Files
opensim/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00

153 lines
6.1 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Xml;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.DataSnapshot.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.DataSnapshot.Providers
{
public class EstateSnapshot : IDataSnapshotProvider
{
/* This module doesn't check for changes, since it's *assumed* there are none.
* Nevertheless, it's possible to have changes, since all the fields are public.
* There's no event to subscribe to. :/
*
* I don't think anything changes the fields beyond RegionModule PostInit, however.
*/
private Scene m_scene = null;
// private DataSnapshotManager m_parent = null;
private bool m_stale = true;
#region IDataSnapshotProvider Members
public XmlNode RequestSnapshotData(XmlDocument factory)
{
//Estate data section - contains who owns a set of sims and the name of the set.
//Now in DataSnapshotProvider module form!
XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
UUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(ownerid);
//TODO: Change to query userserver about the master avatar UUID ?
String firstname;
String lastname;
if (userProfile != null)
{
firstname = userProfile.FirstName;
lastname = userProfile.SurName;
//TODO: Fix the marshalling system to have less copypasta gruntwork
XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", "");
// XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", "");
// type.Value = "owner";
// user.Attributes.Append(type);
//TODO: Create more TODOs
XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", "");
username.InnerText = firstname + " " + lastname;
user.AppendChild(username);
XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", "");
useruuid.InnerText = ownerid.ToString();
user.AppendChild(useruuid);
estatedata.AppendChild(user);
}
XmlNode estatename = factory.CreateNode(XmlNodeType.Element, "name", "");
estatename.InnerText = m_scene.RegionInfo.EstateSettings.EstateName.ToString();
estatedata.AppendChild(estatename);
XmlNode estateid = factory.CreateNode(XmlNodeType.Element, "id", "");
estateid.InnerText = m_scene.RegionInfo.EstateSettings.EstateID.ToString();
estatedata.AppendChild(estateid);
XmlNode parentid = factory.CreateNode(XmlNodeType.Element, "parentid", "");
parentid.InnerText = m_scene.RegionInfo.EstateSettings.ParentEstateID.ToString();
estatedata.AppendChild(parentid);
XmlNode flags = factory.CreateNode(XmlNodeType.Element, "flags", "");
XmlAttribute teleport = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "teleport", "");
teleport.Value = m_scene.RegionInfo.EstateSettings.AllowDirectTeleport.ToString();
flags.Attributes.Append(teleport);
XmlAttribute publicaccess = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "public", "");
publicaccess.Value = m_scene.RegionInfo.EstateSettings.PublicAccess.ToString();
flags.Attributes.Append(publicaccess);
estatedata.AppendChild(flags);
this.Stale = false;
return estatedata;
}
public void Initialize(Scene scene, DataSnapshotManager parent)
{
m_scene = scene;
// m_parent = parent;
}
public Scene GetParentScene
{
get { return m_scene; }
}
public String Name {
get { return "EstateSnapshot"; }
}
public bool Stale
{
get {
return m_stale;
}
set {
m_stale = value;
if (m_stale)
OnStale(this);
}
}
public event ProviderStale OnStale;
#endregion
}
}