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* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
344 lines
12 KiB
C#
344 lines
12 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using libsecondlife;
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namespace OpenSim.Framework.Data.MySQL
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{
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/// <summary>
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/// A MySQL interface for the inventory server
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/// </summary>
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class MySQLInventoryData : IInventoryData
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{
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/// <summary>
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/// The database manager
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/// </summary>
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public MySQLManager database;
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/// <summary>
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/// Loads and initialises this database plugin
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/// </summary>
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public void Initialise()
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{
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IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
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string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
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string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database");
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string settingUsername = GridDataMySqlFile.ParseFileReadValue("username");
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string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
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string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling");
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string settingPort = GridDataMySqlFile.ParseFileReadValue("port");
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database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort);
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}
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/// <summary>
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/// The name of this DB provider
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/// </summary>
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/// <returns>Name of DB provider</returns>
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public string getName()
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{
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return "MySQL Inventory Data Interface";
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}
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/// <summary>
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/// Closes this DB provider
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/// </summary>
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public void Close()
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{
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// Do nothing.
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}
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/// <summary>
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/// Returns the version of this DB provider
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/// </summary>
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/// <returns>A string containing the DB provider</returns>
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public string getVersion()
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{
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return "0.1";
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}
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/// <summary>
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/// Returns a list of items in a specified folder
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/// </summary>
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/// <param name="folderID">The folder to search</param>
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/// <returns>A list containing inventory items</returns>
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public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
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{
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try
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{
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lock (database)
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["?uuid"] = folderID.ToStringHyphenated();
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IDbCommand result = database.Query("SELECT * FROM inventoryitems WHERE parentFolderID = ?uuid", param);
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IDataReader reader = result.ExecuteReader();
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List<InventoryItemBase> items = database.readInventoryItems(reader);
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reader.Close();
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result.Dispose();
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return items;
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}
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}
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catch (Exception e)
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{
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database.Reconnect();
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Console.WriteLine(e.ToString());
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return null;
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}
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}
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/// <summary>
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/// Returns a list of the root folders within a users inventory
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/// </summary>
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/// <param name="user">The user whos inventory is to be searched</param>
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/// <returns>A list of folder objects</returns>
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public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
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{
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try
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{
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lock (database)
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["?uuid"] = user.ToStringHyphenated();
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param["?zero"] = LLUUID.Zero.ToStringHyphenated();
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IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param);
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IDataReader reader = result.ExecuteReader();
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List<InventoryFolderBase> items = database.readInventoryFolders(reader);
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reader.Close();
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result.Dispose();
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return items;
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}
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}
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catch (Exception e)
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{
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database.Reconnect();
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Console.WriteLine(e.ToString());
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return null;
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}
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}
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/// <summary>
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/// Returns the users inventory root folder.
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/// </summary>
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/// <param name="user"></param>
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/// <returns></returns>
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public InventoryFolderBase getUserRootFolder(LLUUID user)
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{
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try
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{
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lock (database)
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["?uuid"] = user.ToStringHyphenated();
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param["?zero"] = LLUUID.Zero.ToStringHyphenated();
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IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param);
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IDataReader reader = result.ExecuteReader();
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List<InventoryFolderBase> items = database.readInventoryFolders(reader);
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InventoryFolderBase rootFolder = items[0]; //should only be one folder with parent set to zero (the root one).
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reader.Close();
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result.Dispose();
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return rootFolder;
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}
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}
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catch (Exception e)
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{
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database.Reconnect();
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Console.WriteLine(e.ToString());
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return null;
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}
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}
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/// <summary>
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/// Returns a list of folders in a users inventory contained within the specified folder
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/// </summary>
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/// <param name="parentID">The folder to search</param>
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/// <returns>A list of inventory folders</returns>
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public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
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{
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try
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{
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lock (database)
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["?uuid"] = parentID.ToStringHyphenated();
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IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?uuid", param);
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IDataReader reader = result.ExecuteReader();
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List<InventoryFolderBase> items = database.readInventoryFolders(reader);
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reader.Close();
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result.Dispose();
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return items;
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}
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}
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catch (Exception e)
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{
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database.Reconnect();
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Console.WriteLine(e.ToString());
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return null;
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}
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}
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/// <summary>
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/// Returns a specified inventory item
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/// </summary>
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/// <param name="item">The item to return</param>
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/// <returns>An inventory item</returns>
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public InventoryItemBase getInventoryItem(LLUUID item)
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{
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try
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{
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lock (database)
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["?uuid"] = item.ToStringHyphenated();
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IDbCommand result = database.Query("SELECT * FROM inventoryitems WHERE inventoryID = ?uuid", param);
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IDataReader reader = result.ExecuteReader();
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List<InventoryItemBase> items = database.readInventoryItems(reader);
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reader.Close();
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result.Dispose();
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if (items.Count > 0)
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{
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return items[0];
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}
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else
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{
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return null;
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}
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}
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}
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catch (Exception e)
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{
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database.Reconnect();
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Console.WriteLine(e.ToString());
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return null;
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}
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}
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/// <summary>
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/// Returns a specified inventory folder
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/// </summary>
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/// <param name="folder">The folder to return</param>
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/// <returns>A folder class</returns>
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public InventoryFolderBase getInventoryFolder(LLUUID folder)
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{
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try
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{
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lock (database)
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["?uuid"] = folder.ToStringHyphenated();
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IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE folderID = ?uuid", param);
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IDataReader reader = result.ExecuteReader();
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List<InventoryFolderBase> items = database.readInventoryFolders(reader);
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reader.Close();
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result.Dispose();
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if (items.Count > 0)
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{
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return items[0];
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}
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else
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{
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return null;
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}
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}
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}
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catch (Exception e)
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{
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database.Reconnect();
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Console.WriteLine(e.ToString());
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return null;
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}
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}
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/// <summary>
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/// Adds a specified item to the database
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/// </summary>
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/// <param name="item">The inventory item</param>
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public void addInventoryItem(InventoryItemBase item)
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{
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lock (database)
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{
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database.insertItem(item);
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}
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}
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/// <summary>
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/// Updates the specified inventory item
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/// </summary>
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/// <param name="item">Inventory item to update</param>
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public void updateInventoryItem(InventoryItemBase item)
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{
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addInventoryItem(item);
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}
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/// <summary>
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/// Creates a new inventory folder
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/// </summary>
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/// <param name="folder">Folder to create</param>
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public void addInventoryFolder(InventoryFolderBase folder)
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{
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lock (database)
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{
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database.insertFolder(folder);
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}
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}
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/// <summary>
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/// Updates an inventory folder
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/// </summary>
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/// <param name="folder">Folder to update</param>
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public void updateInventoryFolder(InventoryFolderBase folder)
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{
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addInventoryFolder(folder);
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}
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}
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}
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