mirror of
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synced 2026-06-21 04:55:37 +08:00
This patch adds oar file date and time (UTC) meta data to an oar file when it is created. It also adds a unique ID, though this id does not in anyway identify the machine that the oar file was created on. When an oar file with this meta data is loaded this extra information is saved with the region settings and available via LSL through: - osLoadedCreationDate() - osLoadedCreationTime() - osLoadedCreationID() If there is no meta data these fields will be blank. Subsequent oar file loads will erase the information for the previous oar file load. Persistence has only been implemented for MySQL, the other backends need updating. Overall this allows us to much more easily identify the specific version of software that clients are using. Its very straightforward to edit the oar file to change the ID string to be something more human friendly. Included in the patch is a new file OpenSim/Data/MySQL/Resources/030_RegionStore.sql required for the MySQL DB migration. btw I had a chat with justincc about this a few weeks ago since he wrote the oar file import/export and he sounded happy to accept something that included date/time information but didn't want anything that would silently leak private information like machine names.
589 lines
19 KiB
C#
589 lines
19 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public class RegionSettings
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{
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private ConfigurationMember configMember;
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public delegate void SaveDelegate(RegionSettings rs);
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public event SaveDelegate OnSave;
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/// <value>
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/// These appear to be terrain textures that are shipped with the client.
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/// </value>
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_1 = new UUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_2 = new UUID("abb783e6-3e93-26c0-248a-247666855da3");
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
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public RegionSettings()
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{
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if (configMember == null)
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{
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try
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{
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configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true);
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configMember.performConfigurationRetrieve();
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}
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catch (Exception)
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{
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}
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}
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}
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public void LoadConfigurationOptions()
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{
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configMember.addConfigurationOption("region_flags",
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ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
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String.Empty, "336723974", true);
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configMember.addConfigurationOption("max_agents",
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ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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String.Empty, "40", true);
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configMember.addConfigurationOption("object_bonus_factor",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "1.0", true);
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configMember.addConfigurationOption("sim_access",
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ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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String.Empty, "21", true);
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configMember.addConfigurationOption("terrain_base_0",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_1.ToString(), true);
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configMember.addConfigurationOption("terrain_base_1",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_2.ToString(), true);
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configMember.addConfigurationOption("terrain_base_2",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_3.ToString(), true);
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configMember.addConfigurationOption("terrain_base_3",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_4.ToString(), true);
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configMember.addConfigurationOption("terrain_start_height_0",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_start_height_1",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_start_height_2",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_start_height_3",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_height_range_0",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("terrain_height_range_1",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("terrain_height_range_2",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("terrain_height_range_3",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("region_water_height",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "20.0", true);
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configMember.addConfigurationOption("terrain_raise_limit",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "100.0", true);
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configMember.addConfigurationOption("terrain_lower_limit",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "-100.0", true);
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configMember.addConfigurationOption("sun_hour",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "0.0", true);
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}
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public bool HandleIncomingConfiguration(string key, object value)
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{
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switch (key)
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{
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case "region_flags":
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RegionFlags flags = (RegionFlags)(uint)value;
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m_BlockTerraform =
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(flags & RegionFlags.BlockTerraform) != 0;
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m_BlockFly =
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(flags & RegionFlags.NoFly) != 0;
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m_AllowDamage =
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(flags & RegionFlags.AllowDamage) != 0;
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m_RestrictPushing =
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(flags & RegionFlags.RestrictPushObject) != 0;
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m_AllowLandResell =
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(flags & RegionFlags.BlockLandResell) == 0;
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m_AllowLandJoinDivide =
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(flags & RegionFlags.AllowParcelChanges) != 0;
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m_BlockShowInSearch =
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((uint)flags & (1 << 29)) != 0;
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m_DisableScripts =
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(flags & RegionFlags.SkipScripts) != 0;
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m_DisableCollisions =
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(flags & RegionFlags.SkipCollisions) != 0;
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m_DisablePhysics =
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(flags & RegionFlags.SkipPhysics) != 0;
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m_FixedSun =
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(flags & RegionFlags.SunFixed) != 0;
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m_Sandbox =
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(flags & RegionFlags.Sandbox) != 0;
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break;
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case "max_agents":
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m_AgentLimit = (int)value;
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break;
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case "object_bonus_factor":
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m_ObjectBonus = (double)value;
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break;
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case "sim_access":
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int access = (int)value;
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if (access <= 13)
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m_Maturity = 0;
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else
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m_Maturity = 1;
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break;
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case "terrain_base_0":
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m_TerrainTexture1 = (UUID)value;
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break;
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case "terrain_base_1":
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m_TerrainTexture2 = (UUID)value;
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break;
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case "terrain_base_2":
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m_TerrainTexture3 = (UUID)value;
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break;
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case "terrain_base_3":
