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4c8b8d22ff66605b11a4881cdb7004cb4ce49592
opensim/OpenSim/Framework/General/Interfaces
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MW 4c8b8d22ff A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18 21:26:31 +00:00
..
Config
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
AuthenticateResponse.cs
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
IAssetServer.cs
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
IClientAPI.cs
A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18 21:26:31 +00:00
ILocalStorage.cs
*Renamed everything Parcels and ParcelData to Land and LandData
2007-07-16 19:40:25 +00:00
IUserServer.cs
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
IWorld.cs
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
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