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* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
437 lines
16 KiB
C#
437 lines
16 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using libsecondlife;
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using System;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.LandManagement;
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namespace OpenSim.Region.Environment.Scenes
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{
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/// <summary>
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/// A class for triggering remote scene events.
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/// </summary>
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public class EventManager
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{
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public delegate void OnFrameDelegate();
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public event OnFrameDelegate OnFrame;
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public delegate void ClientMovement(ScenePresence client);
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public event ClientMovement OnClientMovement;
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public delegate void OnTerrainTickDelegate();
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public event OnTerrainTickDelegate OnTerrainTick;
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public delegate void OnBackupDelegate(IRegionDataStore datastore);
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public event OnBackupDelegate OnBackup;
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public delegate void OnNewClientDelegate(IClientAPI client);
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public event OnNewClientDelegate OnNewClient;
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public delegate void OnNewPresenceDelegate(ScenePresence presence);
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public event OnNewPresenceDelegate OnNewPresence;
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public delegate void OnRemovePresenceDelegate(LLUUID agentId);
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public event OnRemovePresenceDelegate OnRemovePresence;
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public delegate void OnParcelPrimCountUpdateDelegate();
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public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
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public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
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public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
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public delegate void OnPluginConsoleDelegate(string[] args);
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public event OnPluginConsoleDelegate OnPluginConsole;
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public delegate void OnShutdownDelegate();
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public event OnShutdownDelegate OnShutdown;
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public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
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public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
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public event ObjectGrabDelegate OnObjectGrab;
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public event OnPermissionErrorDelegate OnPermissionError;
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public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
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public event NewRezScript OnRezScript;
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public delegate void RemoveScript(uint localID, LLUUID itemID);
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public event RemoveScript OnRemoveScript;
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public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
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public event SceneGroupMoved OnSceneGroupMove;
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public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
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public event SceneGroupGrabed OnSceneGroupGrab;
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public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID);
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public event LandObjectAdded OnLandObjectAdded;
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public delegate void LandObjectRemoved(LLUUID globalID);
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public event LandObjectRemoved OnLandObjectRemoved;
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public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
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public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
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public delegate void NewGridInstantMessage(GridInstantMessage message);
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public event NewGridInstantMessage OnGridInstantMessageToIMModule;
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public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
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public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
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public delegate void ClientClosed(LLUUID clientID);
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public event ClientClosed OnClientClosed;
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public delegate void ScriptChangedEvent(uint localID, uint change);
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public event ScriptChangedEvent OnScriptChangedEvent;
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public event OnNewPresenceDelegate OnMakeChildAgent;
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public class MoneyTransferArgs : System.EventArgs
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{
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public LLUUID sender;
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public LLUUID reciever;
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// Always false. The SL protocol sucks.
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public bool authenticated = false;
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public int amount;
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public int transactiontype;
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public string description;
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public MoneyTransferArgs(LLUUID asender, LLUUID areciever, int aamount, int atransactiontype, string adescription) {
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sender = asender;
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reciever = areciever;
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amount = aamount;
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transactiontype = atransactiontype;
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description = adescription;
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}
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}
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public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
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public event MoneyTransferEvent OnMoneyTransfer;
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/* Designated Event Deletage Instances */
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private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
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private ClientMovement handlerClientMovement = null; //OnClientMovement;
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private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
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private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
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private OnFrameDelegate handlerFrame = null; //OnFrame;
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private OnNewClientDelegate handlerNewClient = null; //OnNewClient;
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private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence;
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private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence;
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private OnBackupDelegate handlerBackup = null; //OnBackup;
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private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate;
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private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer;
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private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
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private OnShutdownDelegate handlerShutdown = null; //OnShutdown;
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private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab;
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private NewRezScript handlerRezScript = null; //OnRezScript;
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private RemoveScript handlerRemoveScript = null; //OnRemoveScript;
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private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove;
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private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab;
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private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded;
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private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved;
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private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel;
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private NewGridInstantMessage handlerGridInstantMessageToIM = null; //OnGridInstantMessageToIMModule;
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private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule;
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private ClientClosed handlerClientClosed = null; //OnClientClosed;
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private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
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private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
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public void TriggerOnScriptChangedEvent(uint localID, uint change)
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{
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handlerScriptChangedEvent = OnScriptChangedEvent;
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if (handlerScriptChangedEvent != null)
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handlerScriptChangedEvent(localID, change);
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}
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public void TriggerOnClientMovement(ScenePresence avatar)
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{
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handlerClientMovement = OnClientMovement;
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if (handlerClientMovement != null)
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handlerClientMovement(avatar);
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}
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public void TriggerPermissionError(LLUUID user, string reason)
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{
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handlerPermissionError = OnPermissionError;
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if (handlerPermissionError != null)
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handlerPermissionError(user, reason);
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}
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public void TriggerOnPluginConsole(string[] args)
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{
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handlerPluginConsole = OnPluginConsole;
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if (handlerPluginConsole != null)
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handlerPluginConsole(args);
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}
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public void TriggerOnFrame()
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{
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handlerFrame = OnFrame;
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if (handlerFrame != null)
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{
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handlerFrame();
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}
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}
