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127 lines
4.4 KiB
C#
127 lines
4.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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{
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/// <summary>
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/// A module that just holds commands for inspecting avatar appearance.
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TempAttachmentsModule")]
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public class TempAttachmentsModule : INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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public void Initialise(IConfigSource configSource)
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{
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}
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public void AddRegion(Scene scene)
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{
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m_scene = scene;
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IScriptModuleComms comms = scene.RequestModuleInterface<IScriptModuleComms>();
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if (comms != null)
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{
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comms.RegisterScriptInvocation( this, "llAttachToAvatarTemp");
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m_log.DebugFormat("[TEMP ATTACHS]: Registered script functions");
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}
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else
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{
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m_log.ErrorFormat("[TEMP ATTACHS]: Failed to register script functions");
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}
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public void Close()
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{
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "TempAttachmentsModule"; }
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}
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private void llAttachToAvatarTemp(UUID host, UUID script, int attachmentPoint)
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{
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SceneObjectPart hostPart = m_scene.GetSceneObjectPart(host);
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if (hostPart == null)
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return;
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if (hostPart.ParentGroup.IsAttachment)
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return;
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IAttachmentsModule attachmentsModule = m_scene.RequestModuleInterface<IAttachmentsModule>();
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if (attachmentsModule == null)
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return;
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TaskInventoryItem item = hostPart.Inventory.GetInventoryItem(script);
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if (item == null)
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return;
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if ((item.PermsMask & 32) == 0) // PERMISSION_ATTACH
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return;
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ScenePresence target;
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if (!m_scene.TryGetScenePresence(item.PermsGranter, out target))
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return;
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attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true);
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}
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}
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}
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