Files
opensim/OpenSim/Region/Examples/SimpleApp/Program.cs
MW bfd36e2e83 Some work on Module loading/management.
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). 
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. 
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-09-04 13:43:56 +00:00

166 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Capabilities;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Framework.Communications.Caches;
using System.Timers;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Data;
using OpenSim.Region.Environment;
using System.IO;
namespace SimpleApp
{
class Program : RegionApplicationBase, conscmd_callback
{
private ModuleLoader m_moduleLoader;
protected override LogBase CreateLog()
{
return new LogBase(null, "SimpleApp", this, false);
}
protected override void Initialize()
{
m_httpServerPort = 9000;
StartLog();
m_networkServersInfo = new NetworkServersInfo( 1000, 1000 );
LocalAssetServer assetServer = new LocalAssetServer();
assetServer.SetServerInfo("http://localhost:8003/", "");
m_assetCache = new AssetCache(assetServer);
}
public void Run()
{
base.StartUp();
CommunicationsLocal.LocalSettings settings = new CommunicationsLocal.LocalSettings("", false, "", "");
m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, settings);
m_log.Notice(m_log.LineInfo);
ScenePresence.PhysicsEngineFlying = true;
IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
regionInfo.DataStore = "simpleapp_datastore.yap";
UDPServer udpServer;
m_moduleLoader = new ModuleLoader();
m_moduleLoader.LoadDefaultSharedModules("");
Scene scene = SetupScene(regionInfo, out udpServer);
m_moduleLoader.InitialiseSharedModules(scene);
m_moduleLoader.CreateDefaultModules(scene, "");
scene.SetModuleInterfaces();
scene.StartTimer();
m_moduleLoader.PostInitialise();
m_moduleLoader.ClearCache();
udpServer.ServerListener();
LLVector3 pos = new LLVector3(110, 129, 27);
SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 1f, 1f, 1f ));
scene.AddEntity(sceneObject);
for (int i = 0; i < 27; i++)
{
LLVector3 posOffset = new LLVector3( (i%3)*4, (i%9)/3 * 4, (i/9) * 4 );
ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + posOffset );
scene.AddEntity(complexObject);
}
/*for (int i = 0; i < 500; i++)
{
MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager);
scene.AddNewClient(m_character, false);
}
List<ScenePresence> avatars = scene.RequestAvatarList();
foreach (ScenePresence avatar in avatars)
{
avatar.AbsolutePosition = new LLVector3((float)OpenSim.Framework.Utilities.Util.RandomClass.Next(100,200), (float)OpenSim.Framework.Utilities.Util.RandomClass.Next(30, 200), 2);
}*/
DirectoryInfo dirInfo = new DirectoryInfo( "." );
float x = 0;
float z = 0;
foreach( FileInfo fileInfo in dirInfo.GetFiles())
{
LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
x = x + 2;
if( x > 50 )
{
x = 0;
z = z + 2;
}
FileSystemObject fileObject = new FileSystemObject( scene, fileInfo, filePos );
scene.AddEntity(fileObject);
}
m_log.Notice("Press enter to quit.");
m_log.ReadLine();
}
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
{
return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, new ModuleLoader());
}
protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
{
return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
}
protected override PhysicsScene GetPhysicsScene( )
{
return GetPhysicsScene("basicphysics");
}
#region conscmd_callback Members
public void RunCmd(string cmd, string[] cmdparams)
{
throw new Exception("The method or operation is not implemented.");
}
public void Show(string ShowWhat)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
static void Main(string[] args)
{
Program app = new Program();
app.Run();
}
}
}