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249 lines
11 KiB
C#
249 lines
11 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Reflection;
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using System.Xml;
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using OpenMetaverse;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Modules.World.Archiver;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using log4net;
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namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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{
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public class InventoryArchiveWriteRequest
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{
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protected Scene scene;
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protected TarArchiveWriter archive;
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protected CommunicationsManager commsManager;
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Dictionary<UUID, int> assetUuids;
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string savePath;
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public InventoryArchiveWriteRequest(Scene currentScene, CommunicationsManager commsManager)
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{
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scene = currentScene;
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archive = new TarArchiveWriter();
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this.commsManager = commsManager;
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assetUuids = new Dictionary<UUID, int>();
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}
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protected void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)
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{
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AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound);
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assetsArchiver.Archive(archive);
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archive.WriteTar(new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress));
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}
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protected void saveInvItem(InventoryItemBase inventoryItem, string path)
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{
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string filename
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= string.Format("{0}{1}_{2}.xml",
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path, inventoryItem.Name, inventoryItem.ID);
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StringWriter sw = new StringWriter();
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XmlTextWriter writer = new XmlTextWriter(sw);
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writer.WriteStartElement("InventoryObject");
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writer.WriteStartElement("Name");
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writer.WriteString(inventoryItem.Name);
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writer.WriteEndElement();
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writer.WriteStartElement("ID");
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writer.WriteString(inventoryItem.ID.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("InvType");
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writer.WriteString(inventoryItem.InvType.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("CreatorUUID");
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writer.WriteString(inventoryItem.Creator.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("CreationDate");
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writer.WriteString(inventoryItem.CreationDate.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("Owner");
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writer.WriteString(inventoryItem.Owner.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("Description");
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if (inventoryItem.Description.Length > 0)
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writer.WriteString(inventoryItem.Description);
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else writer.WriteString("No Description");
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writer.WriteEndElement();
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writer.WriteStartElement("AssetType");
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writer.WriteString(inventoryItem.AssetType.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("AssetID");
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writer.WriteString(inventoryItem.AssetID.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("SaleType");
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writer.WriteString(inventoryItem.SaleType.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("SalePrice");
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writer.WriteString(inventoryItem.SalePrice.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("BasePermissions");
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writer.WriteString(inventoryItem.BasePermissions.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("CurrentPermissions");
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writer.WriteString(inventoryItem.CurrentPermissions.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("EveryOnePermssions");
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writer.WriteString(inventoryItem.EveryOnePermissions.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("NextPermissions");
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writer.WriteString(inventoryItem.NextPermissions.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("Flags");
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writer.WriteString(inventoryItem.Flags.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("GroupID");
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writer.WriteString(inventoryItem.GroupID.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("GroupOwned");
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writer.WriteString(inventoryItem.GroupOwned.ToString());
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writer.WriteEndElement();
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writer.WriteStartElement("ParentFolderID");
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writer.WriteString(inventoryItem.Folder.ToString());
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writer.WriteEndElement();
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writer.WriteEndElement();
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archive.AddFile(filename, sw.ToString());
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assetUuids[inventoryItem.AssetID] = 1;
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}
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protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path)
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{
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List<InventoryFolderImpl> inventories = inventoryFolder.RequestListOfFolderImpls();
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List<InventoryItemBase> items = inventoryFolder.RequestListOfItems();
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string newPath = path + inventoryFolder.Name + InventoryFolderImpl.PATH_DELIMITER;
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archive.AddDir(newPath);
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foreach (InventoryFolderImpl folder in inventories)
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{
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saveInvDir(folder, newPath);
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}
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foreach (InventoryItemBase item in items)
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{
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saveInvItem(item, newPath);
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}
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}
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public void execute(string[] cmdparams)
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{
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ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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string firstName = cmdparams[0];
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string lastName = cmdparams[1];
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string invPath = cmdparams[2];
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savePath = (cmdparams.Length > 3 ? cmdparams[3] : "inventory.tar.gz");
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UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName);
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if (null == userProfile)
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{
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m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName);
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return;
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}
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CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID);
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if (null == userInfo)
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{
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m_log.ErrorFormat("[CONSOLE]: Failed to find user info for {0} {1} {2}", firstName, lastName, userProfile.ID);
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return;
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}
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InventoryFolderImpl inventoryFolder = null;
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InventoryItemBase inventoryItem = null;
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if (userInfo.HasReceivedInventory)
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{
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// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
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// itself (possibly at a small loss in efficiency).
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string[] components
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= invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
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invPath = String.Empty;
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foreach (string c in components)
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{
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invPath += c + InventoryFolderImpl.PATH_DELIMITER;
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}
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// Annoyingly Split actually returns the original string if the input string consists only of delimiters
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// Therefore if we still start with a / after the split, then we need the root folder
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if (invPath.Length == 0)
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{
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inventoryFolder = userInfo.RootFolder;
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}
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else
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{
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invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
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inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
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}
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// The path may point to an item instead
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if (inventoryFolder == null)
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{
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inventoryItem = userInfo.RootFolder.FindItemByPath(invPath);
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}
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}
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else
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{
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m_log.ErrorFormat("[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", firstName, lastName, userProfile.ID);
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return;
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}
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if (null == inventoryFolder)
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{
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if (null == inventoryItem)
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{
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m_log.ErrorFormat("[CONSOLE]: Could not find inventory entry at path {0}", invPath);
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return;
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}
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else
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{
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m_log.InfoFormat("[CONSOLE]: Found item {0} {1} at {2}", inventoryItem.Name, inventoryItem.ID,
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invPath);
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//get and export item info
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saveInvItem(inventoryItem, invPath);
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}
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}
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else
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{
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m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID,
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invPath);
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//recurse through all dirs getting dirs and files
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saveInvDir(inventoryFolder, "");
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}
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new AssetsRequest(assetUuids.Keys, scene.AssetCache, ReceivedAllAssets).Execute();
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}
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}
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} |