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590fa0efbcedba67c758f85681066dcbe327e632
opensim/OpenSim/Region/Examples/SimpleApp
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MW 4c8b8d22ff A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18 21:26:31 +00:00
..
Properties
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
CpuCounterObject.cs
A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18 21:26:31 +00:00
FileSystemObject.cs
* Added a FileSystemObject to SimpleApp
2007-07-18 09:36:47 +00:00
MyNpcCharacter.cs
A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18 21:26:31 +00:00
MyWorld.cs
* Changed SimpleApp to use EventManager and Scene timer
2007-07-17 17:47:23 +00:00
Program.cs
* Added a FileSystemObject to SimpleApp
2007-07-18 09:36:47 +00:00
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