Files
opensim/OpenSim/Framework/AssetRequest.cs
lbsa71 0a4a5bbcef * ARequest changed name to AssetRequest and moved to own file.
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req )
* Catchall added around queue processing thread so thread won't abort on exceptions.
2007-12-14 08:47:15 +00:00

10 lines
167 B
C#

using libsecondlife;
namespace OpenSim.Framework
{
public struct AssetRequest
{
public LLUUID AssetID;
public bool IsTexture;
}
}