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72 lines
3.1 KiB
C#
72 lines
3.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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namespace libTerrain
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{
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partial class Channel
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{
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/// <summary>
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/// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
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/// </summary>
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/// <param name="number">The number of worms which will traverse the map</param>
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/// <param name="rounds">The number of steps each worm will traverse</param>
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/// <param name="movement">The maximum distance each worm will move each step</param>
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/// <param name="size">The size of the area around the worm modified</param>
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/// <param name="centerspawn">Do worms start in the middle, or randomly?</param>
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public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
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{
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SetDiff();
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Random random = new Random(seed);
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int i, j;
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for (i = 0; i < number; i++)
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{
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double rx, ry;
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if (centerspawn)
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{
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rx = w/2.0;
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ry = h/2.0;
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}
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else
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{
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rx = random.NextDouble()*(w - 1);
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ry = random.NextDouble()*(h - 1);
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}
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for (j = 0; j < rounds; j++)
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{
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rx += (random.NextDouble()*movement) - (movement/2.0);
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ry += (random.NextDouble()*movement) - (movement/2.0);
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Raise(rx, ry, size, 1.0);
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}
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}
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}
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}
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} |