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86 lines
2.3 KiB
C#
86 lines
2.3 KiB
C#
using System;
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using System.Net.Sockets;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPSocket
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{
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public readonly Socket Client;
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public readonly int ID;
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public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
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public delegate void DataSentDelegate(int ID, int length);
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public delegate void CloseDelegate(int ID);
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public event DataReceivedDelegate DataReceived;
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public event DataSentDelegate DataSent;
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public event CloseDelegate Close;
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private byte[] RecvQueue = new byte[4096];
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private int RecvQueueSize = 4096;
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public TCPSocket(int id, Socket client)
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{
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ID = id;
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Client = client;
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}
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public void Start()
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{
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// Start listening
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BeginReceive();
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}
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private void BeginReceive()
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{
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Client.BeginReceive(RecvQueue, 0, RecvQueueSize, SocketFlags.None, new AsyncCallback(asyncDataReceived), Client);
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}
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/// <summary>
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/// Callback for successful receive (or connection close)
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/// </summary>
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/// <param name="ar"></param>
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private void asyncDataReceived(IAsyncResult ar)
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{
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Socket client = (Socket)ar.AsyncState;
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int recv = client.EndReceive(ar);
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// Is connection closed?
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if (recv == 0)
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{
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client.Close();
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Close(ID);
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return;
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}
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// Call receive event
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DataReceived(ID, RecvQueue, 0, recv);
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// Start new receive
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BeginReceive();
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Client.BeginSend(data, offset, len, SocketFlags.None, new AsyncCallback(asyncDataSent), Client);
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}
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/// <summary>
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/// Callback for successful send
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/// </summary>
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/// <param name="ar"></param>
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void asyncDataSent(IAsyncResult ar)
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{
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Socket client = (Socket)ar.AsyncState;
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int sent = client.EndSend(ar);
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DataSent(ID, sent);
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}
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public void Disconnect()
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{
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Client.Close();
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Close(ID);
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}
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}
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} |