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https://github.com/opensim/opensim.git
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136 lines
4.9 KiB
C#
136 lines
4.9 KiB
C#
using System;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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namespace OpenSim.Region.Environment.Modules
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{
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public class TextureSender
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{
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public int counter = 0;
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private AssetBase m_asset;
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public long DataPointer = 0;
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public int NumPackets = 0;
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public int PacketCounter = 0;
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public bool Cancel = false;
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public bool ImageLoaded = false;
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public bool Sending = false;
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public IClientAPI RequestUser;
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public LLUUID RequestedAssetID;
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public int RequestedDiscardLevel = -1;
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public uint StartPacketNumber = 0;
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// private int m_sentDiscardLevel = -1;
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public TextureSender(IClientAPI client, LLUUID textureID, int discardLevel, uint packetNumber)
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{
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RequestUser = client;
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RequestedAssetID = textureID;
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RequestedDiscardLevel = discardLevel;
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StartPacketNumber = packetNumber;
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}
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public void TextureReceived(AssetBase asset)
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{
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m_asset = asset;
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NumPackets = CalculateNumPackets(asset.Data.Length);
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PacketCounter = (int) StartPacketNumber;
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ImageLoaded = true;
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}
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public void UpdateRequest(int discardLevel, uint packetNumber)
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{
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RequestedDiscardLevel = discardLevel;
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StartPacketNumber = packetNumber;
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PacketCounter = (int) StartPacketNumber;
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}
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public bool SendTexturePacket()
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{
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SendPacket();
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counter++;
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if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) ||
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((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets/(RequestedDiscardLevel + 1)))))
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{
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return true;
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}
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return false;
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}
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private void SendPacket()
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{
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if (PacketCounter <= NumPackets)
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{
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if (PacketCounter == 0)
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{
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if (NumPackets == 0)
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{
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ImageDataPacket im = new ImageDataPacket();
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im.Header.Reliable = false;
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im.ImageID.Packets = 1;
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im.ImageID.ID = m_asset.FullID;
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im.ImageID.Size = (uint) m_asset.Data.Length;
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im.ImageData.Data = m_asset.Data;
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im.ImageID.Codec = 2;
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RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
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PacketCounter++;
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}
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else
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{
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ImageDataPacket im = new ImageDataPacket();
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im.Header.Reliable = false;
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im.ImageID.Packets = (ushort) (NumPackets);
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im.ImageID.ID = m_asset.FullID;
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im.ImageID.Size = (uint) m_asset.Data.Length;
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im.ImageData.Data = new byte[600];
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Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600);
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im.ImageID.Codec = 2;
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RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
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PacketCounter++;
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}
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}
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else
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{
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ImagePacketPacket im = new ImagePacketPacket();
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im.Header.Reliable = false;
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im.ImageID.Packet = (ushort) (PacketCounter);
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im.ImageID.ID = m_asset.FullID;
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int size = m_asset.Data.Length - 600 - (1000*(PacketCounter - 1));
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if (size > 1000) size = 1000;
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im.ImageData.Data = new byte[size];
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try
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{
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Array.Copy(m_asset.Data, 600 + (1000*(PacketCounter - 1)), im.ImageData.Data, 0, size);
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}
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catch (ArgumentOutOfRangeException)
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{
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MainLog.Instance.Error("TEXTURE",
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"Unable to separate texture into multiple packets: Array bounds failure on asset:" +
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m_asset.FullID.ToString() );
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return;
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}
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RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
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PacketCounter++;
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}
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}
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}
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private int CalculateNumPackets(int length)
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{
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int numPackets = 0;
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if (length > 600)
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{
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//over 600 bytes so split up file
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int restData = (length - 600);
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int restPackets = ((restData + 999)/1000);
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numPackets = restPackets;
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}
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return numPackets;
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}
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}
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} |