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public void TriggerOnNewClient(IClientAPI client)
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{
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handlerNewClient = OnNewClient;
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if (handlerNewClient != null)
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handlerNewClient(client);
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}
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public void TriggerOnNewPresence(ScenePresence presence)
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{
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handlerNewPresence = OnNewPresence;
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if (handlerNewPresence != null)
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handlerNewPresence(presence);
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}
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public void TriggerOnRemovePresence(LLUUID agentId)
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{
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handlerRemovePresence = OnRemovePresence;
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if (handlerRemovePresence != null)
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{
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handlerRemovePresence(agentId);
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}
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}
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public void TriggerOnBackup(IRegionDataStore dstore)
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{
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handlerBackup = OnBackup;
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if (handlerBackup != null)
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{
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handlerBackup(dstore);
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}
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}
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public void TriggerParcelPrimCountUpdate()
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{
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handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate;
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if (handlerParcelPrimCountUpdate != null)
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{
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handlerParcelPrimCountUpdate();
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}
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}
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public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e)
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{
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handlerMoneyTransfer = OnMoneyTransfer;
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if (handlerMoneyTransfer != null)
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{
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handlerMoneyTransfer(sender, e);
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}
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}
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public void TriggerTerrainTick()
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{
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handlerTerrainTick = OnTerrainTick;
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if (handlerTerrainTick != null)
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{
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handlerTerrainTick();
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}
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}
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public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
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{
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handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
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if (handlerParcelPrimCountAdd != null)
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{
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handlerParcelPrimCountAdd(obj);
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}
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}
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public void TriggerShutdown()
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{
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handlerShutdown = OnShutdown;
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if (handlerShutdown != null)
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handlerShutdown();
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}
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public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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handlerObjectGrab = OnObjectGrab;
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if (handlerObjectGrab != null)
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{
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handlerObjectGrab(localID, offsetPos, remoteClient);
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}
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}
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public void TriggerRezScript(uint localID, LLUUID itemID, string script)
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{
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handlerRezScript = OnRezScript;
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if (handlerRezScript != null)
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{
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handlerRezScript(localID, itemID, script);
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}
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}
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public void TriggerRemoveScript(uint localID, LLUUID itemID)
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{
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handlerRemoveScript = OnRemoveScript;
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if (handlerRemoveScript != null)
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{
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handlerRemoveScript(localID, itemID);
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}
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}
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public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta)
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{
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handlerSceneGroupMove = OnSceneGroupMove;
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if (handlerSceneGroupMove != null)
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{
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return handlerSceneGroupMove(groupID, delta);
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}
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return true;
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}
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public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID)
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{
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handlerSceneGroupGrab = OnSceneGroupGrab;
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if (handlerSceneGroupGrab != null)
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{
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handlerSceneGroupGrab(groupID, offset, userID);
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}
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}
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public void TriggerLandObjectAdded(Land newParcel, LLUUID regionID)
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{
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handlerLandObjectAdded = OnLandObjectAdded;
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if (handlerLandObjectAdded != null)
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{
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handlerLandObjectAdded(newParcel, regionID);
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}
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}
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public void TriggerLandObjectRemoved(LLUUID globalID)
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{
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handlerLandObjectRemoved = OnLandObjectRemoved;
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if (handlerLandObjectRemoved != null)
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{
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handlerLandObjectRemoved(globalID);
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}
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}
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public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel)
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{
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//triggerLandObjectRemoved(localParcelID);
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TriggerLandObjectAdded(newParcel, newParcel.m_scene.RegionInfo.RegionID);
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}
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public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
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{
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handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel;
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if (handlerAvatarEnteringNewParcel != null)
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{
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handlerAvatarEnteringNewParcel(avatar, localLandID, regionID);
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}
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}
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///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary>
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///<param name="message">Object containing the Instant Message Data</param>
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///<param name="whichModule">A bit vector containing the modules to send the message to</param>
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public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
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{
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if ((whichModule & InstantMessageReceiver.IMModule) != 0)
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{
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handlerGridInstantMessageToIM = OnGridInstantMessageToIMModule;
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if (handlerGridInstantMessageToIM != null)
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{
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handlerGridInstantMessageToIM(message);
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}
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}
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if ((whichModule & InstantMessageReceiver.FriendsModule) != 0)
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{
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handlerGridInstantMessageToFriends = OnGridInstantMessageToFriendsModule;
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if (handlerGridInstantMessageToFriends != null)
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{
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handlerGridInstantMessageToFriends(message);
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}
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}
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}
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public void TriggerClientClosed(LLUUID ClientID)
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{
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handlerClientClosed = OnClientClosed;
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if (handlerClientClosed != null)
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{
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handlerClientClosed(ClientID);
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}
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}
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public void TriggerOnMakeChildAgent(ScenePresence presence)
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{
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handlerMakeChildAgent = OnMakeChildAgent;
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if (handlerMakeChildAgent != null)
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{
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handlerMakeChildAgent(presence);
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}
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}
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}
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} |