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* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
10 lines
167 B
C#
10 lines
167 B
C#
using libsecondlife;
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namespace OpenSim.Framework
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{
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public struct AssetRequest
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{
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public LLUUID AssetID;
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public bool IsTexture;
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}
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} |