Files
opensim/OpenSim/Region/Environment/Modules/VoiceChat/VoiceChatServer.cs
2008-03-04 04:11:37 +00:00

371 lines
12 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using System.Net;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Interfaces;
using Nini;
using libsecondlife;
namespace OpenSim.Region.Environment.Modules.VoiceChat
{
public class VoiceChatServer : IRegionModule
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
int m_dummySocketPort = 53134;
Thread m_listenerThread;
Thread m_mainThread;
List<Scene> m_scenes = new List<Scene>();
Socket m_server;
Socket m_selectCancel;
bool m_enabled = false;
Dictionary<Socket, VoiceClient> m_clients = new Dictionary<Socket,VoiceClient>();
Dictionary<LLUUID, VoiceClient> m_uuidToClient = new Dictionary<LLUUID,VoiceClient>();
#region IRegionModule Members
public void Initialise(Scene scene, Nini.Config.IConfigSource source)
{
try
{
m_enabled = source.Configs["Voice"].GetBoolean("enabled", m_enabled);
}
catch (Exception)
{ }
if (m_enabled)
{
if (!m_scenes.Contains(scene))
m_scenes.Add(scene);
scene.EventManager.OnNewClient += NewClient;
scene.EventManager.OnRemovePresence += RemovePresence;
}
}
public void PostInitialise()
{
if (m_enabled != true)
return;
try
{
CreateListeningSocket();
}
catch (Exception)
{
m_log.Error("[VOICECHAT]: Unable to start listening");
return;
}
m_listenerThread = new Thread(new ThreadStart(ListenIncomingConnections));
m_listenerThread.IsBackground = true;
m_listenerThread.Start();
m_mainThread = new Thread(new ThreadStart(RunVoiceChat));
m_mainThread.IsBackground = true;
m_mainThread.Start();
Thread.Sleep(500);
m_selectCancel = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_selectCancel.Connect("localhost", m_dummySocketPort);
}
public void Close()
{
throw new NotImplementedException();
}
public string Name
{
get { return "VoiceChatModule"; }
}
public bool IsSharedModule
{
get { return true; } // I think we can share this one.
}
#endregion
public void NewClient(IClientAPI client)
{
m_log.Info("[VOICECHAT]: New client: " + client.AgentId);
lock (m_uuidToClient)
{
m_uuidToClient[client.AgentId] = null;
}
}
public void RemovePresence(LLUUID uuid)
{
lock (m_uuidToClient)
{
if (m_uuidToClient.ContainsKey(uuid))
{
if (m_uuidToClient[uuid] != null)
{
RemoveClient(m_uuidToClient[uuid].m_socket);
}
m_uuidToClient.Remove(uuid);
}
else
{
m_log.Error("[VOICECHAT]: Presence not found on RemovePresence: " + uuid);
}
}
}
public bool AddClient(VoiceClient client, LLUUID uuid)
{
lock (m_uuidToClient)
{
if (m_uuidToClient.ContainsKey(uuid))
{
if (m_uuidToClient[uuid] != null) {
m_log.Warn("[VOICECHAT]: Multiple login attempts for " + uuid);
return false;
}
m_uuidToClient[uuid] = client;
return true;
}
}
return false;
}
public void RemoveClient(Socket socket)
{
m_log.Info("[VOICECHAT]: Removing client");
lock(m_clients)
{
VoiceClient client = m_clients[socket];
lock(m_uuidToClient)
{
if (m_uuidToClient.ContainsKey(client.m_clientId))
{
m_uuidToClient[client.m_clientId] = null;
}
}
m_clients.Remove(socket);
client.m_socket.Close();
}
}
protected void CreateListeningSocket()
{
IPEndPoint listenEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 12000);
m_server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_server.Bind(listenEndPoint);
m_server.Listen(50);
}
void ListenIncomingConnections()
{
m_log.Info("[VOICECHAT]: Listening connections...");
