Files
opensim/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
Charles Krinke 2578db3dfa Thank you kindly, RemedyTomm for a patch that:
Following feedback from 0003440, i've made some changes to the new texture pipeline to optimise
 performance. The changes are:
 - Fixed a math issue where a small percentage of images with a certain size (on the packet boundary) would not have their final data delivered. This issue has been present since pre- 0003440
 - It was suggested that a discardlevel of -1 and a prioriy of 0 meant to abandon the transfer, this is incorrect and caused some textures to clog.
 - The texture throttle blocking queue is now only filled in relation to the actual throttle amount.. i.e, on a connection throttled to 300k, only twenty packets will be placed in the queue at a time, on a larger connection it will be much more. This is to balance responsiveness to requests and speed, and to minimise wasted packets.
 - The engine now keeps track of the number of pending textures, and the stack will not be walked if there's no textures pending, saving CPU. Textures are only considered "pending" when they've already been decoded.
 - As part of the above, some textures may receive twice as much data per cycle if the number of pending textures is below the cycle threshold, this should prevent loading from slowing down when there are fewer textures in the queue.
2009-04-18 18:35:03 +00:00

392 lines
14 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using log4net;
using System.Reflection;
namespace OpenSim.Region.ClientStack.LindenUDP
{
/*
*
* J2KImage
*
* We use this class to store image data and associated request data and attributes
*
*
*
*/
public class J2KImage
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public double m_designatedPriorityKey;
public double m_requestedPriority = 0.0d;
public uint m_lastSequence = 0;
public uint m_requestedPacketNumber;
public sbyte m_requestedDiscardLevel;
public UUID m_requestedUUID;
public IJ2KDecoder m_j2kDecodeModule;
public IAssetCache m_assetCache;
public OpenJPEG.J2KLayerInfo[] Layers = new OpenJPEG.J2KLayerInfo[0];
public AssetBase m_MissingSubstitute = null;
public bool m_decoded = false;
public bool m_completedSendAtCurrentDiscardLevel;
private sbyte m_discardLevel=-1;
private uint m_packetNumber;
private bool m_decoderequested = false;
private bool m_hasasset = false;
private bool m_asset_requested = false;
private bool m_sentinfo = false;
private uint m_stopPacket = 0;
private const int cImagePacketSize = 1000;
private const int cFirstPacketSize = 600;
private AssetBase m_asset = null;
private LLImageManager m_image;
public J2KImage(LLImageManager image)
{
m_image = image;
}
public uint m_pPacketNumber
{
get { return m_packetNumber; }
}
public uint m_pStopPacketNumber
{
get { return m_stopPacket; }
}
public byte[] Data
{
get
{
if (m_asset != null)
return m_asset.Data;
else
return null;
}
}
public ushort TexturePacketCount()
{
if (!m_decoded)
return 0;
return (ushort)(((m_asset.Data.Length - cFirstPacketSize + cImagePacketSize - 1) / cImagePacketSize) + 1);
}
public void J2KDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
{
m_image.m_outstandingtextures++;
Layers = layers;
m_decoded = true;
RunUpdate();
}
public void AssetDataCallback(UUID AssetID, AssetBase asset)
{
m_hasasset = true;
if (asset == null || asset.Data == null)
{
m_asset = m_MissingSubstitute;
}
else
{
m_asset = asset;
}
RunUpdate();
}
private int GetPacketForBytePosition(int bytePosition)
{
return ((bytePosition - cFirstPacketSize + cImagePacketSize - 1) / cImagePacketSize) + 1;
}
public int LastPacketSize()
{
if (m_packetNumber == 1)
return m_asset.Data.Length;
int lastsize = (m_asset.Data.Length - cFirstPacketSize) % cImagePacketSize;
//If the last packet size is zero, it's really cImagePacketSize, it sits on the boundary
if (lastsize == 0)
{
lastsize = cImagePacketSize;
}
return lastsize;
}
public int CurrentBytePosition()
{
if (m_packetNumber == 0)
return 0;
if (m_packetNumber == 1)
return cFirstPacketSize;
int result = cFirstPacketSize + ((int)m_packetNumber - 2) * cImagePacketSize;
if (result < 0)
{
result = cFirstPacketSize;
}
return result;
}
public bool SendFirstPacket(LLClientView client)
{
// this means we don't have
if (Data == null)
{
client.SendImageNotFound(m_requestedUUID);
m_log.WarnFormat("[TEXTURE]: Got null Data element on a asset {0}.. and the missing image Data property is al", m_requestedUUID);
return true;
}
// Do we have less then 1 packet's worth of data?
