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The two most notable changes in the crossing process were: * Object gets passed in only one message, not two as done before. * Local object crossings do not get serialized, as done before.
17 lines
402 B
C#
17 lines
402 B
C#
using System;
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using OpenMetaverse;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface ISceneObject
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{
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UUID UUID { get; }
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ISceneObject CloneForNewScene();
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string ToXmlString2();
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string ExtraToXmlString();
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void ExtraFromXmlString(string xmlstr);
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string GetStateSnapshot();
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void SetState(string xmlstr, UUID regionID);
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}
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}
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