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* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
671 lines
31 KiB
C#
671 lines
31 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment
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{
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/// <summary>
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/// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
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/// </summary>
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public class EstateManager
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private RegionInfo m_regInfo;
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public enum EstateAccessCodex : uint
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{
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AccessOptions = 17,
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AllowedGroups = 18,
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EstateBans = 20,
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EstateManagers = 24
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}
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public EstateManager(Scene scene, RegionInfo reginfo)
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{
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m_scene = scene;
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m_regInfo = reginfo;
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}
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private bool convertParamStringToBool(byte[] field)
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{
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string s = Helpers.FieldToUTF8String(field);
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if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights.
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/// </summary>
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/// <param name="corner">Which corner</param>
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/// <param name="lowValue">Minimum height that texture range should cover</param>
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/// <param name="highValue">Maximum height that texture range should cover</param>
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public void setEstateTextureRange(Int16 corner, float lowValue, float highValue)
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{
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switch (corner)
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{
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case 0:
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m_regInfo.EstateSettings.terrainStartHeight0 = lowValue;
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m_regInfo.EstateSettings.terrainHeightRange0 = highValue;
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break;
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case 1:
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m_regInfo.EstateSettings.terrainStartHeight1 = lowValue;
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m_regInfo.EstateSettings.terrainHeightRange1 = highValue;
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break;
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case 2:
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m_regInfo.EstateSettings.terrainStartHeight2 = lowValue;
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m_regInfo.EstateSettings.terrainHeightRange2 = highValue;
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break;
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case 3:
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m_regInfo.EstateSettings.terrainStartHeight3 = lowValue;
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m_regInfo.EstateSettings.terrainHeightRange3 = highValue;
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break;
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}
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}
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/// <summary>
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/// Sets the 'detail' terrain texture on each of the bands.
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/// </summary>
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/// <param name="band">Which texture band</param>
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/// <param name="textureUUID">The UUID of the texture</param>
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public void setTerrainTexture(Int16 band, LLUUID textureUUID)
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{
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switch (band)
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{
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case 0:
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m_regInfo.EstateSettings.terrainDetail0 = textureUUID;
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break;
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case 1:
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m_regInfo.EstateSettings.terrainDetail1 = textureUUID;
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break;
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case 2:
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m_regInfo.EstateSettings.terrainDetail2 = textureUUID;
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break;
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case 3:
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m_regInfo.EstateSettings.terrainDetail3 = textureUUID;
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break;
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}
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}
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/// <summary>
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/// Sets common region settings
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/// </summary>
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/// <param name="WaterHeight">Water height of the waterplane (may not nessecarily be one value)</param>
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/// <param name="TerrainRaiseLimit">Maximum amount terrain can be raised from previous baking</param>
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/// <param name="TerrainLowerLimit">Minimum amount terrain can be lowered from previous baking</param>
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/// <param name="UseFixedSun">Use a fixed time of day on the sun?</param>
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/// <param name="SunHour">The offset hour of the day</param>
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public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
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bool UseFixedSun, float SunHour)
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{
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// Water Height
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m_regInfo.EstateSettings.waterHeight = WaterHeight;
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// Terraforming limits
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m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
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m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
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// Time of day / fixed sun
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m_regInfo.EstateSettings.useFixedSun = UseFixedSun;
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m_regInfo.EstateSettings.sunHour = SunHour;
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}
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#region Packet Handlers
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public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
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{
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switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
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{
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case "getinfo":
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//m_log.Info("[ESTATE]: CLIENT--->" + packet.ToString());
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sendRegionInfoPacketToAll();
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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sendDetailedEstateData(remote_client, packet);
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}
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break;
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case "setregioninfo":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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estateSetRegionInfoHandler(packet);
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break;
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case "texturebase":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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estateTextureBaseHandler(packet);
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break;
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case "texturedetail":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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estateTextureDetailHandler(packet);
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break;
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case "textureheights":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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estateTextureHeightsHandler(packet);
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break;
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case "texturecommit":
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sendRegionHandshakeToAll();
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break;
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case "setregionterrain":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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estateSetRegionTerrainHandler(packet);
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break;
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case "restart":
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if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId))
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{
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estateRestartSim(packet);
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}
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break;
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case "estatechangecovenantid":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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{
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EstateChangeCovenant(packet);
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}
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break;
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case "estateaccessdelta": // Estate access delta manages the banlist and allow list too.
