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4b6c3fd4bb8e4c989a7f0b4c0687379ea4bc63c1
opensim/OpenSim/Region/CoreModules/Framework/EntityTransfer
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Justin Clark-Casey (justincc) 4b6c3fd4bb If crossing attachments into another region pre-fatpack, clone objects before changing properties to avoid hud display race condition with update threads.
This matches behaviour in fatpack crossing, where attachments are cloned before their properties are changed.
This only applies to crossings to simulators running code released before April 2011.
2012-06-26 21:06:47 +01:00
..
EntityTransferModule.cs
If crossing attachments into another region pre-fatpack, clone objects before changing properties to avoid hud display race condition with update threads.
2012-06-26 21:06:47 +01:00
EntityTransferStateMachine.cs
refactor: factor out entity transfer state machine into a separate class to make code more analyzable
2012-05-28 23:06:00 +01:00
HGEntityTransferModule.cs
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
2012-06-12 02:43:33 +01:00
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