.CurrentPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
case "next" :
ic.NextPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
case "group" :
ic.GroupPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
case "everyone" :
ic.EveryOnePermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
case "base" :
ic.BasePermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
default :
Rest.Log.DebugFormat("{0} Permissions: invalid attribute {1}:{2}",
MsgId,ic.xml.Name, ic.xml.Value);
ic.Fail(Rest.HttpStatusCodeBadRequest,
String.Format("invalid attribute <{0}>", ic.xml.Name));
break;
}
}
}
ic.xml.MoveToElement();
}
/// <summary>
/// This method is called whenever an Item has been successfully
/// reconstituted from the request's entity.
/// It uses the information curren tin the XmlInventoryCollection
/// to complete the item's specification, including any implied
/// context and asset associations.
/// It fails the request if any necessary item or asset information
/// is missing.
/// </summary>
private void Validate(XmlInventoryCollection ic)
{
// There really should be an item present if we've
// called validate. So fail if there is not.
if (ic.Item == null)
{
Rest.Log.ErrorFormat("{0} Unable to parse request", MsgId);
ic.Fail(Rest.HttpStatusCodeBadRequest, "request parse error");
}
// Every item is required to have a name (via REST anyway)
if (ic.Item.Name == String.Empty)
{
Rest.Log.ErrorFormat("{0} An item name MUST be specified", MsgId);
ic.Fail(Rest.HttpStatusCodeBadRequest, "item name required");
}
// An item MUST have an asset ID. AssetID should never be zero
// here. It should always get set from the information stored
// when the Asset element was processed.
if (ic.Item.AssetID == UUID.Zero)
{
Rest.Log.ErrorFormat("{0} Unable to complete request", MsgId);
Rest.Log.InfoFormat("{0} Asset information is missing", MsgId);
ic.Fail(Rest.HttpStatusCodeBadRequest, "asset information required");
}
// If the item is new, then assign it an ID
if (ic.Item.ID == UUID.Zero)
{
ic.Item.ID = UUID.Random();
}
// If the context is being implied, obtain the current
// folder item's ID. If it was specified explicitly, make
// sure that theparent folder exists.
if (ic.Item.Folder == UUID.Zero)
{
ic.Item.Folder = ic.Parent();
}
else
{
bool found = false;
foreach (InventoryFolderBase parent in ic.rdata.folders)
{
if ( parent.ID == ic.Item.Folder )
{
found = true;
break;
}
}
if (!found)
{
Rest.Log.ErrorFormat("{0} Invalid parent ID ({1}) in item {2}",
MsgId, ic.Item.Folder, ic.Item.ID);
ic.Fail(Rest.HttpStatusCodeBadRequest, "parent information required");
}
}
// If this is an inline asset being constructed in the context
// of a new Item, then use the itm's name here too.
if (ic.Asset != null)
{
if (ic.Asset.Name == String.Empty)
ic.Asset.Name = ic.Item.Name;
if (ic.Asset.Description == String.Empty)
ic.Asset.Description = ic.Item.Description;
}
// Assign permissions
ic.Item.CurrentPermissions = ic.CurrentPermissions;
ic.Item.EveryOnePermissions = ic.EveryOnePermissions;
ic.Item.BasePermissions = ic.BasePermissions;
ic.Item.GroupPermissions = ic.GroupPermissions;
ic.Item.NextPermissions = ic.NextPermissions;
// If no type was specified for this item, we can attempt to
// infer something from the file type maybe. This is NOT as
// good as having type be specified in the XML.
if (ic.Item.AssetType == (int) AssetType.Unknown ||
ic.Item.InvType == (int) AssetType.Unknown)
{
Rest.Log.DebugFormat("{0} Attempting to infer item type", MsgId);
string[] parts = ic.Item.Name.Split(Rest.CA_PERIOD);
if (Rest.DEBUG)
{
for (int i = 0; i < parts.Length; i++)
{
Rest.Log.DebugFormat("{0} Name part {1} : {2}",
MsgId, i, parts[i]);
}
}
// If the associated item name is multi-part, then maybe
// the last part will indicate the item type - if we're
// lucky.
if (parts.Length > 1)
{
Rest.Log.DebugFormat("{0} File type is {1}",
MsgId, parts[parts.Length - 1]);
switch (parts[parts.Length - 1])
{
case "jpeg2000" :
case "jpeg-2000" :
case "jpg2000" :
case "jpg-2000" :
Rest.Log.DebugFormat("{0} Type {1} inferred",
MsgId, parts[parts.Length-1]);
if (ic.Item.AssetType == (int) AssetType.Unknown)
ic.Item.AssetType = (int) AssetType.ImageJPEG;
if (ic.Item.InvType == (int) AssetType.Unknown)
ic.Item.InvType = (int) AssetType.ImageJPEG;
break;
case "jpg" :
case "jpeg" :
Rest.Log.DebugFormat("{0} Type {1} inferred",
MsgId, parts[parts.Length - 1]);
if (ic.Item.AssetType == (int) AssetType.Unknown)
ic.Item.AssetType = (int) AssetType.ImageJPEG;
if (ic.Item.InvType == (int) AssetType.Unknown)
ic.Item.InvType = (int) AssetType.ImageJPEG;
break;
case "tga" :
if (parts[parts.Length - 2].IndexOf("_texture") != -1)
{
if (ic.Item.AssetType == (int) AssetType.Unknown)
ic.Item.AssetType = (int) AssetType.TextureTGA;
if (ic.Item.InvType == (int) AssetType.Unknown)
ic.Item.InvType = (int) AssetType.TextureTGA;
}
else
{
if (ic.Item.AssetType == (int) AssetType.Unknown)
ic.Item.AssetType = (int) AssetType.ImageTGA;
if (ic.Item.InvType == (int) AssetType.Unknown)
ic.Item.InvType = (int) AssetType.ImageTGA;
}
break;
default :
Rest.Log.DebugFormat("{0} Asset/Inventory type could not be inferred for {1}",
MsgId,ic.Item.Name);
break;
}
}
}
/// If this is a TGA remember the fact
if (ic.Item.AssetType == (int) AssetType.TextureTGA ||
ic.Item.AssetType == (int) AssetType.ImageTGA)
{
Bitmap temp;
Stream tgadata = new MemoryStream(ic.Asset.Data);
temp = LoadTGAClass.LoadTGA(tgadata);
ic.Asset.Data = OpenJPEG.EncodeFromImage(temp, true);
}
ic.reset();
}
#region Inventory RequestData extension
internal class InventoryRequestData : RequestData
{
/// <summary>
/// These are the inventory specific request/response state
/// extensions.
