Files
opensim/OpenSim/Region/Environment/Modules/TextureNotFoundSender.cs
Adam Frisby c5d1f87cd2 * Removed and sorted using clauses in a number of files.
* Cleaned up ITerrainChannel
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes
* Implemented Export functionality for RAW32 terrain loader
* Implemented Import/Export for SLRAW terrain loader
* Implemented Export for JPEG terrain loader
2008-03-03 08:35:59 +00:00

73 lines
2.1 KiB
C#

/*
* Created by SharpDevelop.
* User: caseyj
* Date: 25/02/2008
* Time: 21:30
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules
{
/// <summary>
/// Sends a 'texture not found' packet back to the client
/// </summary>
public class TextureNotFoundSender : ITextureSender
{
//private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private LLUUID m_textureId;
private IClientAPI m_client;
// See ITextureSender
public bool Sending
{
get { return false; }
set { m_sending = value; }
}
private bool m_sending = false;
// See ITextureSender
public bool Cancel
{
get { return false; }
set { m_cancel = value; }
}
private bool m_cancel = false;
public TextureNotFoundSender(IClientAPI client, LLUUID textureID)
{
m_client = client;
m_textureId = textureID;
}
// See ITextureSender
public void UpdateRequest(int discardLevel, uint packetNumber)
{
// Not need to implement since priority changes don't affect this operation
}
// See ITextureSender
public bool SendTexturePacket()
{
//m_log.InfoFormat(
// "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
// m_textureId);
ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket();
notFound.ImageID.ID = m_textureId;
m_client.OutPacket(notFound, ThrottleOutPacketType.Unknown);
return true;
}
}
}