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* When you select a physical prim, it stops while you've got it selected. * When you move or alter a prim in some manner, it doesn't become collidable until you de-select it * When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall)) * There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving.
227 lines
9.9 KiB
C#
227 lines
9.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.UserManagement;
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using OpenSim.Framework.Console;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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/// <summary>
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/// Modifies terrain using the specified information
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/// </summary>
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/// <param name="height">The height at which the user started modifying the terrain</param>
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/// <param name="seconds">The number of seconds the modify button was pressed</param>
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/// <param name="brushsize">The size of the brush used</param>
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/// <param name="action">The action to be performed</param>
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/// <param name="north">Distance from the north border where the cursor is located</param>
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/// <param name="west">Distance from the west border where the cursor is located</param>
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public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
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float south, float east,
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IClientAPI remoteUser)
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{
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// Do a permissions check before allowing terraforming.
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// random users are now no longer allowed to terraform
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// if permissions are enabled.
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if (!PermissionsMngr.CanTerraform(remoteUser.AgentId, new LLVector3(north, west, 0)))
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return;
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//if it wasn't for the permission checking we could have the terrain module directly subscribe to the OnModifyTerrain event
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Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, south, east, remoteUser);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="message"></param>
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/// <param name="type"></param>
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/// <param name="fromPos"></param>
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/// <param name="fromName"></param>
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/// <param name="fromAgentID"></param>
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public void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName,
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LLUUID fromAgentID)
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{
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if (m_simChatModule != null)
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{
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ChatFromViewerArgs args = new ChatFromViewerArgs();
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args.Message = Helpers.FieldToUTF8String(message);
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args.Channel = channel;
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args.Type = type;
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args.Position = fromPos;
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ScenePresence user = GetScenePresence(fromAgentID);
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if (user != null)
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args.Sender = user.ControllingClient;
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else
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args.Sender = null;
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args.From = fromName;
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m_simChatModule.SimChat(this, args);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="remoteClient"></param>
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public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
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{
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List<EntityBase> EntitieList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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{
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if (ent is SceneObjectGroup)
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{
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if (((SceneObjectGroup) ent).LocalId == primLocalID)
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{
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// A prim is only tainted if it's allowed to be edited by the person clicking it.
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if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID))
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{
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((SceneObjectGroup) ent).GetProperties(remoteClient);
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((SceneObjectGroup) ent).IsSelected = true;
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LandManager.setPrimsTainted();
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}
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break;
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="remoteClient"></param>
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public void DeselectPrim(uint primLocalID, IClientAPI remoteClient)
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{
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List<EntityBase> EntitieList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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{
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if (ent is SceneObjectGroup)
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{
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if (((SceneObjectGroup) ent).LocalId == primLocalID)
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{
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if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID))
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{
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((SceneObjectGroup) ent).IsSelected = false;
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LandManager.setPrimsTainted();
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break;
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}
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}
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}
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}
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}
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public virtual void ProcessMoneyTransferRequest(LLUUID source, LLUUID destination, int amount, int transactiontype, string description)
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{
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EventManager.MoneyTransferArgs args = new EventManager.MoneyTransferArgs(
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source, destination, amount, transactiontype, description);
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EventManager.TriggerMoneyTransfer(this, args);
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}
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public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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List<EntityBase> EntitieList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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{
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if (ent is SceneObjectGroup)
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{
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SceneObjectGroup obj = ent as SceneObjectGroup;
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// Is this prim part of the group
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if (obj.HasChildPrim(localID))
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{
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// Currently only grab/touch for the single prim
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// the client handles rez correctly
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obj.ObjectGrabHandler(localID, offsetPos, remoteClient);
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// trigger event, one for each prim part in the group
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// so that a touch to a non-root prim in a group will still
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// trigger a touch_start for a script in the root prim
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foreach (SceneObjectPart part in obj.Children.Values)
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{
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EventManager.TriggerObjectGrab(part.LocalID, part.OffsetPosition, remoteClient);
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}
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return;
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}
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}
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}
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}
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public void ProcessAvatarPickerRequest(IClientAPI client, LLUUID avatarID, LLUUID RequestID, string query)
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{
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//EventManager.TriggerAvatarPickerRequest();
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List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>();
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AvatarResponses = m_sceneGridService.GenerateAgentPickerRequestResponse(RequestID, query);
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AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
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// TODO: don't create new blocks if recycling an old packet
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AvatarPickerReplyPacket.DataBlock[] searchData =
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new AvatarPickerReplyPacket.DataBlock[AvatarResponses.Count];
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AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock();
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agentData.AgentID = avatarID;
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agentData.QueryID = RequestID;
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replyPacket.AgentData = agentData;
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//byte[] bytes = new byte[AvatarResponses.Count*32];
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int i = 0;
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foreach (AvatarPickerAvatar item in AvatarResponses)
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{
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LLUUID translatedIDtem = item.AvatarID;
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searchData[i] = new AvatarPickerReplyPacket.DataBlock();
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searchData[i].AvatarID = translatedIDtem;
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searchData[i].FirstName = Helpers.StringToField((string) item.firstName);
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searchData[i].LastName = Helpers.StringToField((string) item.lastName);
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i++;
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}
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if (AvatarResponses.Count == 0)
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{
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searchData = new AvatarPickerReplyPacket.DataBlock[0];
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}
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replyPacket.Data = searchData;
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client.SendAvatarPickerReply(replyPacket);
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}
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}
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}
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