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* Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;)
15 lines
322 B
C#
15 lines
322 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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public interface IEntity
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{
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string Name { get; set; }
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UUID GlobalID { get; }
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Vector3 WorldPosition { get; set; }
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}
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}
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