/// </summary>
internal UUID uuid = UUID.Zero;
internal bool HaveInventory = false;
internal ICollection<InventoryFolderImpl> folders = null;
internal ICollection<InventoryItemBase> items = null;
internal UserProfileData userProfile = null;
internal InventoryFolderBase root = null;
internal bool timeout = false;
internal System.Timers.Timer watchDog = new System.Timers.Timer();
internal InventoryRequestData(OSHttpRequest request, OSHttpResponse response, string prefix)
: base(request, response, prefix)
{
}
internal void startWD(double interval)
{
Rest.Log.DebugFormat("{0} Setting watchdog", MsgId);
watchDog.Elapsed += new ElapsedEventHandler(OnTimeOut);
watchDog.Interval = interval;
watchDog.AutoReset = false;
watchDog.Enabled = true;
watchDog.Start();
}
internal void stopWD()
{
Rest.Log.DebugFormat("{0} Reset watchdog", MsgId);
watchDog.Stop();
}
/// <summary>
/// This is the callback method required by the inventory watchdog. The
/// requestor issues an inventory request and then blocks until the
/// request completes, or this method signals the monitor.
/// </summary>
private void OnTimeOut(object sender, ElapsedEventArgs args)
{
Rest.Log.DebugFormat("{0} Asynchronous inventory update timed-out", MsgId);
// InventoryRequestData rdata = (InventoryRequestData) sender;
lock (this)
{
this.folders = null;
this.items = null;
this.HaveInventory = false;
this.timeout = true;
Monitor.Pulse(this);
}
}
/// <summary>
/// This is the callback method required by inventory services. The
/// requestor issues an inventory request and then blocks until this
/// method signals the monitor.
/// </summary>
internal void GetUserInventory(ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items)
{
Rest.Log.DebugFormat("{0} Asynchronously updating inventory data", MsgId);
lock (this)
{
if (watchDog.Enabled)
{
this.stopWD();
}
this.folders = folders;
this.items = items;
this.HaveInventory = true;
this.timeout = false;
Monitor.Pulse(this);
}
}
}
#endregion Inventory RequestData extension
/// <summary>
/// This class is used to record and manage the hierarchy
/// constructed from the entity supplied in the request for
/// PUT and POST.
/// </summary>
internal class XmlInventoryCollection : InventoryCollection
{
internal InventoryRequestData rdata;
private Stack<InventoryFolderBase> stk;
internal List<AssetBase> Assets;
internal InventoryItemBase Item;
internal AssetBase Asset;
internal XmlReader xml;
internal /*static*/ const uint DefaultCurrent = 0x7FFFFFFF;
internal /*static*/ const uint DefaultNext = 0x82000;
internal /*static*/ const uint DefaultBase = 0x7FFFFFFF;
internal /*static*/ const uint DefaultEveryOne = 0x0;
internal /*static*/ const uint DefaultGroup = 0x0;
internal uint CurrentPermissions = 0x00;
internal uint NextPermissions = 0x00;
internal uint BasePermissions = 0x00;
internal uint EveryOnePermissions = 0x00;
internal uint GroupPermissions = 0x00;
internal XmlInventoryCollection()
{
Folders = new List<InventoryFolderBase>();
Items = new List<InventoryItemBase>();
Assets = new List<AssetBase>();
}
internal void init(InventoryRequestData p_rdata)
{
rdata = p_rdata;
UserID = rdata.uuid;
stk = new Stack<InventoryFolderBase>();
rdata.initXmlReader();
xml = rdata.reader;
initPermissions();
}
internal void initPermissions()
{
CurrentPermissions = DefaultCurrent;
NextPermissions = DefaultNext;
BasePermissions = DefaultBase;
GroupPermissions = DefaultGroup;
EveryOnePermissions = DefaultEveryOne;
}
internal UUID Parent()
{
if (stk.Count != 0)
{
return stk.Peek().ID;
}
else
{
return UUID.Zero;
}
}
internal void Push(InventoryFolderBase folder)
{
stk.Push(folder);
Folders.Add(folder);
reset();
}
internal void Push(InventoryItemBase item)
{
Item = item;
Items.Add(item);
}
internal void Push(AssetBase asset)
{
Asset = asset;
Assets.Add(asset);
}
internal void Pop()
{
stk.Pop();
reset();
}
internal void reset()
{
Item = null;
Asset = null;
initPermissions();
}
internal void Fail(int code, string addendum)
{
rdata.Fail(code, addendum);
}
}
}
}