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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estateAccessDelta(remote_client, packet);
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}
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break;
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case "simulatormessage":
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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SendSimulatorBlueBoxMessage(remote_client, packet);
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}
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break;
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case "instantmessage":
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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SendEstateBlueBoxMessage(remote_client, packet);
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}
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break;
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case "setregiondebug":
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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SetRegionDebug(remote_client, packet);
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}
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break;
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default:
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m_log.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
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break;
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}
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}
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private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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LLUUID SenderID = packet.AgentData.AgentID;
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bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter);
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bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter);
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bool physics = convertParamStringToBool(packet.ParamList[2].Parameter);
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if (physics)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
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}
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else
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{
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m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
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}
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if (scripted)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
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}
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else
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{
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m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
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}
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m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
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}
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private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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string SenderName = Helpers.FieldToUTF8String(packet.ParamList[3].Parameter);
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string Message = Helpers.FieldToUTF8String(packet.ParamList[4].Parameter);
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m_scene.SendRegionMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
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}
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private void SendEstateBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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LLUUID SenderID = packet.AgentData.AgentID;
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string SenderName = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
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string Message = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
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m_scene.SendEstateMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
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}
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private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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packet.AgentData.TransactionID = LLUUID.Random();
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packet.MethodData.Method = Helpers.StringToField("estateupdateinfo");
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EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9];
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for (int i = 0; i < 9; i++)
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{
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returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
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}
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//Sending Estate Settings
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returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + m_scene.RegionInfo.MasterAvatarLastName);
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returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
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returnblock[2].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString());
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// TODO: Resolve Magic numbers here
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returnblock[3].Parameter = Helpers.StringToField("269516800");
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returnblock[4].Parameter = Helpers.StringToField("0");
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returnblock[5].Parameter = Helpers.StringToField("1");
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returnblock[6].Parameter = Helpers.StringToField(m_scene.RegionInfo.RegionID.ToString());
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returnblock[7].Parameter = Helpers.StringToField("1160895077");
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returnblock[8].Parameter = Helpers.StringToField("1");
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packet.ParamList = returnblock;
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//m_log.Info("[ESTATE]: SIM--->" + packet.ToString());
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remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
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sendEstateManagerList(remote_client, packet);
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}
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private void sendEstateManagerList(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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//Sending Estate Managers
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packet = new EstateOwnerMessagePacket();
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packet.AgentData.TransactionID = LLUUID.Random();
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packet.AgentData.AgentID = remote_client.AgentId;
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packet.AgentData.SessionID = remote_client.SessionId;
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packet.MethodData.Invoice = invoice;
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packet.MethodData.Method = Helpers.StringToField("setaccess");
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LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
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EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
