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* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
210 lines
8.5 KiB
C#
210 lines
8.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using System.Net;
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using System.Text;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using Nini.Config;
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using log4net;
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namespace OpenSim.Server.Handlers.Simulation
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{
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public class AgentGetHandler : BaseStreamHandler
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{
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// TODO: unused: private ISimulationService m_SimulationService;
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// TODO: unused: private IAuthenticationService m_AuthenticationService;
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public AgentGetHandler(ISimulationService service, IAuthenticationService authentication) :
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base("GET", "/agent")
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{
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// TODO: unused: m_SimulationService = service;
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// TODO: unused: m_AuthenticationService = authentication;
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}
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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// Not implemented yet
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httpResponse.StatusCode = (int)HttpStatusCode.NotImplemented;
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return new byte[] { };
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}
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}
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public class AgentPostHandler : BaseStreamHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private ISimulationService m_SimulationService;
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private IAuthenticationService m_AuthenticationService;
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// TODO: unused: private bool m_AllowForeignGuests;
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public AgentPostHandler(ISimulationService service, IAuthenticationService authentication, bool foreignGuests) :
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base("POST", "/agent")
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{
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m_SimulationService = service;
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m_AuthenticationService = authentication;
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// TODO: unused: m_AllowForeignGuests = foreignGuests;
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}
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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byte[] result = new byte[0];
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UUID agentID;
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string action;
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ulong regionHandle;
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if (!RestHandlerUtils.GetParams(path, out agentID, out regionHandle, out action))
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{
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m_log.InfoFormat("[AgentPostHandler]: Invalid parameters for agent message {0}", path);
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httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
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httpResponse.StatusDescription = "Invalid parameters for agent message " + path;
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return result;
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}
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if (m_AuthenticationService != null)
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{
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// Authentication
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string authority = string.Empty;
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string authToken = string.Empty;
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if (!RestHandlerUtils.GetAuthentication(httpRequest, out authority, out authToken))
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{
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m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path);
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httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
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return result;
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}
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// TODO: Rethink this
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//if (!m_AuthenticationService.VerifyKey(agentID, authToken))
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//{
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// m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path);
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// httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
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// return result;
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//}
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m_log.DebugFormat("[AgentPostHandler]: Authentication succeeded for {0}", agentID);
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}
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OSDMap args = Util.GetOSDMap(request, (int)httpRequest.ContentLength);
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if (args == null)
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{
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httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
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httpResponse.StatusDescription = "Unable to retrieve data";
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m_log.DebugFormat("[AgentPostHandler]: Unable to retrieve data for post {0}", path);
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return result;
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}
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// retrieve the regionhandle
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ulong regionhandle = 0;
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if (args["destination_handle"] != null)
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UInt64.TryParse(args["destination_handle"].AsString(), out regionhandle);
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AgentCircuitData aCircuit = new AgentCircuitData();
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try
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{
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aCircuit.UnpackAgentCircuitData(args);
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}
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catch (Exception ex)
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{
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m_log.InfoFormat("[AgentPostHandler]: exception on unpacking CreateAgent message {0}", ex.Message);
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httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
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httpResponse.StatusDescription = "Problems with data deserialization";
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return result;
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}
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string reason = string.Empty;
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// We need to clean up a few things in the user service before I can do this
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//if (m_AllowForeignGuests)
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// m_regionClient.AdjustUserInformation(aCircuit);
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// Finally!
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bool success = m_SimulationService.CreateAgent(regionhandle, aCircuit, out reason);
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OSDMap resp = new OSDMap(1);
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resp["success"] = OSD.FromBoolean(success);
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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return Util.UTF8.GetBytes(OSDParser.SerializeJsonString(resp));
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}
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}
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public class AgentPutHandler : BaseStreamHandler
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{
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// TODO: unused: private ISimulationService m_SimulationService;
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// TODO: unused: private IAuthenticationService m_AuthenticationService;
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public AgentPutHandler(ISimulationService service, IAuthenticationService authentication) :
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base("PUT", "/agent")
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{
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// TODO: unused: m_SimulationService = service;
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// TODO: unused: m_AuthenticationService = authentication;
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}
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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// Not implemented yet
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httpResponse.StatusCode = (int)HttpStatusCode.NotImplemented;
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return new byte[] { };
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}
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}
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public class AgentDeleteHandler : BaseStreamHandler
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{
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// TODO: unused: private ISimulationService m_SimulationService;
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// TODO: unused: private IAuthenticationService m_AuthenticationService;
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public AgentDeleteHandler(ISimulationService service, IAuthenticationService authentication) :
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base("DELETE", "/agent")
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{
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// TODO: unused: m_SimulationService = service;
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// TODO: unused: m_AuthenticationService = authentication;
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}
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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// Not implemented yet
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httpResponse.StatusCode = (int)HttpStatusCode.NotImplemented;
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return new byte[] { };
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}
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}
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}
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