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428bd7a74bd9e1df3af29dd285fe385e5c4d526d
opensim
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OpenSim
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Dan Lake
428bd7a74b
No need to create dupe TriMeshData for ODE. A previous patch created a dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch.
2009-10-26 15:14:19 -07:00
..
ApplicationPlugins
Really make module port selection work. Implement port setting in
2009-10-21 02:19:45 +01:00
Client
Do case-insensitive comparisons on region names in LLStandaloneLoginModule
2009-10-26 15:12:43 -07:00
ConsoleClient
Fix some compile warnings.
2009-08-26 14:02:52 +09:00
Data
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
2009-10-25 00:40:21 -07:00
Framework
* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
2009-10-26 14:41:27 -07:00
Grid
* Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
2009-10-23 14:22:21 -07:00
Region
No need to create dupe TriMeshData for ODE. A previous patch created a dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch.
2009-10-26 15:14:19 -07:00
ScriptEngine
Formatting cleanup.
2009-10-01 01:17:47 +09:00
Server
Fix a glitch in a ROBUST message
2009-10-23 10:41:05 +01:00
Services
Adding the presence service skeleton
2009-10-23 09:47:45 +01:00
Tests
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-19 15:19:37 -07:00
TestSuite
Fixing a few compile errors in the previous commit
2009-10-06 02:50:59 -07:00
Tools
Having a commit fail... this fixes a typo in the previous commit(s?)
2009-10-25 01:13:50 -07:00