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86 lines
3.1 KiB
C#
86 lines
3.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Modules.VoiceChat
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{
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public enum VoiceCodec
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{
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None = 0,
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PCM8 = 1 << 0,
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PCM16 = 1 << 1,
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PCM32 = 1 << 2,
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Speex = 1 << 3,
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}
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public class VoicePacket
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{
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public LLUUID m_clientId;
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byte[] m_audioData;
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public int m_codec;
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public VoicePacket(byte[] data)
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{
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int pos = 0;
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m_codec = data[pos++];
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m_codec |= data[pos++] << 8;
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m_codec |= data[pos++] << 16;
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m_codec |= data[pos++] << 24;
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m_audioData = new byte[data.Length - pos];
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Buffer.BlockCopy(data, pos, m_audioData, 0, data.Length - pos);
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}
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public byte[] GetBytes()
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{
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VoicePacketHeader header = new VoicePacketHeader();
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byte[] bytes = new byte[5+16+4+m_audioData.Length];
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header.length = bytes.Length-5;
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//ToClient packets are type 2
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header.type = 2;
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int pos = 0;
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header.CopyTo(bytes, pos); pos += 5;
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m_clientId.GetBytes().CopyTo(bytes, pos); pos += 16;
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bytes[pos++] = (byte)((m_codec) % 256);
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bytes[pos++] = (byte)((m_codec << 8) % 256);
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bytes[pos++] = (byte)((m_codec << 16) % 256);
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bytes[pos++] = (byte)((m_codec << 24) % 256);
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m_audioData.CopyTo(bytes, pos);
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return bytes;
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}
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}
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}
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