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m_TerrainTexture4 = (UUID)value;
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break;
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case "terrain_start_height_0":
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m_Elevation1SW = (double)value;
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break;
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case "terrain_start_height_1":
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m_Elevation1NW = (double)value;
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break;
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case "terrain_start_height_2":
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m_Elevation1SE = (double)value;
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break;
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case "terrain_start_height_3":
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m_Elevation1NE = (double)value;
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break;
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case "terrain_height_range_0":
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m_Elevation2SW = (double)value;
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break;
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case "terrain_height_range_1":
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m_Elevation2NW = (double)value;
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break;
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case "terrain_height_range_2":
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m_Elevation2SE = (double)value;
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break;
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case "terrain_height_range_3":
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m_Elevation2NE = (double)value;
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break;
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case "region_water_height":
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m_WaterHeight = (double)value;
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break;
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case "terrain_raise_limit":
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m_TerrainRaiseLimit = (double)value;
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break;
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case "terrain_lower_limit":
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m_TerrainLowerLimit = (double)value;
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break;
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case "sun_hour":
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m_SunPosition = (double)value;
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break;
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}
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return true;
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}
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public void Save()
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{
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if (OnSave != null)
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OnSave(this);
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}
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private UUID m_RegionUUID = UUID.Zero;
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public UUID RegionUUID
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{
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get { return m_RegionUUID; }
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set { m_RegionUUID = value; }
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}
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private bool m_BlockTerraform = false;
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public bool BlockTerraform
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{
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get { return m_BlockTerraform; }
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set { m_BlockTerraform = value; }
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}
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private bool m_BlockFly = false;
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public bool BlockFly
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{
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get { return m_BlockFly; }
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set { m_BlockFly = value; }
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}
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private bool m_AllowDamage = false;
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public bool AllowDamage
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{
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get { return m_AllowDamage; }
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set { m_AllowDamage = value; }
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}
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private bool m_RestrictPushing = false;
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public bool RestrictPushing
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{
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get { return m_RestrictPushing; }
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set { m_RestrictPushing = value; }
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}
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private bool m_AllowLandResell = true;
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public bool AllowLandResell
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{
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get { return m_AllowLandResell; }
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set { m_AllowLandResell = value; }
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}
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private bool m_AllowLandJoinDivide = true;
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public bool AllowLandJoinDivide
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{
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get { return m_AllowLandJoinDivide; }
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set { m_AllowLandJoinDivide = value; }
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}
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private bool m_BlockShowInSearch = false;
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public bool BlockShowInSearch
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{
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get { return m_BlockShowInSearch; }
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set { m_BlockShowInSearch = value; }
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}
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private int m_AgentLimit = 40;
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public int AgentLimit
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{
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get { return m_AgentLimit; }
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set { m_AgentLimit = value; }
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}
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private double m_ObjectBonus = 1.0;
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public double ObjectBonus
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{
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get { return m_ObjectBonus; }
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set { m_ObjectBonus = value; }
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}
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private int m_Maturity = 1;
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public int Maturity
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{
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get { return m_Maturity; }
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set { m_Maturity = value; }
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}
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private bool m_DisableScripts = false;
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public bool DisableScripts
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{
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get { return m_DisableScripts; }
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set { m_DisableScripts = value; }
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}
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private bool m_DisableCollisions = false;
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public bool DisableCollisions
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{
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get { return m_DisableCollisions; }
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set { m_DisableCollisions = value; }
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}
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private bool m_DisablePhysics = false;
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public bool DisablePhysics
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{
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get { return m_DisablePhysics; }
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set { m_DisablePhysics = value; }
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}
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private UUID m_TerrainTexture1 = UUID.Zero;
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public UUID TerrainTexture1
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{
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get { return m_TerrainTexture1; }
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set
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{
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if (value == UUID.Zero)
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m_TerrainTexture1 = DEFAULT_TERRAIN_TEXTURE_1;
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else
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m_TerrainTexture1 = value;
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}
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}
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private UUID m_TerrainTexture2 = UUID.Zero;
