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4ec2fc4cc2a04ed673bc965d0ebc3f004c1734fc
opensim/OpenSim/Region/CoreModules/Framework/EntityTransfer
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Diva Canto 21a6ef5bb6 This fixes HG attachments' missing assets (textures, etc).
Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
2012-09-21 17:58:44 -07:00
..
EntityTransferModule.cs
More on HG2.0: added the possibility of controlling the appearance that avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test.
2012-09-15 19:33:51 -07:00
EntityTransferStateMachine.cs
refactor: factor out entity transfer state machine into a separate class to make code more analyzable
2012-05-28 23:06:00 +01:00
HGEntityTransferModule.cs
This fixes HG attachments' missing assets (textures, etc).
2012-09-21 17:58:44 -07:00
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