Logo
Explore Help
Sign In
ogb912/opensim
1
0
Fork 0
You've already forked opensim
mirror of https://github.com/opensim/opensim.git synced 2026-07-08 05:36:27 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
3f8d79024bc760e4f0c5cbca2126ab725c847078
opensim/OpenSim/Region/CoreModules/Framework/EntityTransfer
History
Justin Clark-Casey (justincc) 3f8d79024b Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module
This is safer since the close check in IncomingCloseAgent() is done under lock conditions, which prevents a race between ETM and Scene.AddClient()
2013-08-15 14:07:57 +01:00
..
EntityTransferModule.cs
Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module
2013-08-15 14:07:57 +01:00
EntityTransferStateMachine.cs
At strategic points in the teleport process, if the client has simultaneously logged out then do not continue.
2013-03-22 01:00:13 +00:00
HGEntityTransferModule.cs
Cleanup old hg sessions (older than 2 days)
2013-07-14 15:47:54 -07:00
Powered by Gitea Version: 1.25.5 Page: 86ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API