Files
opensim/OpenSim/Tools/pCampBot/Behaviours/GrabbingBehaviour.cs
Justin Clark-Casey (justincc) 76bd2e2d72 Consistently give responsibility for thread sleeping to behaviours rather than controlling from the main action loop
This is to avoid excessive and inconsistent delays between behaviours that currently need to embed sleeps in other actions (e.g. physics) and other behaviours.
Might need a more sophisticated approach in the long term.
2013-09-03 19:41:12 +01:00

68 lines
2.7 KiB
C#

/*
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using OpenMetaverse;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using pCampBot.Interfaces;
namespace pCampBot
{
/// <summary>
/// Click (grab) on random objects in the scene.
/// </summary>
/// <remarks>
/// The viewer itself does not give the option of grabbing objects that haven't been signalled as grabbable.
/// </remarks>
public class GrabbingBehaviour : AbstractBehaviour
{
public GrabbingBehaviour()
{
AbbreviatedName = "g";
Name = "Grabbing";
}
public override void Action()
{
Dictionary<UUID, Primitive> objects = Bot.Objects;
if (objects.Count <= 0)
return;
Primitive prim = objects.ElementAt(Bot.Random.Next(0, objects.Count - 1)).Value;
// This appears to be a typical message sent when a viewer user clicks a clickable object
Bot.Client.Self.Grab(prim.LocalID);
Bot.Client.Self.GrabUpdate(prim.ID, Vector3.Zero);
Bot.Client.Self.DeGrab(prim.LocalID);
Thread.Sleep(1000);
}
}
}