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are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server. Note that this an advanced configuration and requires some security strengthening coming up.
230 lines
8.3 KiB
Plaintext
230 lines
8.3 KiB
Plaintext
; This is the main configuration file for an instance of OpenSim running in grid mode
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[DatabaseService]
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;
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; ### Choose the DB
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;
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; SQLite
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Include-Storage = "config-include/storage/SQLiteStandalone.ini";
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; MySql
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; Uncomment these lines if you want to use mysql storage
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; Change the connection string to your db details
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;StorageProvider = "OpenSim.Data.MySQL.dll"
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;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
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; Uncomment this line if you are using MySQL and want to use a different database for estates
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; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
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; Most people won't need to do this so only uncomment if you know what you're doing.
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;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
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; MSSQL
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; Uncomment these lines if you want to use MSSQL storage
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; Change the connection string to your db details
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; The value for server property is shown in your SQL Server Management Studio login dialog.
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; (This sample is the default of express edition)
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;StorageProvider = "OpenSim.Data.MSSQL.dll"
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;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
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; PGSQL
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; Uncomment these lines if you want to use PGSQL storage
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; Change the connection string to your db details
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;StorageProvider = "OpenSim.Data.PGSQL.dll"
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;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
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[Hypergrid]
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; Uncomment the variables in this section only if you are in
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; Hypergrid configuration. Otherwise, ignore.
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;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
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;; If this is a standalone world, this is the address of this instance.
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;; If this is a grided simulator, this is the address of the external robust server that
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;; runs the UserAgentsService.
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;; For example http://myworld.com:9000 or http://myworld.com:8002
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;; This is a default that can be overwritten in some sections.
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; HomeURI = "http://127.0.0.1:9000"
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;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
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;; If this is a standalone world, this is the address of this instance.
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;; If this is a grided simulator, this is the address of the external robust server
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;; that runs the Gatekeeper service.
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;; For example http://myworld.com:9000 or http://myworld.com:8002
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;; This is a default that can be overwritten in some sections.
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; GatekeeperURI = "http://127.0.0.1:9000"
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[Modules]
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;; Choose one cache module and the corresponding config file, if it exists.
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;; Copy the config .example file into your own .ini file and adapt that.
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;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
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AssetCaching = "FlotsamAssetCache"
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Include-FlotsamCache = "config-include/FlotsamCache.ini"
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;AssetCaching = "CenomeMemoryAssetCache"
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;Include-CenomeCache = "config-include/CenomeCache.ini"
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;AssetCaching = "GlynnTuckerAssetCache"
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;; Optionally, the port for the LLProxyLoginModule module can be changed
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;Setup_LLProxyLoginModule = "9090/"
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;; Authorization is not on by default, as it depends on external php
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;AuthorizationServices = "RemoteAuthorizationServicesConnector"
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[AssetService]
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DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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AssetLoaderArgs = "assets/AssetSets.xml"
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;
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; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
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;
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AssetServerURI = "http://mygridserver.com:8003"
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[InventoryService]
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;
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; Change this to your grid-wide inventory server
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;
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InventoryServerURI = "http://mygridserver.com:8003"
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[GridInfo]
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;
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; Change this to your grid info service
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;
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GridInfoURI = "http://mygridserver.com:8002"
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[GridService]
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;
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; Change this to your grid-wide grid server
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;
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GridServerURI = "http://mygridserver.com:8003"
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;AllowHypergridMapSearch = true
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;; Directory for map tile images of linked regions
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; MapTileDirectory = "./maptiles"
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; === HG ONLY ===
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;; Change this to the address of your Gatekeeper service
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;; (usually bundled with the rest of the services in one
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;; Robust server in port 8002, but not always)
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Gatekeeper="http://mygridserver.com:8002"
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[Messaging]
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; === HG ONLY ===
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;; Change this to the address of your Gatekeeper service
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;; (usually bundled with the rest of the services in one
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;; Robust server in port 8002, but not always)
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Gatekeeper = "http://mygridserver.com:8002"
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[AvatarService]
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;
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; Change this to your grid-wide grid server
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;
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AvatarServerURI = "http://mygridserver.com:8003"
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[PresenceService]
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;
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; Change this to your grid-wide presence server
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;
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PresenceServerURI = "http://mygridserver.com:8003"
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[UserAccountService]
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;
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; Change this to your grid-wide user accounts server
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;
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UserAccountServerURI = "http://mygridserver.com:8003"
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[GridUserService]
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;
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; Change this to your grid-wide user accounts server
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;
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GridUserServerURI = "http://mygridserver.com:8003"
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[AuthenticationService]
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;
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; Change this to your grid-wide authentication server
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;
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AuthenticationServerURI = "http://mygridserver.com:8003"
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[FriendsService]
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;
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; Change this to your grid-wide friends server
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;
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FriendsServerURI = "http://mygridserver.com:8003"
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[HGInventoryAccessModule]
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;
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; === HG ONLY ===
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; Change this to your server
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; accessible from other grids
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;
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HomeURI = "http://mygridserver.com:8002"
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Gatekeeper = "http://mygridserver.com:8002"
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;; If you want to protect your assets from being copied by foreign visitors
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;; set this to false. You may want to do this on sims that have licensed content.
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;; Default is true.
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; OutboundPermission = True
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;; Send visual reminder to local users that their inventories are unavailable while they are traveling
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;; and available when they return. True by default.
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;RestrictInventoryAccessAbroad = True
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;; Warning: advanced and unusual. Default is false.
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;; Enables configurations where grids share user services, including inventory,
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;; while separating regions' assets from users' assets. Asset transfer between
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;; the users' asset server and the regions' asset server is done in HG-like manner.
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; CheckSeparateAssets = false
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; RegionHGAssetServerURI = http://mygridserver.com:8002
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[HGAssetService]
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;
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; === HG ONLY ===
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; Change this to your server
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; accessible from other grids
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;
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HomeURI = "http://mygridserver.com:8002"
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;; The asset types that this grid can export to / import from other grids.
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;; Comma separated.
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;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
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;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
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;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
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;;
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;; Leave blank or commented if you don't want to apply any restrictions.
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;; A more strict, but still reasonable, policy may be to disallow the exchange
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;; of scripts, like so:
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; DisallowExport ="LSLText"
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; DisallowImport ="LSLBytecode"
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[HGFriendsModule]
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; User level required to be able to send friendship invitations to foreign users
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;LevelHGFriends = 0;
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[UserAgentService]
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;
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; === HG ONLY ===
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; Change this to your user agent server (HG robust)
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;
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UserAgentServerURI = "http://mygridserver.com:8002"
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[MapImageService]
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MapImageServerURI = "http://mygridserver.com:8003"
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[AuthorizationService]
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; If you have regions with access restrictions
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; specify them here using the convention
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; Region_<Region_Name> = <flags>
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; Valid flags are:
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; DisallowForeigners -- HG visitors not allowed
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; DisallowResidents -- only Admins and Managers allowed
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; Example:
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; Region_Test_1 = "DisallowForeigners"
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;; Uncomment if you are using SimianGrid for grid services
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[SimianGrid]
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;; SimianGrid services URL
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;; SimianServiceURL = "http://grid.sciencesim.com/Grid/"
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;; Capability assigned by the grid administrator for the simulator
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;; SimulatorCapability = "00000000-0000-0000-0000-000000000000"
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