Files
opensim/OpenSim/OpenSim.Region/EstateManager.cs
MW 3e484d1aaf Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
2007-06-20 17:32:21 +00:00

301 lines
16 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Types;
using OpenSim.Framework.Interfaces;
using OpenSim.Region;
using OpenSim.Region.Scenes;
using OpenSim;
using libsecondlife;
using libsecondlife.Packets;
using Avatar = OpenSim.Region.Scenes.ScenePresence;
namespace OpenSim.Region
{
/// <summary>
/// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
/// </summary>
public class EstateManager
{
private Scene m_world;
private RegionInfo m_regInfo;
public EstateManager(Scene world,RegionInfo reginfo)
{
m_world = world; //Estate settings found at world.m_regInfo.estateSettings
m_regInfo = reginfo;
}
private bool convertParamStringToBool(byte[] field)
{
string s = Helpers.FieldToUTF8String(field);
if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
{
return true;
}
return false;
}
public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
{
if (remote_client.AgentId == m_regInfo.MasterAvatarAssignedUUID)
{
switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
{
case "getinfo":
Console.WriteLine("GETINFO Requested");
this.sendRegionInfoPacketToAll();
break;
case "setregioninfo":
if (packet.ParamList.Length != 9)
{
OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
}
else
{
m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None;
if (convertParamStringToBool(packet.ParamList[0].Parameter))
{
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform;
}
if (convertParamStringToBool(packet.ParamList[1].Parameter))
{
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly;
}
if (convertParamStringToBool(packet.ParamList[2].Parameter))
{
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage;
}
if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
{
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell;
}
int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel;
if (convertParamStringToBool(packet.ParamList[7].Parameter))
{
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject;
}
if (convertParamStringToBool(packet.ParamList[8].Parameter))
{
m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges;
}
sendRegionInfoPacketToAll();
}
break;
case "texturebase":
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 2)
{
LLUUID tempUUID = new LLUUID(splitField[1]);
switch (Convert.ToInt16(splitField[0]))
{
case 0:
m_regInfo.estateSettings.terrainBase0 = tempUUID;
break;
case 1:
m_regInfo.estateSettings.terrainBase1 = tempUUID;
break;
case 2:
m_regInfo.estateSettings.terrainBase2 = tempUUID;
break;
case 3:
m_regInfo.estateSettings.terrainBase3 = tempUUID;
break;
}
}
}
break;
case "texturedetail":
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 2)
{
LLUUID tempUUID = new LLUUID(splitField[1]);
switch (Convert.ToInt16(splitField[0]))
{
case 0:
m_regInfo.estateSettings.terrainDetail0 = tempUUID;
break;
case 1:
m_regInfo.estateSettings.terrainDetail1 = tempUUID;
break;
case 2:
m_regInfo.estateSettings.terrainDetail2 = tempUUID;
break;
case 3:
m_regInfo.estateSettings.terrainDetail3 = tempUUID;
break;
}
}
}
break;
case "textureheights":
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
{
string s = Helpers.FieldToUTF8String(block.Parameter);
string[] splitField = s.Split(' ');
if (splitField.Length == 3)
{
float tempHeightLow = (float)Convert.ToDecimal(splitField[1]);
float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]);
switch (Convert.ToInt16(splitField[0]))
{
case 0:
m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow;
m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh;
break;
case 1:
m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow;
m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh;
break;
case 2:
m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow;
m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh;
break;
case 3:
m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow;
m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh;
break;
}
}
}
break;
case "texturecommit":
sendRegionHandshakeToAll();
break;
case "setregionterrain":
if (packet.ParamList.Length != 9)
{
OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
}
else
{
m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
sendRegionInfoPacketToAll();
}
break;
default:
OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
break;
}
}
}
public void sendRegionInfoPacketToAll()
{
List<Avatar> avatars = m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
this.sendRegionInfoPacket(avatars[i].ControllingClient);
}
}
public void sendRegionHandshakeToAll()
{
List<Avatar> avatars = m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
this.sendRegionHandshake(avatars[i].ControllingClient);
}
}
public void sendRegionInfoPacket(IClientAPI remote_client)
{
AgentCircuitData circuitData = remote_client.RequestClientInfo();
RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID;
regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents;
regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor;
regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID;
regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_regInfo.RegionName);
regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit;
regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun;
regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
remote_client.OutPacket(regionInfoPacket);
}
public void sendRegionHandshake(IClientAPI remoteClient)
{
remoteClient.SendRegionHandshake(m_regInfo);
}
}
}