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for (int i = 0; i < (6 + EstateManagers.Length); i++)
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{
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returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
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}
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int j = 0;
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returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
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returnblock[j].Parameter = Helpers.StringToField(((int)EstateAccessCodex.EstateManagers).ToString()); j++;
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returnblock[j].Parameter = Helpers.StringToField("0"); j++;
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returnblock[j].Parameter = Helpers.StringToField("0"); j++;
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returnblock[j].Parameter = Helpers.StringToField("0"); j++;
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returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++;
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for (int i = 0; i < EstateManagers.Length; i++)
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{
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returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
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}
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packet.ParamList = returnblock;
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//m_log.Info("[ESTATE]: SIM--->" + packet.ToString());
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remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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private void estateAccessDelta(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
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int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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switch (estateAccessType)
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{
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case 256:
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// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
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// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
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if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
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{
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m_scene.RegionInfo.EstateSettings.AddEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
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sendEstateManagerList(remote_client, packet);
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}
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else
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{
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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}
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break;
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case 512:
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// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
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// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
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if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
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{
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m_scene.RegionInfo.EstateSettings.RemoveEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
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sendEstateManagerList(remote_client, packet);
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}
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else
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{
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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}
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break;
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default:
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m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString());
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break;
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}
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//m_log.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString());
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}
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private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
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{
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if (packet.ParamList.Length != 9)
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{
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m_log.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
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}
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else
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{
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m_regInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
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if (convertParamStringToBool(packet.ParamList[0].Parameter))
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{
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.BlockTerraform;
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}
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if (convertParamStringToBool(packet.ParamList[1].Parameter))
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{
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.NoFly;
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}
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if (convertParamStringToBool(packet.ParamList[2].Parameter))
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{
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.AllowDamage;
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}
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if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
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{
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.BlockLandResell;
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}
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int tempMaxAgents =
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Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
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m_regInfo.EstateSettings.maxAgents = (byte) tempMaxAgents;
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float tempObjectBonusFactor =
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(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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m_regInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor;
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int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
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m_regInfo.EstateSettings.simAccess = (Simulator.SimAccess) tempMatureLevel;
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if (convertParamStringToBool(packet.ParamList[7].Parameter))
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{
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.RestrictPushObject;
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}
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if (convertParamStringToBool(packet.ParamList[8].Parameter))
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{
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.AllowParcelChanges;
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}
