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opensim/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs

377 lines
11 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace libTerrain
{
partial class Channel
{
public Channel Normalise()
{
SetDiff();
double max = FindMax();
double min = FindMin();
int x, y;
if (max != min)
{
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
map[x, y] = (map[x, y] - min)*(1.0/(max - min));
}
}
}
else
{
Fill(0.5);
}
return this;
}
public Channel Normalise(double minv, double maxv)
{
SetDiff();
if (minv == maxv)
{
Fill(minv);
return this;
}
double max = FindMax();
double min = FindMin();
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
if (min != max)
{
double val = (map[x, y] - min)*(1.0/(max - min));
val *= maxv - minv;
val += minv;
map[x, y] = val;
}
else
{
map[x, y] = 0.5;
}
}
}
return this;
}
public Channel Elevate(double meters)
{
SetDiff();
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
map[x, y] += meters;
}
}
return this;
}
public Channel Clip()
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
SetClip(x, y, map[x, y]);
}
}
return this;
}
public Channel Clip(double min, double max)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double val = map[x, y];
if (val > max) val = max;
if (val < min) val = min;
Set(x, y, val);
}
}
return this;
}
public Channel Crop(int x1, int y1, int x2, int y2)
{
int width = x1 - x2 + 1;
int height = y1 - y2 + 1;
Channel chan = new Channel(width, height);
int x, y;
int nx, ny;
nx = 0;
for (x = x1; x < x2; x++)
{
ny = 0;
for (y = y1; y < y2; y++)
{
chan.map[nx, ny] = map[x, y];
ny++;
}
nx++;
}
return this;
}
public Channel AddClip(Channel other)
{
SetDiff();
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
map[x, y] = other.map[x, y];
if (map[x, y] > 1)
map[x, y] = 1;
if (map[x, y] < 0)
map[x, y] = 0;
}
}
return this;
}
public void Smooth(double amount)
{
SetDiff();
double area = amount;
double step = amount/4.0;
double[,] manipulate = new double[w,h];
int x, y;
double n, l;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double average = 0.0;
int avgsteps = 0;
for (n = 0.0 - area; n < area; n += step)
{
for (l = 0.0 - area; l < area; l += step)
{
avgsteps++;
average += GetBilinearInterpolate(x + n, y + l);
}
}
manipulate[x, y] = average/avgsteps;
}
}
map = manipulate;
}
public void Pertubation(double amount)
{
SetDiff();
// Simple pertubation filter
double[,] manipulated = new double[w,h];
Random generator = new Random(seed); // Seeds FTW!
//double amount = 8.0;
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0);
double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0);
double p = GetBilinearInterpolate(offset_x, offset_y);
manipulated[x, y] = p;
}
}
map = manipulated;
}
public void PertubationMask(Channel mask)
{
// Simple pertubation filter
double[,] manipulated = new double[w,h];
Random generator = new Random(seed); // Seeds FTW!
//double amount = 8.0;
double amount;
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
amount = mask.map[x, y];
double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0);
double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0);
if (offset_x > w)
offset_x = w - 1;
if (offset_y > h)
offset_y = h - 1;
if (offset_y < 0)
offset_y = 0;
if (offset_x < 0)
offset_x = 0;
double p = GetBilinearInterpolate(offset_x, offset_y);
manipulated[x, y] = p;
SetDiff(x, y);
}
}
map = manipulated;
}
public void Distort(Channel mask, double str)
{
// Simple pertubation filter
double[,] manipulated = new double[w,h];
double amount;
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
amount = mask.map[x, y];
double offset_x = (double) x + (amount*str) - (0.5*str);
double offset_y = (double) y + (amount*str) - (0.5*str);
if (offset_x > w)
offset_x = w - 1;
if (offset_y > h)
offset_y = h - 1;
if (offset_y < 0)
offset_y = 0;
if (offset_x < 0)
offset_x = 0;
double p = GetBilinearInterpolate(offset_x, offset_y);
manipulated[x, y] = p;
SetDiff(x, y);
}
}
map = manipulated;
}
public void Distort(Channel mask, Channel mask2, double str)
{
// Simple pertubation filter
double[,] manipulated = new double[w,h];
double amountX;
double amountY;
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
amountX = mask.map[x, y];
amountY = mask2.map[x, y];
double offset_x = (double) x + (amountX*str) - (0.5*str);
double offset_y = (double) y + (amountY*str) - (0.5*str);
if (offset_x > w)
offset_x = w - 1;
if (offset_y > h)
offset_y = h - 1;
if (offset_y < 0)
offset_y = 0;
if (offset_x < 0)
offset_x = 0;
double p = GetBilinearInterpolate(offset_x, offset_y);
manipulated[x, y] = p;
SetDiff(x, y);
}
}
map = manipulated;
}
public Channel Blend(Channel other, double amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount));
}
}
return this;
}
public Channel Blend(Channel other, Channel amount)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount.map[x, y]));
}
}
return this;
}
}
}