else if (m_asset.Data.Length <= cFirstPacketSize)
{
// Send only 1 packet
client.SendImageFirstPart(1, m_requestedUUID, (uint)m_asset.Data.Length, m_asset.Data, 2);
m_stopPacket = 0;
return true;
}
else
{
byte[] firstImageData = new byte[cFirstPacketSize];
try
{
Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, (int)cFirstPacketSize);
client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_asset.Data.Length, firstImageData, 2);
}
catch (Exception)
{
m_log.Error("Texture block copy failed. Possibly out of memory?");
return true;
}
}
return false;
}
private bool SendPacket(LLClientView client)
{
bool complete = false;
int imagePacketSize = ((int)m_packetNumber == (TexturePacketCount())) ? LastPacketSize() : cImagePacketSize;
if ((CurrentBytePosition() + cImagePacketSize) > m_asset.Data.Length)
{
imagePacketSize = LastPacketSize();
complete=true;
if ((CurrentBytePosition() + imagePacketSize) > m_asset.Data.Length)
{
imagePacketSize = m_asset.Data.Length - CurrentBytePosition();
complete = true;
}
}
//It's concievable that the client might request packet one
//from a one packet image, which is really packet 0,
//which would leave us with a negative imagePacketSize..
if (imagePacketSize > 0)
{
byte[] imageData = new byte[imagePacketSize];
try
{
Buffer.BlockCopy(m_asset.Data, CurrentBytePosition(), imageData, 0, imagePacketSize);
}
catch (Exception e)
{
m_log.Error("Error copying texture block. Out of memory? imagePacketSize was " + imagePacketSize.ToString() + " on packet " + m_packetNumber.ToString() + " out of " + m_stopPacket.ToString() + ". Exception: " + e.ToString());
return false;
}
//Send the packet
client.SendImageNextPart((ushort)(m_packetNumber-1), m_requestedUUID, imageData);
}
if (complete)
{
return false;
}
else
{
return true;
}
}
public bool SendPackets(LLClientView client)
{
if (!m_completedSendAtCurrentDiscardLevel)
{
if (m_packetNumber <= m_stopPacket)
{
bool SendMore = true;
if (!m_sentinfo || (m_packetNumber == 0))
{
if (SendFirstPacket(client))
{
SendMore = false;
}
m_sentinfo = true;
m_packetNumber++;
}
bool ignoreStop = false;
if (m_packetNumber < 2)
{
m_packetNumber = 2;
}
int count=0;
while (SendMore && count < 5 && m_packetNumber <= m_stopPacket)
{
count++;
SendMore = SendPacket(client);
m_packetNumber++;
}
if (m_packetNumber > m_stopPacket)
{
return true;
}
}
}
return false;
}
public void RunUpdate()
{
//This is where we decide what we need to update
//and assign the real discardLevel and packetNumber
//assuming of course that the connected client might be bonkers
if (!m_hasasset)
{
if (!m_asset_requested)
{
m_asset_requested = true;
m_assetCache.GetAsset(m_requestedUUID, AssetDataCallback, true);
}
}
else
{
if (!m_decoded)
{
//We need to decode the requested image first
if (!m_decoderequested)
{
//Request decode
m_decoderequested = true;
// Do we have a jpeg decoder?
if (m_j2kDecodeModule != null)
{
if (Data == null)
{
J2KDecodedCallback(m_requestedUUID, new OpenJPEG.J2KLayerInfo[0]);
}
// Send it off to the jpeg decoder
m_j2kDecodeModule.decode(m_requestedUUID, Data, J2KDecodedCallback);
}
else
{
J2KDecodedCallback(m_requestedUUID, new OpenJPEG.J2KLayerInfo[0]);
}
}
}
else
{
//discardLevel of -1 means just update the priority
if (m_requestedDiscardLevel != -1)
{
//Evaluate the discard level
//First, is it positive?
if (m_requestedDiscardLevel >= 0)
{
if (m_requestedDiscardLevel > Layers.Length - 1)
{
m_discardLevel = (sbyte)(Layers.Length - 1);
}
else
{
m_discardLevel = m_requestedDiscardLevel;
}
//Calculate the m_stopPacket
if (Layers.Length > 0)
{
m_stopPacket = (uint)GetPacketForBytePosition(Layers[(Layers.Length - 1) - m_discardLevel].End);
//I don't know why, but the viewer seems to expect the final packet if the file
//is just one packet bigger.
if (TexturePacketCount() == m_stopPacket + 1)
{
m_stopPacket = TexturePacketCount();
}
}
else
{
m_stopPacket = TexturePacketCount();
}
//Don't reset packet number unless we're waiting or it's ahead of us
if (m_completedSendAtCurrentDiscardLevel || m_requestedPacketNumber>m_packetNumber)
{
m_packetNumber = m_requestedPacketNumber;
}
if (m_packetNumber <= m_stopPacket)
{
m_completedSendAtCurrentDiscardLevel = false;
}
}
}
}
}
}
}
}