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166 lines
5.9 KiB
C#
166 lines
5.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ExtensionsScriptModule.Engines.JVMEngine.JVM;
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namespace OpenSim.Region.ExtensionsScriptModule.Engines.JVMEngine
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{
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public class JVMScript : IScript
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{
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private List<Thread> _threads = new List<Thread>();
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private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>();
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private MainMemory _mainMemory;
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private ScriptInfo scriptInfo;
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public void Initialise(ScriptInfo info)
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{
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scriptInfo = info;
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_mainMemory = new MainMemory();
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Thread.GlobalMemory = _mainMemory;
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Thread.World = info.world;
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CompileScript();
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scriptInfo.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame);
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scriptInfo.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
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}
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private void events_OnNewPresence(ScenePresence presence)
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{
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for (int i = 0; i < _threads.Count; i++)
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{
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if (!_threads[i].running)
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{
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_threads[i].StartMethod("OnNewPresence");
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bool run = true;
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while (run)
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{
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run = _threads[i].Excute();
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}
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}
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}
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}
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private void events_OnFrame()
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{
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for (int i = 0; i < _threads.Count; i++)
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{
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if (!_threads[i].running)
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{
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_threads[i].StartMethod("OnFrame");
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bool run = true;
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while (run)
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{
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run = _threads[i].Excute();
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}
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}
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}
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}
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public string Name
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{
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get { return "JVM Scripting Engine"; }
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}
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public void LoadScript(string script)
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{
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Console.WriteLine("OpenSimJVM - loading new script: " + script);
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CompileInfo comp = new CompileInfo();
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comp.script = script;
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comp.scriptName = script;
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CompileScripts.Enqueue(comp);
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}
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public void CompileScript()
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{
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CompileInfo comp = CompileScripts.Dequeue();
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string script = comp.script;
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string scriptName = comp.scriptName;
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try
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{
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//need to compile the script into a java class file
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//first save it to a java source file
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TextWriter tw = new StreamWriter(scriptName + ".java");
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tw.WriteLine(script);
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tw.Close();
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//now compile
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ProcessStartInfo psi = new ProcessStartInfo("javac.exe", "*.java");
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// psi.RedirectStandardOutput = true;
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psi.WindowStyle = ProcessWindowStyle.Hidden;
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psi.UseShellExecute = false;
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Process javacomp;
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javacomp = Process.Start(psi);
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javacomp.WaitForExit();
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//now load in class file
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ClassRecord class1 = new ClassRecord();
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class1.LoadClassFromFile(scriptName + ".class");
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class1.PrintToConsole();
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//Console.WriteLine();
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_mainMemory.MethodArea.Classes.Add(class1);
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class1.AddMethodsToMemory(_mainMemory.MethodArea);
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Thread newThread = new Thread();
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_threads.Add(newThread);
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newThread.currentClass = class1;
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newThread.scriptInfo = scriptInfo;
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//now delete the created files
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File.Delete(scriptName + ".java");
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File.Delete(scriptName + ".class");
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//this.OnFrame();
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}
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catch (Exception e)
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{
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Console.WriteLine("exception");
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Console.WriteLine(e.StackTrace);
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Console.WriteLine(e.Message);
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}
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}
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private class CompileInfo
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{
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public string script;
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public string scriptName;
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public CompileInfo()
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{
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}
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}
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}
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} |