Files
opensim/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
Justin Clark-Casey (justincc) bdd7849094 Allow item links to be deleted even when other deletes and purges are disabled.
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved.  When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-19 00:51:14 +01:00

177 lines
6.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* documentation and/or other materials provided with the distribution.
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ''AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using System.Data.SqlClient;
using System.Reflection;
using System.Text;
using log4net;
namespace OpenSim.Data.MSSQL
{
public class MSSQLXInventoryData : IXInventoryData
{
// private static readonly ILog m_log = LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private MSSQLGenericTableHandler<XInventoryFolder> m_Folders;
private MSSQLItemHandler m_Items;
public MSSQLXInventoryData(string conn, string realm)
{
m_Folders = new MSSQLGenericTableHandler<XInventoryFolder>(
conn, "inventoryfolders", "InventoryStore");
m_Items = new MSSQLItemHandler(
conn, "inventoryitems", String.Empty);
}
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
{
return m_Folders.Get(fields, vals);
}
public XInventoryItem[] GetItems(string[] fields, string[] vals)
{
return m_Items.Get(fields, vals);
}
public bool StoreFolder(XInventoryFolder folder)
{
return m_Folders.Store(folder);
}
public bool StoreItem(XInventoryItem item)
{
return m_Items.Store(item);
}
public bool DeleteFolders(string field, string val)
{
return m_Folders.Delete(field, val);
}
public bool DeleteFolders(string[] fields, string[] vals)
{
return m_Folders.Delete(fields, vals);
}
public bool DeleteItems(string field, string val)
{
return m_Items.Delete(field, val);
}
public bool DeleteItems(string[] fields, string[] vals)
{
return m_Items.Delete(fields, vals);
}
public bool MoveItem(string id, string newParent)
{
return m_Items.MoveItem(id, newParent);
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
return m_Items.GetActiveGestures(principalID);
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
return m_Items.GetAssetPermissions(principalID, assetID);
}
}
public class MSSQLItemHandler : MSSQLGenericTableHandler<XInventoryItem>
{
public MSSQLItemHandler(string c, string t, string m) :
base(c, t, m)
{
}
public bool MoveItem(string id, string newParent)
{
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where inventoryID = @InventoryID", m_Realm);
cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParent));
cmd.Parameters.Add(m_database.CreateParameter("@InventoryID", id));
cmd.Connection = conn;
conn.Open();
return cmd.ExecuteNonQuery() == 0 ? false : true;
}
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = @uuid and assetType = @type and flags = 1", m_Realm);
cmd.Parameters.Add(m_database.CreateParameter("@uuid", principalID.ToString()));
cmd.Parameters.Add(m_database.CreateParameter("@type", (int)AssetType.Gesture));
cmd.Connection = conn;
conn.Open();
return DoQuery(cmd);
}
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = @PrincipalID and assetID = @AssetID group by assetID", m_Realm);
cmd.Parameters.Add(m_database.CreateParameter("@PrincipalID", principalID.ToString()));
cmd.Parameters.Add(m_database.CreateParameter("@AssetID", assetID.ToString()));
cmd.Connection = conn;
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
int perms = 0;
if (reader.Read())
{
perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
}
return perms;
}
}
}
}
}