This website requires JavaScript.
Explore
Help
Sign In
ogb912
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
mirror of
https://github.com/opensim/opensim.git
synced
2026-07-04 01:40:07 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
4765fd9cd0d30c97c4ddfc706aa5daa55e57df32
opensim
/
OpenSim
/
Region
History
Melanie
4765fd9cd0
Remove hard limit on prim owners. The new LibOMV autosplits packets to
...
prevent overflow
2010-11-27 19:31:18 +01:00
..
Application
Merge branch 'master' into careminster-presence-refactor
2010-11-22 01:09:26 +00:00
ClientStack
Remove hard limit on prim owners. The new LibOMV autosplits packets to
2010-11-27 19:31:18 +01:00
CoreModules
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
2010-11-27 01:14:36 +00:00
DataSnapshot
First pass at cleaning up thread safety in EntityManager and SceneGraph
2010-09-10 12:04:12 -07:00
Examples
/SimpleModule
Revert "Fix for hanging on "Connecting to region".. caused by packets being processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready."
2010-11-05 14:27:14 +01:00
Framework
Merge branch 'master' into careminster-presence-refactor
2010-11-27 01:29:01 +00:00
OptionalModules
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
2010-11-27 01:14:36 +00:00
Physics
Merge branch 'master' into careminster-presence-refactor
2010-11-25 01:24:32 +00:00
RegionCombinerModule
Merge branch 'master' into careminster-presence-refactor
2010-09-13 16:17:38 +01:00
ReplaceableModules
…
ScriptEngine
llVecNorm nant test
2010-11-27 01:29:55 +00:00
UserStatistics
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00