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313 lines
12 KiB
C#
313 lines
12 KiB
C#
/**
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* Copyright (c) 2008, Contributors. All rights reserved.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of the Organizations nor the names of Individual
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* Contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
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* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Hypergrid
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{
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public class HGStandaloneInventoryService : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static bool initialized = false;
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private static bool enabled = false;
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Scene m_scene;
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//InventoryService m_inventoryService;
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#region IRegionModule interface
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public void Initialise(Scene scene, IConfigSource config)
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{
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if (!initialized)
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{
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initialized = true;
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m_scene = scene;
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// This module is only on for standalones
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enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
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}
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}
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public void PostInitialise()
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{
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if (enabled)
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{
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m_log.Info("[HGStandaloneInvService]: Starting...");
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//m_inventoryService = new InventoryService(m_scene);
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new InventoryService(m_scene);
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}
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "HGStandaloneInventoryService"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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}
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public class InventoryService
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private InventoryServiceBase m_inventoryService;
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private IUserService m_userService;
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private bool m_doLookup = false;
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public bool DoLookup
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{
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get { return m_doLookup; }
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set { m_doLookup = value; }
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}
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public InventoryService(Scene m_scene)
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{
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m_inventoryService = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
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m_userService = m_scene.CommsManager.UserService;
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AddHttpHandlers(m_scene);
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}
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protected void AddHttpHandlers(Scene m_scene)
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{
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BaseHttpServer httpServer = m_scene.CommsManager.HttpServer;
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
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"POST", "/GetInventory/", GetUserInventory, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/NewFolder/", m_inventoryService.AddFolder, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/MoveFolder/", m_inventoryService.MoveFolder, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
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"POST", "/NewItem/", m_inventoryService.AddItem, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
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"POST", "/DeleteItem/", m_inventoryService.DeleteItem, CheckAuthSession));
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//// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
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//// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
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//// It would have been better to rename this request, but complexities in the BaseHttpServer
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//// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
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//// to do this for now.
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//m_scene.AddStreamHandler(
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// new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
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// ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource));
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//// for persistent active gestures
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//m_scene.AddStreamHandler(
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// new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
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// ("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource));
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}
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///// <summary>
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///// Check that the source of an inventory request is one that we trust.
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///// </summary>
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///// <param name="peer"></param>
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///// <returns></returns>
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//public bool CheckTrustSource(IPEndPoint peer)
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//{
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// if (m_doLookup)
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// {
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// m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
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// UriBuilder ub = new UriBuilder(m_userserver_url);
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// IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
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// foreach (IPAddress uaddr in uaddrs)
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// {
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// if (uaddr.Equals(peer.Address))
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// {
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// return true;
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// }
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// }
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// m_log.WarnFormat(
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// "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
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// peer);
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// return false;
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// }
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// else
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// {
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// return true;
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// }
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//}
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/// <summary>
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/// Check that the source of an inventory request for a particular agent is a current session belonging to
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/// that agent.
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/// </summary>
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/// <param name="session_id"></param>
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/// <param name="avatar_id"></param>
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/// <returns></returns>
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public bool CheckAuthSession(string session_id, string avatar_id)
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{
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if (m_doLookup)
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{
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m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id);
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UUID userID = UUID.Zero;
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UUID sessionID = UUID.Zero;
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UUID.TryParse(avatar_id, out userID);
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UUID.TryParse(session_id, out sessionID);
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if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero))
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{
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m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id);
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return false;
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}
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UserProfileData userProfile = m_userService.GetUserProfile(userID);
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if (userProfile != null && userProfile.CurrentAgent != null &&
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userProfile.CurrentAgent.SessionID == sessionID)
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{
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m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access.");
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return true;
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}
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m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected");
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return false;
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}
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else
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{
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return true;
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}
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}
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/// <summary>
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/// Return a user's entire inventory
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/// </summary>
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/// <param name="rawUserID"></param>
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/// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
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public InventoryCollection GetUserInventory(Guid rawUserID)
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{
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UUID userID = new UUID(rawUserID);
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m_log.Info("[HGStandaloneInvService]: Processing request for inventory of " + userID);
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// Uncomment me to simulate a slow responding inventory server
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//Thread.Sleep(16000);
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InventoryCollection invCollection = new InventoryCollection();
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List<InventoryFolderBase> allFolders = ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
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if (null == allFolders)
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{
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m_log.WarnFormat("[HGStandaloneInvService]: No inventory found for user {0}", rawUserID);
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return invCollection;
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}
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List<InventoryItemBase> allItems = new List<InventoryItemBase>();
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foreach (InventoryFolderBase folder in allFolders)
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{
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List<InventoryItemBase> items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(folder.ID);
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if (items != null)
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{
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allItems.InsertRange(0, items);
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}
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}
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invCollection.UserID = userID;
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invCollection.Folders = allFolders;
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invCollection.Items = allItems;
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// foreach (InventoryFolderBase folder in invCollection.Folders)
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// {
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// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
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// }
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//
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// foreach (InventoryItemBase item in invCollection.Items)
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// {
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// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
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// }
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m_log.InfoFormat(
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"[HGStandaloneInvService]: Sending back inventory response to user {0} containing {1} folders and {2} items",
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invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
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return invCollection;
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}
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/// <summary>
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/// Guid to UUID wrapper for same name IInventoryServices method
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/// </summary>
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/// <param name="rawUserID"></param>
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/// <returns></returns>
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public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
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{
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UUID userID = new UUID(rawUserID);
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return ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
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}
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public List<InventoryItemBase> GetActiveGestures(Guid rawUserID)
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{
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UUID userID = new UUID(rawUserID);
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m_log.InfoFormat("[HGStandaloneInvService]: fetching active gestures for user {0}", userID);
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return ((InventoryServiceBase)m_inventoryService).GetActiveGestures(userID);
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}
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}
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}
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