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531f64a53bbd084dd8d0b33ae6c49821c74d718a
opensim
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OpenSim
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ClientStack
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MW
531f64a53b
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-16 16:31:32 +00:00
..
Assets
Some cleaning up and removed a few old files no longer in use.
2007-08-10 17:22:54 +00:00
ClientStackNetworkHandler.cs
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
ClientView.AgentAssetUpload.cs
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
2007-07-22 11:44:36 +00:00
ClientView.API.cs
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-16 16:31:32 +00:00
ClientView.cs
The 'Party Party Groupie Groupie Life is a game' commit:
2007-08-15 21:24:25 +00:00
ClientView.PacketHandlers.cs
* Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks DharmaVoyager!)
2007-07-31 19:14:17 +00:00
ClientView.ProcessPackets.cs
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-16 16:31:32 +00:00
ClientViewBase.cs
* Checked in new tweaked Prebuild.exe
2007-08-08 21:23:42 +00:00
PacketServer.cs
* renamed some scene to world
2007-08-06 13:40:45 +00:00
RegionApplicationBase.cs
(DotNet) ScriptEngine is now loaded and added to Scene during startup.
2007-08-13 19:39:51 +00:00
UDPServer.cs
Commit 1/2
2007-07-29 09:37:29 +00:00