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5d6c9644faf6aeac38410af9cff97adfef88d7aa
opensim/OpenSim/Region/ScriptEngine/Shared
History
Justin Clark-Casey (justincc) 5d6c9644fa early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims.  it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10 01:47:37 +01:00
..
Api
early code to allow scripts to force npcs not to fly when moving to target
2011-08-10 01:47:37 +01:00
CodeTools
Optionally, don't delete previously compiled scripts on startup
2011-06-24 22:07:20 +01:00
Instance
Deal with possibly un-initialized scripts in object transfers. Mantis #5310
2011-01-06 16:17:43 -08:00
Tests
Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet ready for user use.
2011-08-09 22:05:47 +01:00
AssemblyResolver.cs
Add configurable path to script engine assemblies
2010-09-26 02:30:46 +01:00
Helpers.cs
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
2010-09-16 17:30:46 -07:00
LSL_Types.cs
refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i) structure to remove code duplication.
2011-07-09 01:28:27 +01:00
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