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public UUID TerrainTexture2
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{
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get { return m_TerrainTexture2; }
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set
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{
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if (value == UUID.Zero)
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m_TerrainTexture2 = DEFAULT_TERRAIN_TEXTURE_2;
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else
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m_TerrainTexture2 = value;
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}
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}
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private UUID m_TerrainTexture3 = UUID.Zero;
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public UUID TerrainTexture3
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{
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get { return m_TerrainTexture3; }
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set
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{
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if (value == UUID.Zero)
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m_TerrainTexture3 = DEFAULT_TERRAIN_TEXTURE_3;
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else
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m_TerrainTexture3 = value;
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}
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}
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private UUID m_TerrainTexture4 = UUID.Zero;
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public UUID TerrainTexture4
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{
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get { return m_TerrainTexture4; }
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set
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{
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if (value == UUID.Zero)
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m_TerrainTexture4 = DEFAULT_TERRAIN_TEXTURE_4;
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else
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m_TerrainTexture4 = value;
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}
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}
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private double m_Elevation1NW = 10;
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public double Elevation1NW
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{
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get { return m_Elevation1NW; }
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set { m_Elevation1NW = value; }
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}
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private double m_Elevation2NW = 60;
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public double Elevation2NW
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{
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get { return m_Elevation2NW; }
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set { m_Elevation2NW = value; }
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}
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private double m_Elevation1NE = 10;
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public double Elevation1NE
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{
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get { return m_Elevation1NE; }
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set { m_Elevation1NE = value; }
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}
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private double m_Elevation2NE = 60;
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public double Elevation2NE
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{
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get { return m_Elevation2NE; }
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set { m_Elevation2NE = value; }
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}
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private double m_Elevation1SE = 10;
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public double Elevation1SE
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{
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get { return m_Elevation1SE; }
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set { m_Elevation1SE = value; }
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}
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private double m_Elevation2SE = 60;
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public double Elevation2SE
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{
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get { return m_Elevation2SE; }
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set { m_Elevation2SE = value; }
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}
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private double m_Elevation1SW = 10;
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public double Elevation1SW
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{
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get { return m_Elevation1SW; }
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set { m_Elevation1SW = value; }
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}
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private double m_Elevation2SW = 60;
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public double Elevation2SW
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{
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get { return m_Elevation2SW; }
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set { m_Elevation2SW = value; }
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}
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private double m_WaterHeight = 20;
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public double WaterHeight
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{
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get { return m_WaterHeight; }
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set { m_WaterHeight = value; }
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}
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private double m_TerrainRaiseLimit = 100;
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public double TerrainRaiseLimit
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{
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get { return m_TerrainRaiseLimit; }
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set { m_TerrainRaiseLimit = value; }
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}
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private double m_TerrainLowerLimit = -100;
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public double TerrainLowerLimit
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{
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get { return m_TerrainLowerLimit; }
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set { m_TerrainLowerLimit = value; }
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}
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private bool m_UseEstateSun = true;
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public bool UseEstateSun
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{
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get { return m_UseEstateSun; }
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set { m_UseEstateSun = value; }
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}
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private bool m_Sandbox = false;
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public bool Sandbox
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{
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get { return m_Sandbox; }
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set { m_Sandbox = value; }
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}
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private Vector3 m_SunVector;
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public Vector3 SunVector
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{
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get { return m_SunVector; }
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set { m_SunVector = value; }
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}
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private UUID m_TerrainImageID;
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public UUID TerrainImageID
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{
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get { return m_TerrainImageID; }
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set { m_TerrainImageID = value; }
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}
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private bool m_FixedSun = false;
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public bool FixedSun
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{
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get { return m_FixedSun; }
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set { m_FixedSun = value; }
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}
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private double m_SunPosition = 0.0;
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public double SunPosition
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{
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|
get { return m_SunPosition; }
|
|
set { m_SunPosition = value; }
|
|
}
|
|
|
|
private UUID m_Covenant = UUID.Zero;
|
|
|
|
public UUID Covenant
|
|
{
|
|
get { return m_Covenant; }
|
|
set { m_Covenant = value; }
|
|
}
|
|
|
|
private String m_LoadedCreationDate;
|
|
|
|
public String LoadedCreationDate
|
|
{
|
|
get { return m_LoadedCreationDate; }
|
|
set { m_LoadedCreationDate = value; }
|
|
}
|
|
|
|
private String m_LoadedCreationTime;
|
|
|
|
public String LoadedCreationTime
|
|
{
|
|
get { return m_LoadedCreationTime; }
|
|
set { m_LoadedCreationTime = value; }
|
|
}
|
|
|
|
private String m_LoadedCreationID;
|
|
public String LoadedCreationID
|
|
{
|
|
get { return m_LoadedCreationID; }
|
|
set { m_LoadedCreationID = value; }
|
|
}
|
|
|
|
}
|
|
}
|