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548bbc97e5d6e2ffaa3068aa0847eaa6c401345d
opensim
/
OpenSim
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Justin Clarke Casey
548bbc97e5
* Chasing down memory leak where memory used by a client is not returned on client logout
...
* This code may or may not be on the right track, but I want to save my work so far.
2008-02-06 20:34:18 +00:00
..
Interfaces
* Scripts edited within a prim will now be persisted correctly
2008-01-21 16:42:53 +00:00
LandManagement
Converted logging to use log4net.
2008-02-05 19:44:27 +00:00
Modules
* Chasing down memory leak where memory used by a client is not returned on client logout
2008-02-06 20:34:18 +00:00
Scenes
* Chasing down memory leak where memory used by a client is not returned on client logout
2008-02-06 20:34:18 +00:00
Types
* Mother of all commits:
2008-01-15 02:09:55 +00:00
EstateManager.cs
* Added the ability to start and stop all scripts in the simulator using the debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
2008-02-06 09:38:14 +00:00
InstantMessageReceiver.cs
Added copyright statements.
2008-02-05 03:20:51 +00:00
ModuleLoader.cs
Converted logging to use log4net.
2008-02-05 19:44:27 +00:00
PermissionManager.cs
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
2008-02-04 12:04:02 +00:00
StorageManager.cs
Converted logging to use log4net.
2008-02-05 19:44:27 +00:00