//ServerStatus.ReportThreadName("VoiceChat: Connection listener");
byte[] dummyBuffer = new byte[1];
while (true)
{
try
{
Socket connection = m_server.Accept();
lock (m_clients)
{
m_clients[connection] = new VoiceClient(connection, this);
m_selectCancel.Send(dummyBuffer);
m_log.Info("[VOICECHAT]: Voicechat connection from " + connection.RemoteEndPoint.ToString());
}
}
catch (SocketException e)
{
m_log.Error("[VOICECHAT]: During accept: " + e.ToString());
}
}
}
Socket ListenLoopbackSocket()
{
IPEndPoint listenEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), m_dummySocketPort);
Socket dummyListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
dummyListener.Bind(listenEndPoint);
dummyListener.Listen(1);
Socket socket = dummyListener.Accept();
dummyListener.Close();
return socket;
}
void RunVoiceChat()
{
m_log.Info("[VOICECHAT]: Connection handler started...");
//ServerStatus.ReportThreadName("VoiceChat: Connection handler");
//Listen a loopback socket for aborting select call
Socket dummySocket = ListenLoopbackSocket();
List<Socket> sockets = new List<Socket>();
byte[] buffer = new byte[65536];
while (true)
{
if (m_clients.Count == 0)
{
Thread.Sleep(100);
continue;
}
lock (m_clients)
{
foreach (Socket s in m_clients.Keys)
{
sockets.Add(s);
}
}
sockets.Add(dummySocket);
try
{
Socket.Select(sockets, null, null, 200000);
}
catch (SocketException e)
{
m_log.Warn("[VOICECHAT]: " + e.Message);
}
foreach (Socket s in sockets)
{
try
{
if (s.RemoteEndPoint != dummySocket.RemoteEndPoint)
{
ReceiveFromSocket(s, buffer);
}
else
{
//Receive data and check if there was an error with select abort socket
if (s.Receive(buffer) <= 0)
{
//Just give a warning for now
m_log.Error("[VOICECHAT]: Select abort socket was closed");
}
}
}
catch(ObjectDisposedException)
{
m_log.Warn("[VOICECHAT]: Connection has been already closed");
}
catch (Exception e)
{
m_log.Error("[VOICECHAT]: Exception: " + e.Message);
RemoveClient(s);
}
}
sockets.Clear();
}
}
private void ReceiveFromSocket( Socket s, byte[] buffer )
{
int byteCount = s.Receive(buffer);
if (byteCount <= 0)
{
m_log.Info("[VOICECHAT]: Connection lost to " + s.RemoteEndPoint);
lock (m_clients)
{
RemoveClient(s);
}
}
else
{
//ServerStatus.ReportInPacketTcp(byteCount);
lock (m_clients)
{
if (m_clients.ContainsKey(s))
{
m_clients[s].OnDataReceived(buffer, byteCount);
}
else
{
m_log.Warn("[VOICECHAT]: Got data from " + s.RemoteEndPoint +
", but source is not a valid voice client");
}
}
}
}
public LLVector3 getScenePresencePosition(LLUUID clientID)
{
foreach (Scene scene in m_scenes)
{
ScenePresence x;
if ((x = scene.GetScenePresence(clientID)) != null)
{
return x.AbsolutePosition + new LLVector3(Constants.RegionSize * scene.RegionInfo.RegionLocX,
Constants.RegionSize * scene.RegionInfo.RegionLocY, 0);
}
}
return LLVector3.Zero;
}
public void BroadcastVoice(VoicePacket packet)
{
libsecondlife.LLVector3 origPos = getScenePresencePosition(packet.m_clientId);
byte[] bytes = packet.GetBytes();
foreach (VoiceClient client in m_clients.Values)
{
if (client.IsEnabled() && client.m_clientId != packet.m_clientId &&
client.m_authenticated && client.IsCodecSupported(packet.m_codec))
{
LLVector3 presenceLoc = getScenePresencePosition(client.m_clientId);
if (presenceLoc != LLVector3.Zero && Util.GetDistanceTo(presenceLoc, origPos) < 20)
{
client.SendTo(bytes);
}
}
}
}
}
}