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* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
204 lines
8.5 KiB
C#
204 lines
8.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.UserManagement;
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using OpenSim.Framework.Console;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="message"></param>
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/// <param name="type"></param>
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/// <param name="fromPos"></param>
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/// <param name="fromName"></param>
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/// <param name="fromAgentID"></param>
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public void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName,
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LLUUID fromAgentID)
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{
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if (m_simChatModule != null)
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{
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ChatFromViewerArgs args = new ChatFromViewerArgs();
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args.Message = Helpers.FieldToUTF8String(message);
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args.Channel = channel;
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args.Type = type;
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args.Position = fromPos;
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ScenePresence user = GetScenePresence(fromAgentID);
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if (user != null)
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args.Sender = user.ControllingClient;
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else
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args.Sender = null;
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args.From = fromName;
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m_simChatModule.SimChat(this, args);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="remoteClient"></param>
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public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
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{
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List<EntityBase> EntitieList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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{
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if (ent is SceneObjectGroup)
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{
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if (((SceneObjectGroup) ent).LocalId == primLocalID)
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{
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// A prim is only tainted if it's allowed to be edited by the person clicking it.
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if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID))
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{
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((SceneObjectGroup) ent).GetProperties(remoteClient);
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((SceneObjectGroup) ent).IsSelected = true;
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LandManager.setPrimsTainted();
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}
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="remoteClient"></param>
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public void DeselectPrim(uint primLocalID, IClientAPI remoteClient)
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{
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List<EntityBase> EntitieList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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{
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if (ent is SceneObjectGroup)
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{
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if (((SceneObjectGroup) ent).LocalId == primLocalID)
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{
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if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID))
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{
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((SceneObjectGroup) ent).IsSelected = false;
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LandManager.setPrimsTainted();
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break;
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}
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}
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}
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}
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}
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public virtual void ProcessMoneyTransferRequest(LLUUID source, LLUUID destination, int amount, int transactiontype, string description)
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{
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EventManager.MoneyTransferArgs args = new EventManager.MoneyTransferArgs(
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source, destination, amount, transactiontype, description);
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EventManager.TriggerMoneyTransfer(this, args);
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}
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public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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List<EntityBase> EntitieList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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{
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if (ent is SceneObjectGroup)
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{
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SceneObjectGroup obj = ent as SceneObjectGroup;
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// Is this prim part of the group
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if (obj.HasChildPrim(localID))
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{
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// Currently only grab/touch for the single prim
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// the client handles rez correctly
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obj.ObjectGrabHandler(localID, offsetPos, remoteClient);
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// trigger event, one for each prim part in the group
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// so that a touch to a non-root prim in a group will still
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// trigger a touch_start for a script in the root prim
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foreach (SceneObjectPart part in obj.Children.Values)
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{
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EventManager.TriggerObjectGrab(part.LocalId, part.OffsetPosition, remoteClient);
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}
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return;
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}
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}
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}
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}
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public void ProcessAvatarPickerRequest(IClientAPI client, LLUUID avatarID, LLUUID RequestID, string query)
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{
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//EventManager.TriggerAvatarPickerRequest();
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List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>();
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AvatarResponses = m_sceneGridService.GenerateAgentPickerRequestResponse(RequestID, query);
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AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
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// TODO: don't create new blocks if recycling an old packet
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AvatarPickerReplyPacket.DataBlock[] searchData =
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new AvatarPickerReplyPacket.DataBlock[AvatarResponses.Count];
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AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock();
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agentData.AgentID = avatarID;
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agentData.QueryID = RequestID;
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replyPacket.AgentData = agentData;
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//byte[] bytes = new byte[AvatarResponses.Count*32];
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int i = 0;
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foreach (AvatarPickerAvatar item in AvatarResponses)
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{
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LLUUID translatedIDtem = item.AvatarID;
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searchData[i] = new AvatarPickerReplyPacket.DataBlock();
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searchData[i].AvatarID = translatedIDtem;
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searchData[i].FirstName = Helpers.StringToField((string) item.firstName);
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searchData[i].LastName = Helpers.StringToField((string) item.lastName);
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i++;
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}
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if (AvatarResponses.Count == 0)
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{
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searchData = new AvatarPickerReplyPacket.DataBlock[0];
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}
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replyPacket.Data = searchData;
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client.SendAvatarPickerReply(replyPacket);
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}
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}
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}
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