Files
opensim/OpenSim/Region/Environment/Modules/TextureNotFoundSender.cs
Justin Clarke Casey 42123770de * Add comments and slight corrections to ClientView.AgentTextureCached
* Reduce 'asset not found' console debug spam
2008-03-12 17:02:08 +00:00

94 lines
3.6 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules
{
/// <summary>
/// Sends a 'texture not found' packet back to the client
/// </summary>
public class TextureNotFoundSender : ITextureSender
{
//private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private LLUUID m_textureId;
private IClientAPI m_client;
// See ITextureSender
public bool Sending
{
get { return false; }
set { m_sending = value; }
}
private bool m_sending = false;
// See ITextureSender
public bool Cancel
{
get { return false; }
set { m_cancel = value; }
}
private bool m_cancel = false;
public TextureNotFoundSender(IClientAPI client, LLUUID textureID)
{
m_client = client;
m_textureId = textureID;
}
// See ITextureSender
public void UpdateRequest(int discardLevel, uint packetNumber)
{
// Not need to implement since priority changes don't affect this operation
}
// See ITextureSender
public bool SendTexturePacket()
{
//m_log.InfoFormat(
// "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
// m_textureId);
ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket();
notFound.ImageID.ID = m_textureId;
// XXX Temporarily disabling as this appears to be causing client crashes on at least
// 1.19.0(5) of the Linden Second Life client.
// m_client.OutPacket(notFound, ThrottleOutPacketType.Texture);
return true;
}
}
}