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sendRegionInfoPacketToAll();
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}
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}
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private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet)
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{
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if (packet.ParamList.Length != 9)
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{
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m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
string tmp;
|
|
tmp = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
|
|
if (!tmp.Contains(".")) tmp += ".00";
|
|
float WaterHeight = (float)Convert.ToDecimal(tmp);
|
|
tmp = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
|
|
if (!tmp.Contains(".")) tmp += ".00";
|
|
float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
|
|
tmp = Helpers.FieldToUTF8String(packet.ParamList[2].Parameter);
|
|
if (!tmp.Contains(".")) tmp += ".00";
|
|
float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
|
|
bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
|
|
float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
|
|
|
|
setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
|
|
|
|
sendRegionInfoPacketToAll();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
m_log.Error("EstateManager: Exception while setting terrain settings: \n" + packet.ToString() + "\n" + ex.ToString());
|
|
}
|
|
}
|
|
}
|
|
|
|
private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet)
|
|
{
|
|
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
|
{
|
|
string s = Helpers.FieldToUTF8String(block.Parameter);
|
|
string[] splitField = s.Split(' ');
|
|
if (splitField.Length == 3)
|
|
{
|
|
Int16 corner = Convert.ToInt16(splitField[0]);
|
|
float lowValue = (float) Convert.ToDecimal(splitField[1]);
|
|
float highValue = (float) Convert.ToDecimal(splitField[2]);
|
|
|
|
setEstateTextureRange(corner, lowValue, highValue);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void estateTextureDetailHandler(EstateOwnerMessagePacket packet)
|
|
{
|
|
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
|
{
|
|
string s = Helpers.FieldToUTF8String(block.Parameter);
|
|
string[] splitField = s.Split(' ');
|
|
if (splitField.Length == 2)
|
|
{
|
|
Int16 corner = Convert.ToInt16(splitField[0]);
|
|
LLUUID textureUUID = new LLUUID(splitField[1]);
|
|
|
|
setTerrainTexture(corner, textureUUID);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void estateTextureBaseHandler(EstateOwnerMessagePacket packet)
|
|
{
|
|
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
|
{
|
|
string s = Helpers.FieldToUTF8String(block.Parameter);
|
|
string[] splitField = s.Split(' ');
|
|
if (splitField.Length == 2)
|
|
{
|
|
LLUUID tempUUID = new LLUUID(splitField[1]);
|
|
switch (Convert.ToInt16(splitField[0]))
|
|
{
|
|
case 0:
|
|
m_regInfo.EstateSettings.terrainBase0 = tempUUID;
|
|
break;
|
|
case 1:
|
|
m_regInfo.EstateSettings.terrainBase1 = tempUUID;
|
|
break;
|
|
case 2:
|
|
m_regInfo.EstateSettings.terrainBase2 = tempUUID;
|
|
break;
|
|
case 3:
|
|
m_regInfo.EstateSettings.terrainBase3 = tempUUID;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void estateRestartSim(EstateOwnerMessagePacket packet)
|
|
{
|
|
// There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
|
|
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
|
{
|
|
float timeSeconds = 0;
|
|
Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds);
|
|
timeSeconds = (int)timeSeconds;
|
|
m_scene.Restart(timeSeconds);
|
|
|
|
}
|
|
}
|
|
|
|
private void EstateChangeCovenant(EstateOwnerMessagePacket packet)
|
|
{
|
|
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
|
{
|
|
LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter));
|
|
m_regInfo.CovenantID = newCovenantID;
|
|
m_scene.RegionInfo.SaveEstatecovenantUUID(newCovenantID);
|
|
}
|
|
}
|
|
|
|
public void HandleRegionInfoRequest(IClientAPI client, LLUUID sessionID)
|
|
{
|
|
RegionInfoPacket rinfopack = new RegionInfoPacket();
|
|
RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
|
|
|
|
rinfoblk.BillableFactor = 0;
|
|
rinfoblk.EstateID = 02;
|
|
rinfoblk.MaxAgents = 100;
|
|
rinfoblk.ObjectBonusFactor = 1.0f;
|
|
rinfoblk.ParentEstateID = 0;
|
|
rinfoblk.PricePerMeter = 0;
|
|
rinfoblk.RedirectGridX = 0;
|
|
rinfoblk.RedirectGridY = 0;
|
|
rinfoblk.RegionFlags = (uint) m_regInfo.EstateSettings.regionFlags;
|
|
rinfoblk.SimAccess = (byte) m_regInfo.EstateSettings.simAccess;
|
|
rinfoblk.SunHour = m_regInfo.EstateSettings.sunHour;
|
|
rinfoblk.TerrainLowerLimit = 20;
|
|
rinfoblk.TerrainRaiseLimit = 20;
|
|
rinfoblk.UseEstateSun = true;
|
|
rinfoblk.WaterHeight = m_regInfo.EstateSettings.waterHeight;
|
|
rinfoblk.SimName = Helpers.StringToField(m_regInfo.RegionName);
|
|
|
|
rinfopack.RegionInfo = rinfoblk;
|
|
|
|
client.OutPacket(rinfopack, ThrottleOutPacketType.Task);
|
|
}
|
|
|
|
public void HandleEstateCovenantRequest(IClientAPI client, LLUUID sessionID)
|
|
{
|
|
EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
|
|
EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
|
|
edata.CovenantID = m_regInfo.CovenantID;
|
|
edata.CovenantTimestamp = 0;
|
|
edata.EstateOwnerID = m_regInfo.MasterAvatarAssignedUUID;
|
|
edata.EstateName =
|
|
Helpers.StringToField(m_regInfo.MasterAvatarFirstName + " " + m_regInfo.MasterAvatarLastName);
|
|
einfopack.Data = edata;
|
|
client.OutPacket(einfopack, ThrottleOutPacketType.Task);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Outgoing Packets
|
|
|
|
public void sendRegionInfoPacketToAll()
|
|
{
|
|
List<ScenePresence> avatars = m_scene.GetAvatars();
|
|
|
|
for (int i = 0; i < avatars.Count; i++)
|
|
{
|
|
sendRegionInfoPacket(avatars[i].ControllingClient);
|
|
}
|
|
}
|
|
|
|
public void sendRegionHandshakeToAll()
|
|
{
|
|
m_scene.Broadcast(
|
|
sendRegionHandshake
|
|
);
|
|
}
|
|
|
|
public void sendRegionInfoPacket(IClientAPI remote_client)
|
|
{
|
|
Encoding _enc = Encoding.ASCII;
|
|
|
|
AgentCircuitData circuitData = remote_client.RequestClientInfo();
|
|
|
|
RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
|
|
regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
|
|
regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
|
|
regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.EstateSettings.billableFactor;
|
|
regionInfoPacket.RegionInfo.EstateID = m_regInfo.EstateSettings.estateID;
|
|
regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.EstateSettings.maxAgents;
|
|
regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.EstateSettings.objectBonusFactor;
|
|
regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.EstateSettings.parentEstateID;
|
|
regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.EstateSettings.pricePerMeter;
|
|
regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.EstateSettings.redirectGridX;
|
|
regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.EstateSettings.redirectGridY;
|
|
regionInfoPacket.RegionInfo.RegionFlags = (uint) m_regInfo.EstateSettings.regionFlags;
|
|
regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.EstateSettings.simAccess;
|
|
regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName);
|
|
regionInfoPacket.RegionInfo.SunHour = m_regInfo.EstateSettings.sunHour;
|
|
regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit;
|
|
regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.EstateSettings.terrainRaiseLimit;
|
|
regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.EstateSettings.useFixedSun;
|
|
regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.EstateSettings.waterHeight;
|
|
|
|
remote_client.OutPacket(regionInfoPacket, ThrottleOutPacketType.Task);
|
|
}
|
|
|
|
public void sendRegionHandshake(IClientAPI remoteClient)
|
|
{
|
|
remoteClient.SendRegionHandshake(m_regInfo);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |